 Ring of Aquila
Ring of Aquila 
								 
								 Ring of Aquila
Ring of Aquila Power Treads
Power Treads Blink Dagger
Blink Dagger Black King Bar
Black King Bar Eye of Skadi
Eye of Skadi Butterfly
Butterfly Ring of Aquila
								Ring of Aquila
							 Power Treads
								Power Treads
							 Blink Dagger
								Blink Dagger
							 Black King Bar
								Black King Bar
							 Eye of Skadi
								Eye of Skadi
							 Butterfly
								Butterfly
							 Manta Style
								Manta Style
							 Desolator
								Desolator
							 Monkey King Bar
								Monkey King Bar
							 Satanic
								Satanic
							 Sange and Yasha
								Sange and Yasha
							 Daedalus
								Daedalus
							 Shadow Blade
								Shadow Blade
							 Gem of True Sight
								Gem of True Sight
							 Skull Basher
								Skull Basher
							 Vladmir's Offering
								Vladmir's Offering
							 Bottle
								Bottle
							 Abyssal Blade
								Abyssal Blade
							 Ring of Aquila
								Ring of Aquila
							 Power Treads
								Power Treads
							 Eye of Skadi
								Eye of Skadi
							 Blink Dagger
								Blink Dagger
							 Black King Bar
								Black King Bar
							 Butterfly
								Butterfly
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|   | 9 | 12 | 13 | 14 |  | 
|   | 10 | 11 | 16 |  | 
|   | 15 | 17 | 18 | 
 Shadow Fiend is a great hero. He is very easy to use, once you get the hang of his shadow raise, and fun to play. Shadow Fiend should always go mid, he is best played as a mid hero. His shadow raise is easy to use but you have to be able to judge where people are. Shadow Fiends  necromastery is the ultimate damage increaser and his presence of the dark lord ability makes it easier to kill those pesky high armour durable heroes. I'll go into more detail later in the guide but the power treads, ring of aquila and blink dagger (shadow blade is also usable instead of blink dagger) are core items, then the others are just there to fill in the gaps.
Shadow Fiend is a great hero. He is very easy to use, once you get the hang of his shadow raise, and fun to play. Shadow Fiend should always go mid, he is best played as a mid hero. His shadow raise is easy to use but you have to be able to judge where people are. Shadow Fiends  necromastery is the ultimate damage increaser and his presence of the dark lord ability makes it easier to kill those pesky high armour durable heroes. I'll go into more detail later in the guide but the power treads, ring of aquila and blink dagger (shadow blade is also usable instead of blink dagger) are core items, then the others are just there to fill in the gaps.
 Necromastery is really, really good. +2 damage per creep kill! So if you got 30 souls that would be +60 damage. This is what makes Shadow Fiend a nuker and it's a passive! The downsides to it are that you lose souls when you die and there is a limit to the amount of souls you can have but that's what you upgrade it for, upgrading this ability raises your soul capacity. To summarise this, Necromastery is just a really good nuking ability that has some downsides but it is still, in my opinion, shadow fiends best ability.
Necromastery is really, really good. +2 damage per creep kill! So if you got 30 souls that would be +60 damage. This is what makes Shadow Fiend a nuker and it's a passive! The downsides to it are that you lose souls when you die and there is a limit to the amount of souls you can have but that's what you upgrade it for, upgrading this ability raises your soul capacity. To summarise this, Necromastery is just a really good nuking ability that has some downsides but it is still, in my opinion, shadow fiends best ability. This ability is best in team fights, helping your team take down those highly durable heroes. This ability can reduce enemy heroes armour by up to 6 points, that will almost halve even some of the most durable of heroes armour. This is possibly shadow fiends most simple ability but the doesn't mean its not good because it is still a very handy ability to have around and a well thought out one at that.
This ability is best in team fights, helping your team take down those highly durable heroes. This ability can reduce enemy heroes armour by up to 6 points, that will almost halve even some of the most durable of heroes armour. This is possibly shadow fiends most simple ability but the doesn't mean its not good because it is still a very handy ability to have around and a well thought out one at that. This ability works with your second ability, Necromastery, to Do some serious damage and initiate a team fight. This uses all your captured souls to do some serious damage making sure your team stops struggling and starts chasing down the heroes that are retreating. This is used in conjunction with the blink dagger and I will further explain this strategy in the gameplay techniques chapter.
This ability works with your second ability, Necromastery, to Do some serious damage and initiate a team fight. This uses all your captured souls to do some serious damage making sure your team stops struggling and starts chasing down the heroes that are retreating. This is used in conjunction with the blink dagger and I will further explain this strategy in the gameplay techniques chapter.
				 Power Treads are there as boots because every hero needs boots and shadow fiend doesn't really need any of the buffs boots give other than the potential agility buff from power treads. The
 Power Treads are there as boots because every hero needs boots and shadow fiend doesn't really need any of the buffs boots give other than the potential agility buff from power treads. The  Ring of Aquila is there for mana regen early game and because it raises your agility like the power treads (this is good because Shadow Fiend is an agility hero). The
 Ring of Aquila is there for mana regen early game and because it raises your agility like the power treads (this is good because Shadow Fiend is an agility hero). The  Blink Dagger (
 Blink Dagger ( Shadow Blade is also good but I prefer Blink Dagger because shadow blade can be easily countered by dust or wards) is for escaping potentially bad situations, chasing after runaways and initiating team fights in conjunction with your ultimate.
