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If you want milk and honey read these guys.
If you want the brass tacks here it comes:
First of all,
Wex exort invoker without
Not making
You will get kills.Only if you play against ******s who don't realize that a dust is as hard a counter to you as it gets.
With only one point in
PS: do you know that with level 1
If you think that you will be forced to play a hitting invoker, It is advisable to go the
You said that if you sense a fight, invoke tornado and meteor.Let me tell you something.If you have 3 bloody points in
http://www.dotabuff.com/matches/565129400
http://www.dotabuff.com/matches/550594571
Samples of hitting invoker.
See that almost always my hero damage is in the top 2
Firstly, this build is WE, please understand that. You are prioritising
Secondly,
Your point made on
Speaking of a hitting
3 bloody points in
the currently popular pub heroes:
I will again clarify for you that this build is meant to have an impact in late game and thus includes farming in your pastime, not running around hunting for ganks that you may not find. I make it a point to farm when not ganking and to gank when not farming. To obtain kills or assists while farming, just throwing down a sunstrike is quite enough to earn you a good 100 or so reliable gold in a fight if it's an assist depending on how many heroes your sunstrike hits.
No offense but as far as I'm concerned, you seem to only be keen on making my build look as **** as possible without even trying it on the bare minimum against bots if not real players so as to not affect your stats.
First off, format the guide please.
So, WE
Your build is very strong against low mobile heroes, though.
So, to make your build more viable, I suggest:
In short, get an item that gives mana regeneration and disable before buying DPS items.
Maybe something I didn't clarify in this guide is that this build is ultimately built to have an all-round impact, especially late game.
Otherwise, you may think it's a bit like
e.g.
I don't encourage
If you want the brass tacks here it comes:
First of all,
Wex exort invoker without
Not making
You will get kills.Only if you play against ******s who don't realize that a dust is as hard a counter to you as it gets.
With only one point in
PS: do you know that with level 1
If you think that you will be forced to play a hitting invoker, It is advisable to go the
You said that if you sense a fight, invoke tornado and meteor.Let me tell you something.If you have 3 bloody points in
http://www.dotabuff.com/matches/565129400
http://www.dotabuff.com/matches/550594571
Samples of hitting invoker.
See that almost always my hero damage is in the top 2
So, WE
Your build is very strong against low mobile heroes, though.
So, to make your build more viable, I suggest:
In short, get an item that gives mana regeneration and disable before buying DPS items.
You make a fair point but since you choose to skill
manacost does become a problem when you progress into the mid game because as i said, i use alacrity for farming too, alacrity has a 12 sec cd with 100 manacost, it is very good for farming and pushing quickly. skilling exort is for the damage output. even with drums and null, manacost would become a problem unless you go back to base often or pick up regen runes all the time
First, I really like the idea that you're trying out
However, I don't get the way you're doing it. If it's just maxing
Biggest upside of maxing Wex and Exort is having both a really strong
If you just want to play around with
This needs additional explanations on spell combos.
To be honest, Wex-Exort was the most popular pub build back in 6.48-ish era in Dota 1 for the sake of tornado meteor and I get what you're saying but I don't really want to elaborate too much into how to land the spells but i dont really focus too much on EMP for this build because the damage output can be just that much even without EMP. I understand that it's a bit of a watered-down version of QE but my focus here is maintaining a right-click and casting impact in late game because from my experience, most pub invokers fall out in late game unless they get a Refresher Orb. EMP isn't particularly known for damage but rather for the fact that it drains mana which can turn a fight around before it starts. The AOE combo is more effective with more damage output on WE than QE simply because there is more focus in Wex but it lacks longer disable time but like i said, the purpose is overall general damage output in both magic damage and right-click.
However, I don't get the way you're doing it. If it's just maxing
Biggest upside of maxing Wex and Exort is having both a really strong
If you just want to play around with
This needs additional explanations on spell combos.
You make a fair point but since you choose to skill
Haha you should see what I'm like when I talk about Razor ^^.
I really like Razor too ;) his item build can be extremely versatile in mega late game.
In my honest opinion, I think skilling Invoke when you can as with almost every other ultimate in the game isn't worth it, it increases manacost and reduces cooldown but with the right spells there is no need for more spells.
You make a fair point but since you choose to skill
P.S. Sorry for such a long reply, I'm long-winded ^^
Haha you should see what I'm like when I talk about Razor ^^.
You mentioned quas for the cold snap. Dont like it. Quas gave a good amount of health regen, which you mention not. Have you a solution for this?
Indeed quas is great for hp regen, 3 instances at a decent level 3 gives you 9hp/sec already but it is true this build is lacking in hp regen. Thus, I will lay out my philosophy in the game here that you kill before you get killed. Thus, with higher damage output than them, you can kill them before they kill you but i think it should be common sense to have 3 quas instances if you're low on health. I didn't skill quas very often when trying this build but it's primary purpose is so that you can cast Ghost Walk and Cold Snap. Drums boosts your tankiness somewhat throughout the early-mid game until you can get hex or skadi so you should probably survive the fights unless you are focused down because Invoker is not Pudge.
I understand the concept you are putting across here but I have to say that considering the numerous you seem to want to use, wouldn't it be better to skill invoke regularly instead?
Just a suggestion. :3
It isn't really worth it because it only affects how many spells you can invoke in a certain amount of time. If you invoker regularly during the game when it's off cooldown, you could probably have the AOE Combo ready for a teamfight and after that you cast depending on whether Invoke is available. Skilling Invoke when available slightly minimizes your maximum potential damage output at a certain level. Sometimes you could just be that 1 level short of enough damage or distance where if you hadn't skilled Invoke, you would've had it.
In my honest opinion, I think skilling Invoke when you can as with almost every other ultimate in the game isn't worth it, it increases manacost and reduces cooldown but with the right spells there is no need for more spells. I just think that this is a mindset that is frequent in pubs but there isn't much of a point to skilling it regularly, I used to do it but my performance after I changed my skill build improved immensely.
P.S. Sorry for such a long reply, I'm long-winded ^^