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6 Votes

Juggernaut: Going HARD

June 4, 2013 by Zambash
Comments: 7    |    Views: 38680    |   


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Atr0 | June 12, 2013 5:51pm
Funny guide. Juggernaut does go hard.

I tried this build and it owns. Power Treads have excellent synergy with jugg, not just with omni but his attack speed overall. Better damage output than phase.

MoM synergizes with Omni beautifully. Not only that, the move speed bonus allows for excellent map control.

Agahim's Sceptor gives much needed life, some damage and mana to jugg while improving his ult and making it usable every 1.5 mins.

Very fun strat.
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LG_Fox_Brazil (5) | June 6, 2013 10:01am
I like your guide, it's pretty much how I try to play as Juggernaut whenever I pick him. Only difference is that I usually get a single level on Blade Dance because it sometimes helps with all those early Last Hits.

I would like though to see a section about how to procede if your early game was weak because you suffered a lot of harass or was effectively well ganked early on. Also, where is the third level on Omnislash?


edit: I forgot to add. +1 for you! =]
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Zambash | June 5, 2013 3:51pm
This is a rather non-standard build, you won't understand until you try the MoM, clearly some of you don't lift, so you should've stopped reading like the guide said, no offense :P
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Peppo_oPaccio (70) | June 5, 2013 5:44am
Wisdomseyes1 wrote:

If you are getting a battlefury, you shouldnt be getting an Aghs. Battlefury is a farming tool, which would make you a number 1, usually. Aghs is really more for a number 2, I would think, since you likely arent going to be able to get the potency of some other damage items (because you wont have as much gold.

Saying getting aghs isn't good because it peters off late game is kind of fally, since the way Jug is played he peters off late game too (which, to the author, 30 minutes in isn't late game)

Basically, what he says.

If you are playing a number 1 Jug, then either go fo the Drums + Yasha build or rush a Battle Fury in 15 minutes; if your team is going for the typical Lone Druid + Juggernaut pushing strategy then you might want to get a better ultimate over more DPS.

I disagree with two things, though: Mask of Madness and your skill build. MoM is an extremely situational item which will always get you killed (unless the enemy team is full of hard carries or you have a Black King Bar) because Juggernaut is already squishy, plus you underestimate the Healing Ward which is the main reason why this Hero is picked. If you don't need healing this early on, then you can pick many other Heroes with better damage steroids than a crit chance and decent ultimates ( Weaver, Sven, Outworld Devourer...).
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Wisdomseyes1 (8) | June 4, 2013 7:31pm
If you are getting a battlefury, you shouldnt be getting an Aghs. Battlefury is a farming tool, which would make you a number 1, usually. Aghs is really more for a number 2, I would think, since you likely arent going to be able to get the potency of some other damage items (because you wont have as much gold.

Saying getting aghs isn't good because it peters off late game is kind of fally, since the way Jug is played he peters off late game too (which, to the author, 30 minutes in isn't late game)
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Zambash | June 4, 2013 5:33pm
I've played a lot of Jug, aghs is a pretty essential item for him.
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thippo (10) | June 4, 2013 4:46pm
You are a carry. Even when your ult is as amazing as Omnislash an Agh's is a super-luxury. Getting it on a hard carry will lose you the late game unless you are absolutely wrecking them in the first place. You could get it after Butterfly, but you're taking the farm of a carry and not spending it on good carry items, essentially screwing your team over by taking farm away from someone who will actually carry your team.
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