 Shadow Blade is also good but I prefer Blink Dagger because shadow blade can be easily countered by dust or wards) is for escaping potentially bad situations, chasing after runaways and initiating team fights in conjunction with your ultimate. Black King Bar could potentially be a core item but I don't see it that way). The BKB (
 Black King Bar could potentially be a core item but I don't see it that way). The BKB ( Black King Bar) is there to stop you from getting stunned or silenced when you try to initiate team fights. The
 Black King Bar) is there to stop you from getting stunned or silenced when you try to initiate team fights. The  Eye of Skadi is, like the
 Eye of Skadi is, like the  Blink Dagger, a good item for stopping those pesky runaways and it gives a health and mana bonus along with a stat bonus. The butterfly will make you harder to kill and it will make your damage and attack speed even higher than it already would be.
 Blink Dagger, a good item for stopping those pesky runaways and it gives a health and mana bonus along with a stat bonus. The butterfly will make you harder to kill and it will make your damage and attack speed even higher than it already would be. Divine Rapier or the
 Divine Rapier or the  Gem of True Sight because Shadow Fiend isn't durable so he's not one of the heroes with a likely hood of surviving a team fight. If Shadow Fiend was to get one of these there'd be a chance he would lose them to the enemy and then they will either use it or keep it in their base where you can't lay a finger on it. Some people may argue that it's a good idea to get the rapier but I would recommend that you get the
 Gem of True Sight because Shadow Fiend isn't durable so he's not one of the heroes with a likely hood of surviving a team fight. If Shadow Fiend was to get one of these there'd be a chance he would lose them to the enemy and then they will either use it or keep it in their base where you can't lay a finger on it. Some people may argue that it's a good idea to get the rapier but I would recommend that you get the  Abyssal Blade and use it to replace the
 Abyssal Blade and use it to replace the  Eye of Skadi instead.
 Eye of Skadi instead. Power Treads are just there as good boots; the
 Power Treads are just there as good boots; the  Ring of Aquila is a good item for mana regen and agility gain; the Biink Dagger is for escaping, chasing and initiating;
 Ring of Aquila is a good item for mana regen and agility gain; the Biink Dagger is for escaping, chasing and initiating;  Black King Bar is for initiating; the
 Black King Bar is for initiating; the  Eye of Skadi is another item for runaways; and the
 Eye of Skadi is another item for runaways; and the  Butterfly is there to make you invincible and to raise your damage and attack speed. In the last paragraph I also stated that the
 Butterfly is there to make you invincible and to raise your damage and attack speed. In the last paragraph I also stated that the  Divine Rapier and
 Divine Rapier and  Gem of True Sight are items you shouldn't get because they drop upon death.
 Gem of True Sight are items you shouldn't get because they drop upon death.
				The 
 Ring of Aquila grants higher agility and a collection of other buffs. It also has a mana regen and capacity aura.
 Ring of Aquila grants higher agility and a collection of other buffs. It also has a mana regen and capacity aura.
 The
The  Power Treads grant you movement speed and attack speed, along with a buff that can apply to agility, strength or intelligence.
 Power Treads grant you movement speed and attack speed, along with a buff that can apply to agility, strength or intelligence.
The 
 Blink Dagger lets you 'blink' or teleport a certain distance from your current postition. It has a 13 second cool-down and you'll need to wait three seconds if you take damage from a enemy hero, or you (if it's magic damage). Forgive me if I got anything wrong, it's very complicated and hard to remember.
 Blink Dagger lets you 'blink' or teleport a certain distance from your current postition. It has a 13 second cool-down and you'll need to wait three seconds if you take damage from a enemy hero, or you (if it's magic damage). Forgive me if I got anything wrong, it's very complicated and hard to remember.
 The
The  Black King Bar or it's more common name, the BKB, is an item that grants magic immunity. This means that any ability that does magic damage or is a magical stun, does not affect you. It is useful for initiators so the enemy team can't stun them and get a kill. The item is also used by hard carrys like terror blade when they 'storm the castle' or just invade the enemy base, soloing their entire team.
 Black King Bar or it's more common name, the BKB, is an item that grants magic immunity. This means that any ability that does magic damage or is a magical stun, does not affect you. It is useful for initiators so the enemy team can't stun them and get a kill. The item is also used by hard carrys like terror blade when they 'storm the castle' or just invade the enemy base, soloing their entire team.
 The
The  Eye of Skadi is an item that grants more health and mana. It also grants a passive ability that stuns enemies you attack.
 Eye of Skadi is an item that grants more health and mana. It also grants a passive ability that stuns enemies you attack.
 The
The  Butterfly is an item that grants more agility, a higher attack speed, more damage and evasion.
 Butterfly is an item that grants more agility, a higher attack speed, more damage and evasion.
Build 2 is what I've seen other people put on guides or just do in-game. I know a lot of people like to use shadow blade and in one of the other guides on Shadow Fiend had phase boots. I'm unable to support these items like I did with 'what works for me' because they are simply not what I think is good for Shadow Fiend but just what other people use. If you have anything more you wish me too say about these items: leave a comment.




With every hero, including shadow fiend, you can do badly. With Shadow Fiend it's most likely going to be the farm. You mite have been overly harassed at the beginning of the match and so now your underfed. What you need to start doing is focusing on surviving. Get something like The Helm of the dominator or Mask of Madness, just something with life steal. Then go for items that boost your health but not things like the bloodstone because that's to expensive and we're not wanting to suicide, we're wanting to stay alive. You also need to be there for team fights just for Xp not for attack power, just so you can get levels. If you are finding it really hard to not feed than just jungle for levels.
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