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Ozin The Hail Spirit (The Fourth Spirit!)

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Forum » Hero & Item Ideas » Ozin The Hail Spirit (The Fourth Spirit!) 20 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Yzreel » March 15, 2014 10:21am | Report

Ozin the Hail Spirit



Imagine the world. There are always, ALWAYS the 4 elements that represents everything in the world. It has always been the air, earth, fire and water. They symbolizes all the essences of the world as well as all the natural occurrences in the world. Dota2 development team said that the three virtue spirits were created based on all the natural occurrences of the world. Storm A.K.A Air (Tornado, storm, etc.), Earth A.K.A well... Earth (Avalanche, earthquake, etc.) and Ember A.K.A Fire (Wildfire, global warming, etc.) but where the hell did the fourth element go?

Really, it bugs me that the spirits are missing the fourth element, water. I don't know, probably we might see one soon but I just couldn't wait. Therefore, I created this hero. I tried to do my best to be able to be akin to the other three spirits. Let me quickly sum up everything that binds all of the spirits as a kind. 1) They all have some sort of remnant that symbolizes their characteristics. 2) They were celestials now merged into a physical body. 3) They have some sort of enchanted gem that binds them to the physical realm

With those 3 defining points, I created the concept of Ozin. At first, I thought about how a Hail Spirit should be. The core of the power, like Ember Spirit Fire Remnant is used to be focused and targeted, Earth Spirit Stone Remnant is used strategically and needs to stand firm for a long time, Storm Spirit Static Remnant is volatile and destructive, all of them that symbolizes their character. So, I set out and decide that what define water is its capability to shift forms (water to ice to water to vapor and vise versa). Therefore, this hero is going to be an utility hero that is flexible in role to play by his Ice Remnant.

Ice Remnant is an inbound skill, like Stone Remnant, meaning it is learned by default. Ice Remnant will melt after 6 seconds into puddle of waters that can be reshaped at any time by Ozin. This matters because Ozin's skill revolves around the different forms of Ice Remnants. His main nuking skill (Ice Quake) needs a solid form of the Remnant to create "mini-epicenter" at the remnant location, while his main initiation/escape skill (Hydrologic Cycle) is blink that is limited by that the location needs to have water puddle formed from melting Ice Remnant. He also has a durability system (Ice Body) that grants different advantages based on nearby Ice Remnant (water puddle and ice form grants different effect). His ultimate skill, however, needs as much as active Ice Remnant as possible.

In team fight, his role would be to set up as many Ice Remnant as possible, then initiate by using Hydrologic Cycle to enemy place. Followed up with Ice Quake to further slow and damage all enemies nearby, then tank all the damage given by his Ice Body. Once all the team mates are at place and ready BOOM! Essence Freeze, all enemy frozen for 3 seconds and take bonus damage.

Oh, and by the way, this hero concept was actually kind of inspired by Porygon's Koga The Swampland Mercenary, so, thanks Porygon :)



Statistics

Faction: The Radiant
Primary Attribute: Strength
Attack Type: Melee
Roles: Disabler, Nuker, Initiator

Str: 87 at 25 (22 + 2.7/level)
Agi: 71 at 25 (18 + 2.2/level)
Int: 68 at 25 (20 + 2.0/level)

Health: 1803 at 25
MP: 884 at 25
Armor: 15 (5 base armor + 10) at 25
Movement: 310
Range: 200 (Melee)



Lore

Very powerful and wise, the Hail Celestial has been in the myths and legends for time indefinite. Eons ago, a man was tempted by the stories of Hail Celestial's power. He sets on a journey to find the Celestial and at long last, he found the Hail Celestial in the long forgotten sunken land of Mu.

Determined to gain the power of the Celestial, he resorted to every persuasion, mind trick and deals he can think of. However, calm, cold and analytical, the Celestial refused to help him since he knows his true intention. Days and nights passed, the determination of that man didn't falter, but neither did the cold reasoning of the Celestial. Finally tired of persuasion, the man resorted to the last trick he could think of: to kill the Celestial and stole his power.

One night, when the Celestial showed the slightest opening, the man thrust his lance to the Celestial's back. One shallow wound was landed to the body of the Celestial, and as the Celestial grew furious, a single bolt of frost pierced the man's body and shattered him whole. However, decorated with enchanted Sapphire of sealing, the slightest wound of the lance managed to seal the Celestial to the lance with all his consciousness and power.

