Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred.
+ Easy to play; Within a few games you will get the hang of it
+ Great for Early Game kills if laning with a partner with stuns and/or slows
+ Dangerously good carry late game, even with a bad/unfed start
+ Ultimate will be VERY Effective at at every point in the game
+ Excellent for Harassment in laning phase
+ Naturally Quick
+ Can easily stop people from running away
+ Phantom Strike (Teleportation Ability) can also be used for an escape tool
+ Can easily cancel enemies using Healing Salves or Mana Potions with dagger
- Extremely exposed to Stuns and Disables
- Health is lower than the average hero
- Can't really take on more than two people by themselves most of the time
The Stifling Dagger is one of the most useful tools that Phantom Assassin has. Reason being, is because the dagger has such a devastating slow of 50% movement speed, without using much mana and having a short cool down time. But remember, using the dagger on enemy Heroes only inflicts half of the pure damage. Not only is this skill very useful for enemy heroes, but creeps as well. The dagger can be used for farming to get some quick and easy last hits.
- When a dagger is thrown at an enemy hero, the dagger CANNOT be dodged by blinking
Movement Slow: 50%
Cooldown: 8 Mana: 30/25/20/15
Phantom Strike has a few purposes. You can, and usually, will use it for initiation, but it can also be used as an escape tool. Whether you're trapped by Nature Prophet's trees or stalking your prey, this will be your best friend. Really nothing else much to say, besides the obvious fact that Phantom Strike will give you a boost of more hits for a few seconds which is pretty useful.
Maximum Number of Attacks: 4
Bonus Attack Speed: 100
Blur is a key component to making Phantom Assassin the character she is. I literally can't even tell you how many times this will save your life in various situations. The reason I picked this spell to upgrade first, is because you get so many benefits out of the first level. Your evasion instantly upgrades from 0% to 20% to damage, you are physically harder to see, and you never appear on the mini-map. Also, this will give you the edge when versing a tougher melee opponent.
- Blur is not triggered by Invisible enemies
- The Bonus Evasion cannot and will not stack with other items that increase evasion.
Bonus Evasion: 20% / 25% / 30% / 35%
Coup De Grace will turn the tables with one strike. If you and another enemy are fighting, they might think they have the dominate position, but even with one critical strike, they'll start running like there's no tomorrow. The reason this ultimate is so great is because even if you have level 25 opponents, the critical strike will still damage their health severely. If fed early game, and you get lucky enough to get 2 critical strikes back to back, you will either instantly kill most enemies or send them running.
Critical Chance: 15%
Critical Damage: 250% / 325% / 400%
I'm just going to lightly touch on the items, skipping the obvious ones.
The Stout Shield is meant to go hand in hand with with Blur, to minimize as much damage as possible. So if your evasion happens to fail on certain enemy attacks, the shield will lower the damage you actually take.
Slippers of Agility. I mainly put this in place because this will go into The Poor Man's Shield, but a little agility always helps too :D.
The Poor Man's Shield. This is literally for the exact same purpose of the Stout Shield, but this just minimizes damage even further.
Phase Boots are an extremely important asset for Phantom Assassin. Since she is already naturally quick, putting Phase Boots on her is deadly. You will be able to catch up to any one if they are running away, or you will be able to escape with ease.
Perseverance is an ingredient for Battle Fury. It is preferred to get this ingredient first in the Battle Fury Recipe. Besides increasing your health regeneration rate, having 100% faster mana regeneration is very helpful because it then becomes very hard to use up all your mana, mainly because your 2 active spells don't require much mana.
Battle Fury is great for everything. Farming is so much easier with this weapon in hand. Not only does it increase damage and allow you to hit 3 enemies at once, but it also, and once again, increases Health and Mana Regeneration!
The Black King Bar. As a Con for Phantom Assassin, I stated that she is very exposed to stuns and disables, but with the Black King Bar, it practically washes that Con away. When attacking an enemy that can disable you, you will probably lose your dominate position, but with the Black King Bar, you are immune to all magic, allowing you to attack them without worrying of being disabled.
Vladmir's Offering is a nice, optional tool (Personally, I buy it all the time) that is really great if in need for some health. Having higher health will intimidate people if you are near them or attacking them, and if in the middle of battle and you have more health, they are more likely to flee.
Assault Cuirass. The Main reason I chose this is a Situational item is for the Hyperstone, and Ingredient to the recipe which increases attack speed by 55. And If you are going to get the Hyperstone, which is expensive and requires the secret shop, you might as well buy the entire Assault Cuirass to help the rest of your team out.
The Divine Rapier = +300 Damage; Do I really need to say anything else?
To play Phantom Assassin, you need to be a Team Player and communicate. Without team work, you will likely let the enemy get away. So tell your teammates who and when you are going to gank so you can throw your dagger at the enemy while your teammate approaches him. It is essential that you are not a "lone wolf" doing everything on your own. Even if you are getting fed and doing really good/lucky, still help your teammates out so they can level too.
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