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12 Votes

That's so Davion

November 21, 2011 by The Only ZheK
Comments: 11    |    Views: 23620    |   

Breathe Like Fire

DotA2 Hero: Dragon Knight

Hero Skills

Dragon Blood (Innate)

Breathe Fire

Dragon Tail

Wyrm's Wrath

Elder Dragon Form

8 13 14 15


1 2 3 4 5 6 7 9 10 11 12 16 17 18

That's so Davion

The Only ZheK
November 21, 2011


Davion (Dragon Knight) is a carry. Stop thinking of him as a tank just because he has a shield and a nice E.

Ever received a shield in the face? **** hurts.

So yeah, this guide is to teach you how to **** **** up with Dragon Knight, how to shield bash ****s like EVERYONE AGAINST YOU. I say shield bash, but what I really mean is barbecuing them to a nice, crispy BLACK MOUND OF ASHES.

Davion is a crazy carry because:

- His Q is ******ed.
- His W is useful.
- His E keeps him in lane.
- His R makes your grandmother miss her early 20s.



Here's what you start with. Tangos because you don't get your E right away (and if you do, just put your face in an oven and toast.) Now, three branches and a magic stick means I want you to make a magic wand. Why? Because it's OP, that's why.

Get this ASAP

If your lane opponents spam their spells (lol) or if they have spammable spells that costs like 5 mana (x2lol), you will never leave your lane. Ever. The stick is pretty useful, and the wand is even stronger. So thank your support for buying a courier at the start of the game and get that recipe ASAP

Choo choo

So you can be faster than a snail. Also slapping those ants' *** as you drive by them.

Time to put on the pain helm

See this? This is why you are a carry. Life-steal makes you the rape machine that you can be. Your lifesteal + Magic Wand makes you an unstoppable force (unless, like, 3v1 ganks, which shouldn't happen because your team calls MIA and you're not ******ed enough to push your lane past the river when they're all MIA). Add the bonus of hooking yourself up with a second stun (Minotaurs) and you're good to go.

PS.: If you can't micro for ****, don't get the Minotaur.


This is a touchy subject. If your team understands you need to farm like a madman (), you can get this and basically have all the farm you can ever need. The only problem is that it's costy as **** and you might just simply not need it. But if the opposing team is ******ed and let you free farm, might as well get it.

And even then, your Lvl 2 ult gives you splash. So while it may be -good-, it's certainly not something you absolutely need.


On with the Rape Train

Here's some maths. More hits = more lifesteal. Attack speed = more hits. So it's only logical to get the Hyperstone. SWOOSH SWOOSH with that sword.

This is a great item on Davion. Extra strength, which means extra HP and HP regen. Sometimes you'll want it on simply because you have 800 HP when activated, but only 400-ish when deactivated. Who gives a **** if it drains HP, your pool is higher than having it off. Extra attack speed again, which is still tits. Then +HP and +damage. Always good.


BKB: To rape dem stunnarz
Satanic: More Strength = more HP, more Damage, more Regen. More lifesteal = Lol. More armor = why not.
Daedalus: If you're going to hit like Kenshiro, you might as well double that damage once or twice.

Town Portal Scrolls

Try to have one at all time. Useful to escape ganks (if they wasted their stun/disrupt) or to go help a sudden tower push/team fight.


Breathe Fire

Key Bind: Q

Unleashes a breath of fire on enemy units in a cone in front of Dragon Knight.
Range: 500
Area: 150 (Starting AoE) / 500 (Distance) / 250 (Final AoE)
Damage: 90 / 170 / 240 / 300

Mana Cost: 100 / 110 / 120 / 130 Cooldown Time: 12

Basically why you can rape people early on. First of all, you breathe **********ing fire. Then, you deal an absurd amount of damage in an aoe. That's why you max this ASAP. At lvl 7-ish, nothing enjoys a good 300 damage shaved off their HP bar.

Dragon Tail

Key Bind: W

Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage.
Range: 150
Stun Duration: 2.5 / 2.75 / 3 / 3.25
Damage: 25 / 50 / 75 / 100

Mana Cost: 100 Cooldown Time: 9

Very useful, as any stuns, but not worth putting more than one point. You only put more points in the late game, after lvl 16, because longer stuns are more impoortant.

Dragon Blood

Key Bind: E (PASSIVE)

The life blood of the Dragon improves health regeneration and strengthens armor.
Health Regen: 2 / 3 / 4 / 5
Armor: 2 / 4 / 6 / 8

Keeps you in lane longer after you max out Breathe Fire. Because they will certainly see the danger you represent and might try to gank you, so it's useful to have extra armor. You put only one point in it at the start because the extra regen helps you avoid wasting a Tango.

Elder Dragon Form

Dragon Knight can take the form of three powerful elder dragons.
Level 1 - Green Dragon: Short poison damage over time on attack.
Level 2 - Red Dragon: Splash damage on attack.
Level 3 - Blue Dragon: Splash damage and slowness on attack.
Duration: 60
Bonus Speed: 25
Bonus Attack Range: 375
Bonus Damage: 0 / 5 / 14

Oh boy oh boy. This is what makes you a carry. Gives you range (****ing amazing), gives you poison attacks at lvl 1 (#1 for lane), gives you splash damage at lvl 2 (#1 for teamfights) and a splash + slow on lvl 3 (see lvl2). Lvl 3 is basically a free Skadi. And everyone loves a free Skadi.


Since the system is bananas right now, let me show you the skill order.

1 -
2 -
3 -
4 -
5 -
6 -
7 -

9 -
10 -
11 -
12 -
13 - STATS

14 - STATS

15 - STATS

16 -
17 -
18 -
19 -
20 - STATS

21 - STATS

22 - STATS

23 - STATS

24 - STATS

25 - STATS

Why stats so early?

Because stats are tits. Gives you extra str, extra attack speed, extra mana. You don't need your's higher levels until after you get yourultimate lvl 3.

Pros / Cons

This is easy.


    You breathe fire
    You carry hard
    Your sustain in lane is ******ed
    You end games around lvl 16

    You are melee
    Carry ceiling isn't as high as most carries
    You can't play with bads

While it is true for every carry, if you play with bads and you are Dragon Knight, you will suffer. Since you are not ranged, you have to get up front, so you are an harass target in lane. Since you have no escape mechanism except for your stun, if your team can't protect you, you have to run away.


So, after reading everything, you decided it was time to go and rape **** up? Hold on to your mantits.

Please last hit. Don't auto-attack. Spam that S unless you can kill the creep.

DO NOT SPAM YOUR Q. This isn't League of Legends. Only use your Q when you can kill 2+ creeps and harass the enemy hero at the same time. Otherwise it's a waste.

Make sure you can always use your stun. Always keep the mana for it. It will save your and your lane partner's life.

Get a Town Portal Scroll after getting your Helm of the Dominator. It is extremely useful and it can win you games.


Do a few practice games with him against bots if you don't feel confident, or just to see how his attack feels (mostly for last hitting.)

Otherwise, go forth and rape.

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