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[6.82] Tinker Build

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Forum » Theory Crafting » [6.82] Tinker Build 8 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Swiindle » December 9, 2014 9:01pm | Report
Hey guys, I've got this idea inspired by the The Summit 2 All-Star game.

Towards the end of the game, Aui_2000 respawns as a Tinker after playing Weaver, as he had build item-wise for Weaver, he had a Mjolnir which at first didn't seem like it fit a Tinker build but as he was able to refresh the lightning buff, it allowed him to push out the Creep Wave.

The team soon went on to win the game.

My new build idea for a pushing Tinker:

[bottle] > [boots] > [soulring] > [boots of travel] > [blink dagger] > [mekansm] / [shiva's gaurd] > [Mjolnir] > [bloodstone]

What do you guys think? Could this be a new way of building Tinker in 6.82?

Swiindle



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Steam: 漂亮.Swiindle
Permalink | Quote | PM | +Rep by UltraSuperHyper » December 9, 2014 9:49pm | Report
Will double Mekansm stack?

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Permalink | Quote | PM | +Rep by mastadoom » December 9, 2014 10:02pm | Report

Will double Mekansm stack?


No, when a mekansm is used, who ever was healed by it gets a debuff that last for 45 secodns saying they can't be healed by a mekanism again.

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Permalink | Quote | PM | +Rep by UltraSuperHyper » December 9, 2014 10:06pm | Report
Thought so. Same case with Crimson Guard

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Permalink | Quote | PM | +Rep by Swiindle » December 10, 2014 12:31am | Report
Basically, what you when you BoTs into the creepwave is you mek, then march of the machines to clear up the wave, and make your wave bigger.

Swiindle



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Steam: 漂亮.Swiindle
Permalink | Quote | PM | +Rep by UltraSuperHyper » December 10, 2014 12:42am | Report
Hmm... it would work, but the thing is it'll only be a pushing tinker then which he already is pretty good at. Tinker is (imo) mostly picked for the awesome pushing/antipushing powers along with the ability to nuke and build items like sheepstick for perma-hex and stuff. Ofc nothing is more fun than continuous dagon + eblade!

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Permalink | Quote | PM | +Rep by Swiindle » December 10, 2014 2:53am | Report

Hmm... it would work, but the thing is it'll only be a pushing tinker then which he already is pretty good at. Tinker is (imo) mostly picked for the awesome pushing/antipushing powers along with the ability to nuke and build items like sheepstick for perma-hex and stuff. Ofc nothing is more fun than continuous dagon + eblade!


The thing is after 6.82 nerf, Tinker is not even viable anymore. E-blade + Dagon nerfed and so did his farming capabilities.

Swiindle



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Permalink | Quote | PM | +Rep by UltraSuperHyper » December 10, 2014 3:21am | Report
True true...I actually don't play Tinker much so I don't have much idea although the nerfs did affect his farming capabilities a lot especially because he can't farm ancients anymore. Therefore, I think the build which you suggested should be what people would build on him now. Although an added sheep-stick would definitely be useful.

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