Hello, and welcome to my guide! Today I will be teaching you about Dragon Knight!
Basic Overview of Skills
Breathe Fire [Q][F]
Unleashes a breath of fire on enemy units in a line in front of Dragon Knight.
Radius: 150 (Starting radius) / 500 (Distance) / 250 (Final radius)
Damage type: magical
This ability affects mechanical units.
Can hit units up to 900 range away.
Basically your only AOE nuke, does good damage and can be mastered first or second.
Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400.
150 (400 while in Elder Dragon Form)
Damage type: magical
One of the few longest level 1 stuns in the game, but stun time barely increases. Master that last.
The life blood of the Dragon improves health regeneration and strengthens armor.
The armor upgrade counts as base armor, not an addition.
A nice skill that allows you to survive more early game. I usually master this skill first.
Elder Dragon Form
Dragon Knight can take the form of three powerful elder dragons.
Level 1 - Green Dragon:
Short poison damage over time on attack.
Level 2 - Red Dragon:
Splash damage on attack.
Level 3 - Blue Dragon:
Splash damage and frost attack that slows enemy units.
Bonus Attack Range:
Elder Dragon Form increases the range of Dragon Tail
Corrosive Breath damage type: magical
Corrosive Breath deals 20 damage per second during 5 seconds.
Corrosive Breath works on structures.
Splash Attack deals 100% damage in a 75 radius, 75% damage in a 150 radius, 50% damage in a 250 radius.
Frost Breath slows units for 30% movement speed and 20% attack speed, lasting 3 seconds.
Get this skill at the regular levels (6/11/16)
Early Game Strategy
Dragon Knight is a Carry, he is capable of doing massive amount's of AOE damage with his ultimate, and is very item dependant. Therefore, the best lane for him to survive in would be the one adjacent to your Jungle (Dire Top/Radiant Bottom). Though he has all of the potential to be a solo lane hero, his Stun's cast range is 128 (Melee), not allowing him full protection. If he can be babysat and allowed free levels, he can have a better chance mid game farming.
This is a must on most melee heroes. It gives 32% damage bonus on non-hero units, allowing you to last hit easily, and ignore the tradeoff of being harassed while farming.
Item Purchases Towards Mid Game:
>Helm of the Dominator:
Build it as fast as you can. The Lifesteal will give you an added survivability bonus, and will greatly increase your mid game farming (of which I will explain in the next chapter), and can be fully purchased at the side shop. Hold off the Boots of Speed until this is completed, unless you are having a hard time having safe farm in your lane.
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