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The worst thing in the guide is that you're too stubborn to learn. Salari is giving you some great advice and explains himself very good, but you don't want to listen. When I wrote a Drow Ranger guide, I got a lot of feedback too, but I saw the good in it and changed my guide for the better. If you would have, I might have given you +1. Now it's a -1 for not being susceptible to the feedback you got.
I pick
I've tested with
To me,
A
If you miss your silence, you miss your silence; the AoE is big enough that you can land it on numerous enemies in teamfights, and if you have a
And just because you get a
Drow also shouldn't be constantly ganking at level 7 or 8, she can get early kills but she's definitely a hero that needs farm, if you go around trying to pick off kills that early, chances are you'll die. She is squishy as hell early game, and she's not like a mid-hero that excels at ganking.
If you get surrounded by creeps when you're going for a kill, then you're definitely not playing Drow correctly; she can orb-walk, which means she doesn't draw aggro from creeps if you manually cast frost arrows. You don't need
Once again, if you're finding yourself getting targeted quickly in teamfights as a Drow, you're playing her wrong; you wait outside the fight and wait for the moment to strike, and even then you keep your distance, kiting around taking shots. And if you pick a Drow against a PA, that's just bad picking. Even so, it's far more substantial to build towards something like an Assault Curi*** or a
Seriously, these justifications are weak, and it all seems like very low level play trying to needlessly vary things up, without any real justification. Like you mention that you can just leave your frost arrows on indefinitely if you get Orchid, that in itself is very telling, you only ever need to use frost arrows in engagements, you don't need them on all the time, that's just lazy.
There's a reason Drow has a relatively cookie cutter build, it's because it just works. Damage and survivability is all she needs, she's a no frills hero, this is a redundant build, and you're not even hearing out the very valid criticism of others.
Good guide vs bots or low skilled games.
Completely **** if u reach once the médium + section. Salari is completely right. Moreover there is so much wrong in this guide, that i honestly wonder why u public Guides with absolutely no knowledge aboutthis game. I would strongly recommend u to read other Guides Frost! If i start correcting u, i can write a guide on my own about drow. Sorry for these hard words, but its better to hear the truth that u can start improving ... Learned it on my own, so dont feel gettin trolled! GreetZ Lixed
Why don't you just say what is wrong that being insistent you're right. This build have been tested in a DotA 1 tournament and Dota 2 competitive matches. It work well, I don't understand why some people are so shallow-minded.What, just because I use Maelstrom and Orchid and not Satanic, you decided to call this a troll? If you have a hell lot of post, I would compromise. But, for someone with not even a two-decimal number for the number of posts, you barely have any right to call it a troll. Why don't you write one and we'll see about it.
Completely **** if u reach once the médium + section. Salari is completely right. Moreover there is so much wrong in this guide, that i honestly wonder why u public Guides with absolutely no knowledge aboutthis game. I would strongly recommend u to read other Guides Frost! If i start correcting u, i can write a guide on my own about drow. Sorry for these hard words, but its better to hear the truth that u can start improving ... Learned it on my own, so dont feel gettin trolled! GreetZ Lixed
Why aren't you orb walking, though...
I don't get what you're talking about. I need to explain about orb-walking? I know what is orb-walking, where you fire a shot, walk up and fire another using Q. Repeat the process so the guy can't run from you.
Orchid is completely redundant on Drow, her silence is an AOE and it's amazing. If it's for the sake of offsetting her mana problems (which she doesn't have unless you've constantly got frost arrows on, which you shouldn't), then it's far cheaper to go for a
If it's for the sake of ganking like Clinks, once again, it's not worth it, her silence basically covers the utility of the Orchid Clinks needs. If you're buying it for the sake of picking off invis heroes, you know what's better and cheaper for ganks? Dust.
Also,
Mjolnir is also extremely situational, the damage is negligible, and Drow really doesn't need the attack speed given how well she scales with her ulti. It should only be bought if you're up against a hero like
Lastly, a Blademail? Absolutely not. If you're in a situation where a Blademail would be helpful, you're not playing Drow correctly. She needs to be standing at the edge of teamfights working down enemies and kiting around, she doesn't have the tank to facilitate a Blademail.
Seriously, if you're going to go for such an unconvential and honestly wasteful build, at least try to justify your choices.
I pick
I've tested with
To me,
A
If it's for the sake of ganking like Clinks, once again, it's not worth it, her silence basically covers the utility of the Orchid Clinks needs. If you're buying it for the sake of picking off invis heroes, you know what's better and cheaper for ganks? Dust.
Also,
Mjolnir is also extremely situational, the damage is negligible, and Drow really doesn't need the attack speed given how well she scales with her ulti. It should only be bought if you're up against a hero like
Lastly, a Blademail? Absolutely not. If you're in a situation where a Blademail would be helpful, you're not playing Drow correctly. She needs to be standing at the edge of teamfights working down enemies and kiting around, she doesn't have the tank to facilitate a Blademail.
Seriously, if you're going to go for such an unconvential and honestly wasteful build, at least try to justify your choices.
Using Bottle is good, yes, but sometimes if someone beats you to the rune, you can't just wait idle around until the next rune appears. Running back to base might not be a good idea since you can miss quite a lot of ganks. So, I would prefer getting Orchid Malevolence on Drow Ranger.
Well, if you have mana problems, I suppose Orchid is a good choice, I simply have never encountered that in any quantity. Overall a very nice looking guide.
R-Conqueror
Drow doesn't have mana problems. I guess if you just always have
Mirror has already reminded me on the early
Using
+1
Good guide, I like to color and I formation. I love the starting items too.
I think orchid is a good idea however shadow blade is very easy to counter and you talk about it a lot.
For the skill build I would recommend after your second level of your aura stat leveling your silence. If you are fighting nukers or escape artists I would suggest levels do silence even earlier. If you are have a bad early game and make little impact you can always contribute to the team with Drow's incredible silence.
I do not understand why you have two different pros/cons lists. It would be easier if you combined them. I do not think being ranged is a pro. However you could say she is tied for second highest base range. (With Lina having 615 as well)
Thanks for the comment,about the
About the skill build, I can agree with you. Depending on the situation, an early
I think you might have been confused about the list. The first list is about her pros and cons while the second list is when to pick her. Why isn't being ranged good? I mean, you can harass people and last-hit more safely. And thanks about the range tip!