Basically, this hero Pugna is made for mid lane ( my opinion ) because it is really easy for him to control runes and gank, using Nether Blast to push the lane so you have some time to go for the rune, if on mid lane is a hero which uses mana you can leave Nether Ward so he is unable to push via his skills which require mana. Make sure to get the bottle ASAP so you can bottle the rune and use it when required. Make sure you kill at least one hero when ganking so you need to wait for proper runes. People play Pugna as a support of course it is possible but I prefer this one so you have bigger role in your team's success or failure whatever, there are better heroes for supporting. Pugna is not very popular but it is really useful and strong hero for teamfights and etc.
In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.
An exploding pulse deals damage to enemies and structures in the area. Deals 33% damage to structures.
Damage: 100 / 175 / 250 / 325 to units and 40 / 60 / 80 / 100 to structures
Blast Delay: 0.9
Mana Cost: 80 / 105 / 125 / 145 Cooldown Time: 5.5
This skill is very useful for pushing, this is the first skill you are going to put points to the maximum because it really has big damage in the early and mid game not really big in the late part.
All you need to know about Creeping is that you base damage is not very big so that's the reason you are getting branches in the start afterwards you are good to creep and harrass on lane. Do not even think about Jungling you won't succeed.
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