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HI Guys Smuggels here. I was bored at work and I got thinking about sniper and all this "rework" stuff people are saying. I thought... it aint going to happen...BUT maybe I could create something that is more TRUE to what a real sniper is? So I came up with this idea based upon my own knowledge in the area and well... READING STUFF!!
Explanation:
These guys are basically a mix between how a real sniper operates and riki with some sniper and bounty hunter and techies thrown in. they are not THAT complicated but do require presence of mind. They are a SINGLE unit but with a sub unit (like visage familiars or the LD bear). They are not a hard carry they are played as a riki or bounty hunter but with the forethought of techies. They start with more mana then health and unless you get some serious STR items it will most likely stay that way. They do not fight. I repeat they DO NOT fight. They are snipers. If they have to face an enemy hero ... they will die. BUT to make up for their horrible health they have a huge amount of kill potential BUT it requires the player to be incredibly smart. Lore
Red was a boisterous keen lad he was known to annoy everyone and everything constantly running around the keen fortress and laboratories with gleeful abandon also he was also incredibly hard to catch or see. One moment your paper would be there the next it would be floating in the Air ripped to shreds and all you would hear was his rambunctious laughter filling the halls. Until the head scientist blew up his parents and the rest of the laboratory-fortress...
He was found standing silent and near on invisible, next to the smoking crater by Red the legendary Keen Sniper assassin. Nothing would get blue to talk so Red taking pity on him took him under his wing and taught him how to be his spotter, how to track, how to scout, how to shoot and eventually how to kill. Until they were spoken of in the same word, instead of Red the keen assassin it was now
Red and Blue the deadly two,
one to seek and one to speak,
one to track and one to attack,
both not seen
but both are the most dangerous of the Keen.
Radiant, Intelligence/
Base Health: 345
Base Mana: 390
Base Damage: 53
Base Armor: 2
Base Movement Speed: 300
Base Attack Speed: 1.32
Attack Range: 650
Vision Range: 1800/1800
STR +( 1.1) AGI + ( 1.6) INT +(2.2 )
b](Q)NESTING (Active, Target Tree or Ground)[/b]
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Blue climbs the nearest tree or makes a camouflaged nest on the ground facing in a single direction while in a NEST, BLUE gains an extra 800 right click range but his attack speed is reduced to 3. While in a NEST RED and BLE are hidden even when attacking (unless revealed). Nests only disappear when the maximum number is expended. When exiting or entering a nest channel time is applied.
Number of nests:
Cooldown:
Fade time:
1/2/4/5
60 at all levels
4/3/2/1
notes
*When in a nest all attacks are HIDDEN
*entering/exiting a nest takes 4/3/2/1 seconds as above.
*revealed by sentry wards and dust when done so they are destroyed with one hit giving a 25 bounty.
*they do no give vision.
*nest vision is only within a certain cone starting at 50 at the nests location and increasing by 100 width and 200 length. For a final length of 2000 by 1000.
(W)Red Go Scout (Active, Summons)
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Blue sends out Red to scout the surrounding country side up to a radius of 6000 units. While Scouting all XP gain for RED and BLUE is based upon RED�s proximity. While Scouting RED has 3 sub abilities. While scouting RED is invisible and has the same HP as BLUE but no mana.
This spell has no cool down and costs no mana.
Each sub ability is levelled along with "Go scout"
notes
*Sub abilites:
Climb - Red climbs the targeted tree and gains 1000/1300/1700/2000 radius unobstructed vision he is immobile and Invisible.
Spot - When BLUE is NESTED, RED spots the enemy, he signals to blue where they are and while they are within vision of RED, BLUE may target them while in the NEST and within range. RED may move while spotting for BLUE. While an enemy is SPOTTED they cannot go invisible unless they leave RED's line of sight.
Radar Grenade - While scouting RED may drop Radar grenades, these do not give vision but when an enemy passes within 300 units of one it gives a ping highlighting the grenade on the MINIMAP before self-deactivating itself. 3/4/5 charges. 15 second cool down.
When in a nest RED and BLUE gain a passive critical chance that is stacking upon range. The further away the target is the higher the critical damage but lower the critical chance. Critical chance starts at 50% for 0% critical damage at 500 units.
Critical chance:
Critical damage:
-2.5% per 100 units from target
+30% per 100 units from target.
notes
*At max range while in nest the max critical chance is 22.5% for 285% critical damage.
*chance and damage is applied as the shot is fired not from the position of the target at the point of impact.
(R)FOCUS (active, pierce bkb (yes), Physical, non targeted, affects enemies)
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After a long channel time BLUE increases his right click range to 3000 units for the next 1/2/3 attacks and gains a chance to deal 50% of the heroes MAX hp as damage.
Channel time out of nest:
Channel time in nest:
Chance to deal 50% max hp as damage:
Number of attacks:
6
3
10/15/20%
1/2/3
notes
*Enemy hero must still be within sight
*is lethal
*Projectile speed is 1000
*non disjointable
*can be dodged like normal right clicks: euls, ghost scpeter, physical invulnerability
*if a right click gets a FOCUS proc, the bullet will deal 50% of the targeted heroes HP as damage to that hero.
* damage can be reflected like a normal right click using blade mail.
they are the main hero. BLUE is the main hero. RED is part of the main hero. Think techies where there are 2 models and a cart! but here you have 2 models and when you activate oneskill RED detaches and is controllable like the spirit bear or a dominated creep.
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I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES
Smuggels
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wangyuphing
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I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES
Smuggels
Awards Showcase
Memorable (82)
Posts: 2138
View My Blog
Late credits to Janitsu for the sig
Unscathed
<Editor>
Awards Showcase
Remarkable (47)
Posts: 3432
View My Blog
SIKE *****
KoDyAbAbA
Memorable (65)
Posts: 2366
Steam: Sir Rat-A-Lot
View My Blog
Hero Idea Archive
Newest Idea: Ibrik, the Tormentor
And the newest in my series of hero guides...
My Guide to the Grandest Magus of All
porygon361
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wangyuphing
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