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7 Votes

Little Rocks, Big plays

January 21, 2012 by Joshers
Comments: 6    |    Views: 22268    |   


Standard

DotA2 Hero: Tiny


Purchase Order

Starting (Middle)

Bottle

Starting (Side Lane)

Iron Branch
Iron Branch
Iron Branch
Mantle of Intelligence
Healing Salve
Tango
Tango

Core

Arcane Boots
Power Treads
Blink Dagger
Magic Wand
Bottle

Luxury

Assault Cuirass
Heart of Tarrasque
Aghanim's Scepter


Hero Skills

Avalanche

1 3 5 7

Toss

2 4 6 8

Tree Throw

10 12 13 14

Tree Grab

10 12 13 14

Grow

9 11 16

Talents

15 17 18


Little Rocks, Big plays

Joshers
January 21, 2012


Intro

Tiny is a Very unique hero and a personal favorite of mine(in HoN and Dota) . He may be a strength hero but is at his core , a pure caster capable of huge burst damage. Thanks to the fact that if you cast avalanche and then toss something onto a target you have just stunned the damage is increased. I dont know enough about the Mechanic to get into details but if you are wondering please take a look at Playdota.com Guides and forums. A great resource to learn about hero's and build ideas

Early Game

Tiny can be played in either middle (if you are confident enough) or in a side lane . With his strong auto attack last hitting shouldn't be a issue but be mindful of harassment(Tiny has the lowest starting agi in the game). As you farm though the first few minutes you should remember to not use your skills as you will need all your mana when the opportunity for a combo shows itself. I usually wait till at least level 5 before thinking about going for a kill on a over-extended opponent. The only time you should use your skills other then that is to avoid being the victim of first blood

Mid game

During this Phase of the game is where you can really shine , Depending on your farm up until this point you should have at least your boots (Power treads or Arcane), Magic wand, and or bottle . From this point on your mission is to farm your way to a blink dagger while being on the lookout for Squishy opponents that are alone . At level 8 your combo if done right can do 1050(Pre Magic armor reduction) damage so keep that number in mind while scouting out possible ganks. If you have a bottle try to make rune control a priority because with a haste or a Double damage rune aiding you , there is no escaping your wombo combo.

Late game

At this point with a blink dagger in your possession you can initiation a team fight by blinking into a group of enemy's and comboing them , When doing this try to wait for a moment when 2 or more heroes are grouped into the radius of your stun to maximizes it. From this point on its all about Quickly jumping onto a un-suspecting opponent and bursting them down and clubing them down

End Notes

This guide is far from perfect but at least give a little bit of a idea to newer players on what tinys roll is and what to do. if you have any suggestions please leave a comment and i will be adding a video guide onto the guide in the near future so stay tuned.

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