Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

A little help with Mirana needed

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » New Player Help » A little help with Mirana needed 18 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Bunkansee » November 28, 2014 8:48am | Report
So for the past couple of games, I've been playing Mirana as a full on roaming support type of thing, and I was wondering, in this position is it legit to max Sacred Arrow first? My main contribution to fights and ganks would be through Sacred Arrow anyway, since I don't need to farm with Starstorm nor do I really want to get to up and close to enemies (due to low amounts of levels from roaming = less health than I might normally have). So would it be an okay to max Sacred Arrow first? Still pretty new to Mirana, but I think I am getting the hang of it!

Bunkansee
<Veteran>

Awards Showcase
Show more awards

Remarkable (32)
Posts: 1373
Steam: Bunkansee
Permalink | Quote | PM | +Rep by Hamstertamer » November 28, 2014 8:54am | Report
Why would you ever max arrow? Starstorm deals twice as much burst damage to heroes.

Max level Starstorm : 525 damage
Max level arrow : 320 damage

If you don't want to get up and close, your teammates probably shouldn't get up and close either, so it means you shouldn't engage anyways I think.
Strategy guide : Anti-pubstomper guide.
Hero guides : Spectre , Windranger and Clinkz
== Broodmother guide out! ==

Hamstertamer
<Editor>

Awards Showcase
Show more awards

Memorable (89)
Posts: 2620
View My Blog
Permalink | Quote | PM | +Rep by KEEP CALM AND FEED » November 28, 2014 9:03am | Report
My first mirana game
http://www.dotabuff.com/matches/1055834654

OMG, i cant even begin to decribe how the adulation felt!!

I used this guide
http://www.dotafire.com/dota-2/guide/twas-not-luck-a-guide-to-a-semi-support-mirana-10794

Just a recommendation to check it out.

KEEP CALM AND FEED

Awards Showcase
Show more awards

Notable (15)
Posts: 857
Steam: KEEP CALM AND FEED
View My Blog
Permalink | Quote | PM | +Rep by Dimonychan » November 28, 2014 9:14am | Report
Hamstertamer wrote:

Why would you ever max arrow? Starstorm deals twice as much burst damage to heroes.

Max level Starstorm : 525 damage
Max level arrow : 320 damage

If you don't want to get up and close, your teammates probably shouldn't get up and close either, so it means you shouldn't engage anyways I think.

Manacost, range.
Why would you max a farming skill first as a roamer lol?

And btw your maths are unfair - Q deals 525 dmg in an ideal situation(the enemy is in almost melee range and is completely alone), and Arrow deals 460 dmg is it travels 1.5k range(less than 2 seconds, not that much at all).

Arrow>>>>>Starstorm if you are roaming.

Dimonychan

Awards Showcase
Show more awards

Remarkable (43)
Posts: 1595
View My Blog
Permalink | Quote | PM | +Rep by Hamstertamer » November 28, 2014 9:25am | Report
Ok, Ok, it's more like 400 damage for an usual arrow at a 1000 distance, my bad. Still, my point stands.

Starstorm is as much a farming skill as Rot is a farming skill. The only point of this skill is to burst heroes early game. Yes you can spam it on creeps but that's not the point of the hero.

Besides Leap into Starstorm is almost entirely reliable as a follow-up to a stun while arrow of course isn't.
Strategy guide : Anti-pubstomper guide.
Hero guides : Spectre , Windranger and Clinkz
== Broodmother guide out! ==

Hamstertamer
<Editor>

Awards Showcase
Show more awards

Memorable (89)
Posts: 2620
View My Blog
Permalink | Quote | PM | +Rep by Nubtrain » November 28, 2014 12:45pm | Report
Maxing Sacred Arrow most of the time is fine, if you want to change it up then it depends on who is mid or who's the other roamer. You can go 2-2-1-1 if you want then you can decide afterwards, if you're not confident with landing the arrow then go for Starstorm.

Nubtrain
<Veteran>

Awards Showcase
Show more awards

Memorable (58)
Posts: 1078
Steam: Nubtrain
View My Blog
Permalink | Quote | PM | +Rep by Dimonychan » November 28, 2014 12:58pm | Report
Hamstertamer wrote:

Ok, Ok, it's more like 400 damage for an usual arrow at a 1000 distance, my bad. Still, my point stands.

Starstorm is as much a farming skill as Rot is a farming skill. The only point of this skill is to burst heroes early game. Yes you can spam it on creeps but that's not the point of the hero.

Besides Leap into Starstorm is almost entirely reliable as a follow-up to a stun while arrow of course isn't.