Time immemorial passed since, and the sunken land of Mu resurfaced. Discovered by Ozin, a legendary knight of Yin Xing Empire, he took the lance as proof of the new land that he found. Unknowing of the celestial inside of the lance, the Sapphire Lance quickly became one of his favorite weapons.

On one fateful day, the Yin Xing Empire was raided by an alliance that consists of nearly the whole continent, lacking only the Yin Xing Empire to be a continental alliance. At their last stand, Ozin was bravely protecting the King's Chamber with the Sapphire Lance. One after another he slaughter, but the whole horde of the alliance just never reduces. After long last, Ozin was finally at his knee, swinging his lance wildly to try and protect the king. However, the many blades of the alliance pierce through his body at the same time. There, he lied motionless.

The Celestial, now comfortable at the form of the lance was touched by Ozin's will to protect and as cold as the Celestial is, he wanted to help. As the fresh blood of Ozin drip to the enchanted sapphire, the seal was broken. The alliance then watched in disbelief, as Ozin became the Hail Spirit.



Skills

[D] Summon Ice Remnant: The Hail Spirit creates a condensed energy of ice in the form of himself that is essential for his usage. Maximum of 6 remnants summoned. 6 seconds after being summoned, the Ice Remnant will melt and become a puddle of water in 300 radius but is still treated as one of the 6 remnants. If a new remnant is summoned after the maximum amount is reached, the oldest one will be replaced. Ice Remnant has 200 points radius sight.

Type: Target Point
Affect: None
Obtained by default

Cast Range: 1000
Cool Down: 2 seconds
MP Cost: 25

[F] Reshape Ice Remnant: The Hail Spirit recreates a remnant of himself from water nearby. This spell resummons the ice remnant from the puddle of water created from the melted remnant, depleting all the water from the previous melting. Can reshape the Ice Remnant in different position from the previous remnant, but needs to be inside the puddle of water from previous remnant.

Type: Target Point
Affects: None
Obtained by default

Cast Range: 700
Cool Down: 0 Second
MP Cost: 0

[Q] Ice Quake: An Ice Remnant is destroyed, shattering the remnant to 400 radius, dealing damage per second and slowing enemies inside radius while instantly melting the remnant to 3 random position inside 350 points radius. Each of the melting points will then become a puddle of water that has 250 points radius. These puddles of water are treated as 1 remnant and will all be depleted when an Ice Remnant is reshaped to the place.

- 30 damage/second, 20% slow
- 60 damage/second, 30% slow
- 70 damage/second, 30% slow
- 100 damage/second, 40% slow

Type: Target Remnant
Affect: Enemy Units
Damage: Magical

MP Cost: 85/95/105/115
Cool Down: 6 seconds
Duration: 2.25/2.5/3.25/3.5 seconds
Cast Range: 700

When an ice drops below certain temperature, the water inside the ground underneath it freezes, creating a phenomenon called Ice Quake

[W] Hydrologic Cycle: The body of Hail Spirit is created from ice, when he uses this skill, after a cast time his body melts to water and reshaped in another position. Instantly reshapes to a puddle of water and do Ice Quake of the level at in and out position that lasts only for 1.5 seconds. Stacks with original Ice Quake skill damage and slow. Cannot be used on water other than Ice Remnant water. All units in a line from Ozin's current and targeted location by the same amount of Ice Quake's slow of the level.

- 800 maximum range
- 1100 maximum range
- 1400 maximum range
- 1700 maximum range

Type: Target Remnant
Affect: Enemy Units
Damage: Magical

MP Cost: 180/150/120/90
Cool Down: 30/25/20/15 seconds
Cast Time: 1 second

Ice to water, water to Ice

[] Ice Body: The body of Ozin was reshaped into ice that reduces enemy attack speed; in time of trouble he can change water into part of his body and will also reflects part of damage. Grants Ozin 400 radius aura that reduces enemies attack speed, while also bonus HP regeneration if he is on any water (doesn't have to be from Ice Remnant) and reflects part of damage (both magical or physical) if he is within 200 points radius of an active Ice Remnant. Ozin still takes full damage.

