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10 Votes

Chaos Knight, The God of Chaos. How to Play with him? ( Update 1)

March 4, 2013 by KaliZa
Comments: 13    |    Views: 146394    |   


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coldheart009 | March 30, 2018 5:23pm
Great guide but the hero skills in my opinion is not advisable, I played CK quite a lot, most of the time, I am owning. Getting Lvl 1 Chaos Strike while you are level 8 will really put you into a dark pit. Remember that illusions will also benefit this passive skill. Either you will be laning or farming, Chaos Strike should be up before you get you ulti skill (lvl6). This is very helpful both in laning and farming situations.

For me, I get reality rift first then Chaos Strike, depending if we have another stunner in the team, i usually maxed up chaos strike first. Trust me on this, this passive skill will help you survive early, mid to late game.
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TheUnnamedGamer | December 1, 2013 3:14pm
Nice guide! I really liked it because it's very simple to understand and at the same time very useful!
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KaliZa (11) | March 4, 2013 4:43pm
Mirror wrote:

It would be nice if you added some color and a friends and foes part.

I like the starting items (Iron Branches are the best!(

The skill build is unorthodox but from a technical standpoint it looks like it could work well.

You have made a small typo in you're listing skills as you say his ulti has a 24 sec duration for levels 1,2,3,4. Sadly it only goes to level 3, no scepter for CK.

Good job +1

Hello, Mirror!
It's a great ideia add some color and a friends and foes part. I'm gonna do this right now! And sorry for my mistake, i gonna fix it too.
Thank you for your feedback and tips.
+1 REP for you
1
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Mirror (22) | March 4, 2013 3:03pm
It would be nice if you added some color and a friends and foes part.

I like the starting items (Iron Branches are the best!(

The skill build is unorthodox but from a technical standpoint it looks like it could work well.

You have made a small typo in you're listing skills as you say his ulti has a 24 sec duration for levels 1,2,3,4. Sadly it only goes to level 3, no scepter for CK.

Good job +1
1
[-]
KaliZa (11) | March 4, 2013 2:00pm
kw405 wrote:

This seems like a really bad build.

First of all, phase boots is a terrible choice for CK. The +dmg does not benefit your illusions at all. The speed boost from the active is unnecessary as you have an awesome (and arguably the best) gap closer that is Reality Rift.

Second, Maxing Chaos Bolt & Reality Rift should be your #1 priority. Not just leaving Reality Rift at 1 point (and maxing it last like your guide suggests). 24 second cd at level 1 down to 6 second cd at level 4 is simply amazing and absolutely crucial.

Third, leveling up his ultimate at level 6 is very situational as you don't hit that hard at that point and you don't have the mana pool to use your ult and your 2 other spells.

Fourth, Hand of Midas is usually a bad choice on CK. He is a hero which peaks at mid game and trails off late game and cannot stand up to other hard carries. Use this to your advantage and GANK and farm heroes when you are the strongest to gain a lead for your team. The only time I would consider Hand of Midas is if I'm playing the 1 role and the opposing team does not have a harder late game carry than you. Hand of Midas encourages farming more than ganking. CK excels at ganking. Use his toolkit!

Lastly, although minor, I would go straight for a heart before going manta style. My reasoning is because by the time you are going for these items is when you've passed your peak and the opponent's hard carry will start joining the fights. You need the extra hp to stand up to them. I think a casual Yasha would suffice as it's a very cost efficient item for what it provides.
My personal order would be
Treads & Wand -> Drums -> Armlet -> BKB -> Yasha/Heart -> Manta -> AC/Satanic
I consider the items up to BKB the essential "core" and everything after it luxury.

Hello.
Let me explain why Phase Boots:
Phase Boots is real important for CK, and PT is good too. But with Phase you can last hit better, escape from ganks and catch runners.
Let me explain why upgrade your ultimate in level 6:
If you upgrade your stats at level 1 you will have mana pool for the combo ( stun, reality rift and phantasm) and your illusion do 100% the damage, so its like a meepo, but if your illusion die, you dont die with it.
Chaos Knight can be a Carry Or a Ganker, it is up to you, the guide is for Carry, Pusher build. Not for Semi-Carry; Ganker.
Thank You for your feedback and tips :D
1
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kw405 | March 4, 2013 1:27pm
This seems like a really bad build.

First of all, phase boots is a terrible choice for CK. The +dmg does not benefit your illusions at all. The speed boost from the active is unnecessary as you have an awesome (and arguably the best) gap closer that is Reality Rift.

Second, Maxing Chaos Bolt & Reality Rift should be your #1 priority. Not just leaving Reality Rift at 1 point (and maxing it last like your guide suggests). 24 second cd at level 1 down to 6 second cd at level 4 is simply amazing and absolutely crucial.

Third, leveling up his ultimate at level 6 is very situational as you don't hit that hard at that point and you don't have the mana pool to use your ult and your 2 other spells.

Fourth, Hand of Midas is usually a bad choice on CK. He is a hero which peaks at mid game and trails off late game and cannot stand up to other hard carries. Use this to your advantage and GANK and farm heroes when you are the strongest to gain a lead for your team. The only time I would consider Hand of Midas is if I'm playing the 1 role and the opposing team does not have a harder late game carry than you. Hand of Midas encourages farming more than ganking. CK excels at ganking. Use his toolkit!

Lastly, although minor, I would go straight for a heart before going manta style. My reasoning is because by the time you are going for these items is when you've passed your peak and the opponent's hard carry will start joining the fights. You need the extra hp to stand up to them. I think a casual Yasha would suffice as it's a very cost efficient item for what it provides.
My personal order would be
Treads & Wand -> Drums -> Armlet -> BKB -> Yasha/Heart -> Manta -> AC/Satanic
I consider the items up to BKB the essential "core" and everything after it luxury.
1
[-]
xCO2 (72) | March 4, 2013 1:23pm

An unorthodox build, but not bad at all: I might try this next time I play CK, but I'd take Hand of Midas before the other "expensive" items. :D


This is basically what I was saying, not bad, but Midas should be your first item, then the Drum.

You can then sell your Midas around 40 minutes.
1
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KaliZa (11) | March 4, 2013 1:18pm

An unorthodox build, but not bad at all: I might try this next time I play CK, but I'd take Hand of Midas before the other "expensive" items. :D

Try the skills build too, is great for farming, survivability and regen (mana and HP). Ty for your feedback :D
1
[-]
Peppo_oPaccio (70) | March 4, 2013 12:56pm
An unorthodox build, but not bad at all: I might try this next time I play CK, but I'd take Hand of Midas before the other "expensive" items. :D
1
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KaliZa (11) | March 4, 2013 12:30pm
xCO2 wrote:

If a Hand of Midas is acquired, it should be in your inventory no later then eight minutes into the game, it takes about fourteen minutes if you use it every time to pay for itself. A good time to have it would be six and a half minutes. At twenty minutes its not worth picking it up, even at fifteen minutes you're better off going straight for an Armlet.

Armlet is also a seriously gold efficient item that works extremely well with Chaos Knight, something that should be considered as well as a Diffusal blade as its the only orb that works with illusions.

You should ditch the Basher/Abyssal Blade, when it procs on illusions it makes a fake buffer that shows they're stunned, but they really are not, and the real CK can't apply a real bash until the fake bash disappears, which it might not at all because when another illusion procs over an old illusion bash it prolongs a buffer. This is the reason you don't see Basher/MKB built on illusion heroes like CK/Naga Siren/Phantom Lancer.

Ty for your advice, xC02. I will upgrade it soon to become perfect! :D
1
[-]
xCO2 (72) | March 4, 2013 12:22pm
If a Hand of Midas is acquired, it should be in your inventory no later then eight minutes into the game, it takes about fourteen minutes if you use it every time to pay for itself. A good time to have it would be six and a half minutes. At twenty minutes its not worth picking it up, even at fifteen minutes you're better off going straight for an Armlet.

Armlet is also a seriously gold efficient item that works extremely well with Chaos Knight, something that should be considered as well as a Diffusal blade as its the only orb that works with illusions.

You should ditch the Basher/Abyssal Blade, when it procs on illusions it makes a fake buffer that shows they're stunned, but they really are not, and the real CK can't apply a real bash until the fake bash disappears, which it might not at all because when another illusion procs over an old illusion bash it prolongs a buffer. This is the reason you don't see Basher/MKB built on illusion heroes like CK/Naga Siren/Phantom Lancer.
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