It consumes 160 mana. 160. And this burst only works in melee range(175 is almost melee) and when the enemy is separated from creeps. Getting the full use of it is much harder than landing 5-second arroqw, yet consumes 60 more mana for, what, 65 damage and no stun? Please.

Dimonychan

Awards Showcase
Show more awards

Remarkable (43)
Posts: 1595
View My Blog
Permalink | Quote | PM | +Rep by Xyrus » November 28, 2014 5:08pm | Report
When Roaming with Mirana you spend your time hiding, using the Trees/High Ground/etc. to block Vision of your Sacred Arrows. They won't dodge what they can't see.
Hamstertamer wrote:

Why would you ever max arrow? Starstorm deals twice as much burst damage to heroes.

Max level Starstorm : 525 damage
Max level arrow : 460 damage

If you don't want to get up and close, your teammates probably shouldn't get up and close either, so it means you shouldn't engage anyways I think.

No, it's different for Roaming Mirana. Starstorm 1st always on a Laning Mirana, but when Roaming, you will almost always have someone who is already close by to follow up if you land the Sacred Arrow.

You also lack the Mana Pool to just Leap in and Starstorm repeatedly, so Maxing Sacred Arrow is much more ideal. Also bear in mind, that as a Position 4/5, you won't be getting much Exp, so lvl7 comes a lot later. Rather than having a slightly stronger Nuke to follow up with, i's better to use 160 less Mana and rely on your Teammates to follow up on the Gank.

There's also the issue that having less Farm and Exp means you'll be quite Squishy before lvl10, so getting into Starstorm Range is a big risk that won't always pay off. There's little risk involved in firing a Sacred Arrow from 1500 Units away. Not to mention, if you want that 5 second Stun, being 1500 Units away means it'll take a little while to jump in and Starstorm
Hamstertamer wrote:

Ok, Ok, it's more like 400 damage for an usual arrow at a 1000 distance, my bad. Still, my point stands.

Starstorm is as much a farming skill as Rot is a farming skill. The only point of this skill is to burst heroes early game. Yes you can spam it on creeps but that's not the point of the hero.

Besides Leap into Starstorm is almost entirely reliable as a follow-up to a stun while arrow of course isn't.

A Farming Skill is useless on a Roamer, it comes down to what is more effective for Ganking.
Dimonychan wrote:

Getting the full use of it is much harder than landing 5-second arroqw, yet consumes 60 more mana for, what, 65 damage and no stun? Please.

I believe he's talking about the 4-1-1-1 Build, with Sacred Arrow at lvl1 or 2 and Leap at lvl4

Personally, I prefer to Roam with Mirana, so I go 0-4-2-1, taking Leap at lvls2 and 4, then Maxing Starstorm at lvl11 (4-4-2-1)

Xyrus
<Moderator>

Awards Showcase
Show more awards

Established (104)
Posts: 2429
Steam: Xyrus
View My Blog
Permalink | Quote | PM | +Rep by TheSofa » November 28, 2014 5:16pm | Report
Hello Bunkansee!

Haven't seen you around for a while, glad you're still playing Mirana.

As a roaming support, Maxing Sacred Arrow is pretty good, but start putting points into Starstorm as soon as you realize that the "laning phase" is coming to an end and want an upper hand in early skirmishes. Remember that putting points into Arrow only increase the damage, not the stun.

Cheers and have fun!
TheSofa

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by Kyphoid returns » November 28, 2014 8:39pm | Report
Personally, i take thre points in arrow and two points in leap. I then max starstorm level 8 onwards.

Mirana is a very mana hungry hero sje needs her bottle to do that full combo of arrow leap starstorm repeatedly. Ultimately you will have to return to base many times if you dont have the mana.
For newer players who are not confident on how roaming is going to go, 2-2-1-1 build is ideal. That way if you assess that roaming has not gone as you desired, you can return to your designated lane and farm some Creeps, pull camps and farm them using starstorm to get the money you need for warding amd basic sustain.


There is no increase in mana cost of arrow. But starstorm becomes costlier for an already mana hungry hero.
Anotjer point is that if you have roamed to a duo lane, it means there is atleast one more guy with a stun and nuke(can be reasonably assumed).
You give them a stun for 5 seconds! I dont think they would expect anything more from you. That 100 mana you saved can go towards one more arrow.
As a roamer, your farm priority is very low, i think equal to your teams hard support or even lower. To get that nuke is imo good for fights only when the enemy is grouped up so you hit everyone and then you die considering you might be underlevelled and already squishy. The utility of starstorm comes in counterpush and that doesnt happen atleast till 15 mins in game. even so, you wont counterpush until you get your cores up so i would squarely quit on that nuke.
Go On, Feed Me.

Kyphoid returns


Remarkable (42)
Posts: 1064
View My Blog

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved