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Beytar, the Wild Huntsman

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Forum » Hero & Item Ideas » Beytar, the Wild Huntsman 13 posts - page 1 of 2
Permalink | Quote | PM | +Rep by porygon361 » August 2, 2014 9:44am | Report

Beytar, The Wild Huntsman


Dire Agility
"I. Must. Kill."




Base health

: 435

Base mana

: 221

Base damage

: 56

Base armor

: 3

Movement speed

: 310

Base attack time

: 1.7

Attacks per second

: 0.71

Range

: Melee

Vision range

: 1800/800

Strength

: 53.4 (15 +1.6)

Agility

: 104 (20 +3.5)

Intelligence

: 65 (17 +2)




Lore:
Deep within predator grove, in the wee hours of the night, large carnivores traverse across the extensive forest floor, searching for prey to devour. But these capable predators are vulnerable prey to the Huntsman.
In this treacherous land, only the biggest, toughest and strongest survive. Beytar was lost in this forest one day with his loyal canine companion, struggling for survival, but with his sheer wit and cunning, he outsmarted and overpowered potential killers. For many years, he had survived in the forest, moving by day and hunting by night, never stopping in his desperate search of a way out of the natural labyrinth. The time spent in this jungle with little sleep drove him to the brink of insanity. The monotonous, one-dimensional logic of kill or be killed drilled constantly into his thoughts. Eventually, all remains of his self-control had been overcome by predatory instincts.
After two gruelling years in predator grove, Beytar had managed to regain contact with the outside world, but still he craved the thrill of the hunt.
Since then, he dove into every battle he found his way into, taking down warriors of both sides. He didn't care for the nations and civilisations that were participating in the wars; he was only there to kill.
Inside every sentient being, a ferocious, uncontrollable beast lurks. But that cannot be compared to what Beytar has become.





Q: Hunting Hound
Type: No Target
Summons a controllable hunting hound. The hunting hound can see the trail of enemies that have passed by recently.
- 70 mana cost
- 30/40/50/60 second hunting hound duration
- 30 second cooldown

Hunting hound:

Ever since it was a pup, the hunting hound obeyed its master's every command, never deviating from its utmost loyalty to him.

Notes:




W: Tandem
Type: Passive
Affects: Self and hunting hound
The Huntsman fights in perfect sync with his hunting hound, giving them evasion and attack speed when they are close in close proximity with one another. The hunting hound also gains bonus damage based on the Huntsman's base damage. They also do not obstruct each other's movement and share the same speed with the faster one of the two.
- 300 tandem radius
- 0/10/20/30% evasion
- 20/30/40/50 attack speed
- +10/20/30/40% of Huntsman's base damage as bonus damage for the hunting hound

Years in the forest have strengthened the bond between a man and his dog.

Notes:





E: Crippling Toxin
After a brief channel, the Wild Huntsman shoots a dart laden with deadly toxins that poisons the target enemy, slowing and disarming the target. Additional slow is dealt for every 100 units moved by the target. Lasts for 20 seconds on creeps.
- 1000 range
- 3/2.5/2/1.5 second channel
- 20% slow
- +5% slow per 100 distance moved
- 3/4/5/6 second slow and disarm duration
- 80/95/110/135 mana cost
- 20 second cooldown

A small dart, tipped with a paralysing poison of Beytar's own making, takes down even the most resilient of large beasts.

Notes:




R: Savage Stalkers
When the Huntsman is in the fog, he charges a stealth meter. When it is full, he turns invisible and deals extra damage and stuns on the next attack. After the Huntsman attacks or 1.5 seconds after he goes within enemy vision range, the stealth is lost and the meter is emptied. The hunting hound shares the same level of this skill.
- 5 second stealth meter charge time
- 50/100/150 bonus damage
- 1/1.5/2 second stun

Enemies cower in fear when Beytar disappears, not knowing when and where he will strike next.

Notes:




When meeting Shadow Fiend:
"Never sated, Nevermore? We have a lot in common"

When meeting Lycan:
"Perhaps we could share a carcass when this is over."
"Alone, we are nothing, but as a pack, we are strong."

When meeting Beastmaster:
"How many of these beasts have you befriended?"

When killing Lycan:
"The Beast devours the Wolf."

When killing Beastmaster:
"I've slaughtered your 'companions', Beastmaster."

When dying:
"What... Have I.... Become?..."




I really enjoyed making this hero idea. Thinking of all the possible combinations makes me tingle with excitement! Wish volvo would actually add this into the game. It would be fun to play (a little imbalanced though, but who cares? :D). If you have any queries or suggestions, voice them out for me to hear!

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Permalink | Quote | PM | +Rep by Wulfstan » August 2, 2014 9:47am | Report
I think the hound can get really fat and hunt supports on his own. Nerf the damage he receives.

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Permalink | Quote | PM | +Rep by porygon361 » August 2, 2014 9:55am | Report
Wulfstan wrote:

I think the hound can get really fat and hunt supports on his own. Nerf the damage he receives.



Done.

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Permalink | Quote | PM | +Rep by ElDiablo » August 2, 2014 9:58am | Report
The damage that hunting hound gets should be nerfed, even if it's only the heros base damage. Also how close do hunting hound and Beytar need to be for tandem to work?

EDIT: forgot to mention that the hero idea is pure awesome.
Master of the hidden art of typoing and the greatest enemy of RNGesus

Check out my second hero idea Izinaga the Guardian

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Permalink | Quote | PM | +Rep by porygon361 » August 2, 2014 10:01am | Report
ElDiablo wrote:

The damage that hunting hound gets should be nerfed, even if it's only the heros base damage. Also how close do hunting hound and Beytar need to be for tandem to work?


True, I think I'll decrease it to 10/20/30/40% and set the radius (which I forgot) to 300. Also, do note that while the hunting hound's damage output is high, it can be killed with 2-3 nukes and an attack.


EDIT:
Bonus damage reduced further to 10/15/20/25%.

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Permalink | Quote | PM | +Rep by Powergoat » August 2, 2014 10:27am | Report
Wulfstan wrote:

I think the hound can get really fat and hunt supports on his own. Nerf the damage he receives.


The damage is only received when the hound is very close to the huntsman, and since it is base damage it has a limit to how "fat" it can get, which right now at 25% is only about 40 to 50 ish bonus damage at level 25 (if i did my maths right) only when the hound is in a 300 range of the huntsman. I think the 10/20/30/40% was not so bad.

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Permalink | Quote | PM | +Rep by porygon361 » August 2, 2014 5:37pm | Report
Powergoat wrote:



The damage is only received when the hound is very close to the huntsman, and since it is base damage it has a limit to how "fat" it can get, which right now at 25% is only about 40 to 50 ish bonus damage at level 25 (if i did my maths right) only when the hound is in a 300 range of the huntsman. I think the 10/20/30/40% was not so bad.



This hero is so hard to balance haha

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Permalink | Quote | PM | +Rep by Powergoat » August 2, 2014 5:48pm | Report
It is kind of. when taking these other peoples comments into consideration you really need to think of all the balancing points, not just the ones they are making. the small range zone and base damage only restrictions give you plenty of room to have that a very decent percentile, lower then an ability that only grants a percent based attack bonus due to evasion and attack speed. to really see if this is balanced, you really have to do a bit more math, factoring in probability that the hound will live long enough to attack consistently and the bonus attack speed gained. Overall you can see how much bonus damage the hound adds to your hero compared to w/o abilitys and compare that to a Lone druid or a lycan.

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Permalink | Quote | PM | +Rep by porygon361 » August 2, 2014 6:11pm | Report
Powergoat wrote:

It is kind of. when taking these other peoples comments into consideration you really need to think of all the balancing points, not just the ones they are making. the small range zone and base damage only restrictions give you plenty of room to have that a very decent percentile, lower then an ability that only grants a percent based attack bonus due to evasion and attack speed. to really see if this is balanced, you really have to do a bit more math, factoring in probability that the hound will live long enough to attack consistently and the bonus attack speed gained. Overall you can see how much bonus damage the hound adds to your hero compared to w/o abilitys and compare that to a Lone druid or a lycan.


I agree, and it doesn't do as much damage or survive as long as a Spirit Bear can, so I guess it is sort of balanced :P.

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Permalink | Quote | PM | +Rep by TheSofa » August 6, 2014 9:08am | Report
With 12 armour and 30% evasion, the hound is pretty resistant to physical damage. I suggest either increasing the health and decreasing the armour, or add magic resistance and decrease the armour.

I'm trying to compare the hound with Summon Spirit Bear, and I find that it is rather inferior to it. The Spirit Bear has 3 rather nice abilities, coupled with the fact that he can hold items as well. What are your thoughts? Synergy is the equivalent of Tandem, I suppose.

How long does the invis last on his ulti?

Oh, and very awesome idea, I love the concept. Keep up the good work, Pory!

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