- 10% attack speed reduction, 2 HP regeneration and 5% reflection
- 15% attack speed reduction, 4 HP regeneration and 10% reflection
- 20% attack speed reduction, 6 HP regeneration and 15% reflection
- 25% attack speed reduction, 8 HP regeneration and 20% reflection

Type: Passive
Affect: Self

Having ice as body grants a very huge advantage

[R] Essence Freeze: The ultimate skill of The Hail Spirit, Ozin changes the form of condensed cold in the Ice Remnants around him to the vapor form, immediately freezing the units around it from the inside. This causes all the enemies' cells to be frozen completely, making them unable to do any action for duration and receiving extra damage from any source per Ice Remnants destroyed. Destroys all Ice Remnants (including water puddles) in 500 points radius, which affects all units within 400 points radius from each of them. After the duration is over, all Ice Remnants return to the original location as 300 points radius of water puddle. If there is no Ice Remnant in 500 points radius, this skill does nothing.

- 2 seconds freeze, 4% bonus damage per remnant
- 2.5 seconds freeze, 8% bonus damage per remnant
- 3 seconds freeze, 12% bonus damage per remnant

Type: No Target
Affects: Enemy Units
Cool Down: 100 seconds

MP Cost: 250/275/300

You are wrong if you think ice can only become water
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Permalink | Quote | PM | +Rep by Dotacritic » March 15, 2014 1:22pm | Report
Yeah u r right even to me the same thought had occurred.dota really needs a water spirit but this will take a long time. And specially to reach d2 as they will be busy now in geting other heroes like techies wyvern etc. and btw if u need some more ideas u can look it in youtube there is a campaign on pandarean land where all this pandas stay.

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Permalink | Quote | PM | +Rep by Yzreel » January 14, 2015 9:19am | Report
Reformatted and bumped,
feel free to comment since I think this hero deserves more attention.
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Permalink | Quote | PM | +Rep by TheSofa » January 14, 2015 6:13pm | Report
Do the remnants have a charge time or anything like Stone Remnant?

I don't quite get the {F}, would you mind explaining it?

Really like the passive, I love when heroes interact with the map.

Great job, I won't say more until some stuff is explained (cus I don't really know what to say).

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Permalink | Quote | PM | +Rep by Unscathed » January 15, 2015 3:10am | Report
Sorry im trying to digest the words and... Urgh
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Permalink | Quote | PM | +Rep by Yzreel » January 15, 2015 8:58pm | Report
TheSofa wrote:

Do the remnants have a charge time or anything like Stone Remnant?

I don't quite get the {F}, would you mind explaining it?

Really like the passive, I love when heroes interact with the map.

Great job, I won't say more until some stuff is explained (cus I don't really know what to say).


No, it doesn't have any charge time, but it does have only 2 seconds cooldown.
The [F] changes the shape of the Ice Remnant back to the solid form. Like said before, the Ice Remnant will melt after few seconds (which then can be used for Hydrologic Cycle), but to use Ice Quake, the Remnant needs to be solid, so that's the usage of the [F] skill.


Unscathed wrote:

Sorry im trying to digest the words and... Urgh


What's the problem? Mind explaining where are you confused?
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Permalink | Quote | PM | +Rep by Unscathed » January 16, 2015 3:14am | Report
I had troubles reading bunch of stuffs. (Prolly why im bad at maths)
Spoiler: Click to view
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Permalink | Quote | PM | +Rep by Smuggels » January 18, 2015 4:12pm | Report
hes just talking about your writing bro its a tad stilted and incorrect. but All g :) really awesome idea. absolutely love it !!!

questions:

when it melts into three puddles? or just one?


idea:

i always thought that it kinda sucks that you dont deal damage with ember along the path of the spirit.

i would love it if his transport skill was like

"any units Ozin pass's through while in transit to the puddle have their movement speed reduced"

the animation would look like a icy cloud?:)

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by Yzreel » January 19, 2015 6:21am | Report
Smuggels wrote:

hes just talking about your writing bro its a tad stilted and incorrect. but All g :) really awesome idea. absolutely love it !!!



Oh I see, well, pardon me, this one was a fairly old idea and I was not really that good then (too lazy to edit it) at writing lol


Smuggels wrote:

questions:

when it melts into three puddles? or just one?


idea:

i always thought that it kinda sucks that you dont deal damage with ember along the path of the spirit.

i would love it if his transport skill was like

"any units Ozin pass's through while in transit to the puddle have their movement speed reduced"

the animation would look like a icy cloud?:)


It naturally melts into one puddle, except if it's after Ice Quake is used, in which case it becomes three (although is still treated as one, only increasing the effective area of effect). That seems like a good idea smuggles, I'll put it in!
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Permalink | Quote | PM | +Rep by Unscathed » January 20, 2015 2:35am | Report
I dont read the whole hero but i did see about puddles..


Might be OP: special interaction with river for infinite reshape remnants? lol.
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