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you have to hit publish again to update the guide BTW!
Yeah just did. Thanks, I'm pretty sure I wouldn't have realized otherwise xD
If you start with the double Branches build you want to pick
Also, you should probably substitute the
The late game items are fine: as you show, you should invest more on stats and survivability than on damage, since a tanky SF is much scarier than a glass cannon one.
I have heard that many players in the professional scene do skill
Thanks for the feedback :D
Also, you should probably substitute the
The late game items are fine: as you show, you should invest more on stats and survivability than on damage, since a tanky SF is much scarier than a glass cannon one.
You wrote to not pick SF if you need a position 1, but to also pick him when you need a position 1??? Explain me please.
Also... I like how you said that
Also I don't think
Consider adding
Anyway the guide is great ^^
I said not to pick Shadow fiend when your team needs a position one THAT CAN LANE. Meaning a carry that go safelane like Faceless Void, Juggernaut,Spectre and so on.
Shadow blade really isn't very reliant for an escape mechanism. Maybe for the first time but after your opponents notice you used it to escape once they will probably buy dust and other means of detection.
Shadow Fiend has the potential to Position 1. I've played sf and been part of countless games where there has been a successful sf playing position 1. Though it might be a better idea to get a more reliant carry to play position 1.
I guess you're right about the Invoker thing. It does depend on the skill level of the player. I'll remove him soon.
I'll add phase boots for boots of choice along with Treads although I still think being able to manipulate your stats is crucial when your playing Nevermore.
Thanks for feedback. :D
Also... I like how you said that
Also I don't think
Consider adding
Anyway the guide is great ^^