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ty for feedback!!
You're absolutely right about the salve; very useful situational regen.
3 branch + 1 slipper = 57hp, 39mp, 4agi/damage
2 branch + 2 slipper = 38hp, 26mp, 6agi/damage
+2 to last hitting power, or slightly more hp/mp. Really personal preference here. Either way is fine :)
I guess I didn't know the right word for it :P but yes! Manta's nuke-dodge and scaling capability make it even more desirable. But as the FIRST major item, in a early-mid game situation, it mostly just makes you more survivable (with nuke-dodge if you have quick fingers, with illusions, or with more MS). The speed bonuses and the illusions scale very well as Sniper levels or gets more damage items. Thanks for pointing this out.
I am sorry I only just noticed this...
NO
Manta Style is not an inbetween item... since it's active avoids nukes... and it's damage increases as you level (since illusions are based on what your power level is when you make them). It is one of the strongest agaility carry items in the game.
The item you are thinking of is "Sange and Yasha"
Sniper has long range but that doesn't mean he can't get harassed offlane. Especially with more agressive Mids like huskar that can just eat through your HP in a flash. I feel a Salve should be part of the starting items just because if you are down to 100 HP, those tangos are going to take a while to use. If you don't have to use them all because of lack of harassment (that also happens where you buy 6 and end up using only 3) then you are using up an item slot that could otherwise be more easilly freed.
Personally, I feel a more sutable starting item build would be something like: Salve, Tango, 3 Ironwoods, and a slipers.
You have the extra inventory space, and the second slippers you are going to sell anyway (since slippers will only build into a ring or poorman's and you wont be getting a poorman's very often)
+3+3+6 is more appealing to me (especially when none of the gold is being waisted) than +2+2+8. 18 more HP, 13 more mana, and none of the money is going to have to be sold back (and less expensive at that)- all at the cost of 2 damage.
Keep this up when you write this guide!
Yeah I accidently submitted it half way; I was still editing at that point, but it's mostly finished now!
I may update it later on for more 'pros vs cons' analysis, 'friends and foes' section, and yeah the escape mechanism thing - unless you go for the
May want to add a section of how to escape with sniper? Or a few other sections, seems like you forgot to publish the rest or something... stops in the middle of the skills build.
I like playing sniper occasionally. PERSONALLY, not a huge fan of
I haven't seen many players get a
Interesting concept, not sure if its for me but I like the guide!
Lemme know what you think!! ty :D