Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Astoria The Arcana Lord (Hardest Hero Ever)

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Astoria The Arcana Lord (Hardest Hero Ever) 21 posts - page 1 of 3
Permalink | Quote | PM | +Rep by Yzreel » July 9, 2014 6:28am | Report

Astoria The Arcana Lord



Smuggles and Bunkansee, here is my promise on the biggest hero ever, consider this my critiques xD
Anyway, I don't think it is that balanced, so feel free to criticize it for a change (rather than me criticizing everyone). By the way, all images are accounted to the original images creator before I edited them. How he is supposed to look like (tomes and super cool):



Lore:

From the first day Astoria existed, in the first dawn he did not vanish, in the day of the moon break he stood watch. Astoria the Arcana Lord, the father of all arcane, as he was known, had casted Sempiternal Cantrap and disallow himself of dying. Throughout the days of the world Astoria has always existed as a single being every creature must bow, the sole lord of all powers that existed then and no creature dare to stand against him.

Back in the days when magic requires thorough understanding and memories, Astoria laughed and mocked them, for he knew what is better and easier way to cast magic -to force the essence of a very being under his subjection and use it under his control- thus using what the being has known to his knowledge. If a man can cast 1 spell, he can fuse it to his will and make 10 spells out of it, if a man can cast 2, he can break it down and make the very best out of it, if a man can cast 3, he can bring him down and forces a pact of subjection.

Of countless eons he has survived, pleasuring himself in his own powers and the subjects that cannot stand against him. He has been known of making pacts with countless beings, each strong enough to wipe a civilization. Once the time is needed for him to lend their power, he forces the pact upon them, breaking the boundaries of physical world to summon them or their strengths unto him and destroys what he wants. Now that the greatest war is happening, Astoria steps out with boredom and excitement, doing what is a routine for him, but cannot help to think of what power it shall give him.


Statistics:

Faction: The Radiant
Primary Attribute: Intelligence
Attack Type: Range
Roles: Pusher, Nuker, Initiator, Jungler, Disabler

Str: 85 at 25 (23+ 2.6/level)
Agi: 60 at 82 (17+ 1.8/level)
Int: 104 at 25 (25 + 3.3/level)

Health: 1765 at 25
MP: 1352 at 25
Armor: 13.6 (5 base armor + 8.6) at 25
Movement: 290
Range: 620


Skills:

[D] Essence Pact: Astoria creates a pact with the essence of a target unit, saving it for later use. There can be only two essences pact at the same time, and each last until Astoria dies. Every time he tries to take another essence while he already has 2 or is of the same type, the oldest one is replaced with the new one. The essence is possible to be gained from every unit except normal creeps, and each has unique effect towards his skills. This skill is inbound skill and deal no damage / cause hostility, unusable on magic immune/ancients.

Type: Select Unit
Affect: All units
MP cost: 0
Cooldown: 15 seconds

Spoiler: Click to view



[F] Essence Swap: Astoria swaps the current active essence with another essence that he has current pact. This skill is an inbound skill and is toggle, showing what essence he currently has as active. Active essences give different effects toward his skills.

Type: Toggle
Affect: Self
MP Cost: 0
Cooldown: 0 second



[Q] Fuse Essence: The Arcana Lord combines two pacts he has to create a spell of his own. Once used, this spell changes to the spell created based on the pacts type combination until the spell is used of after few seconds. Then, the spell returns to Fuse Essence again. The level of this skill affects all spells created.

- 30 seconds cool down, 15 seconds duration
- 24 seconds cool down, 18 seconds duration
- 18 seconds cool down, 21 seconds duration
- 12 seconds cool down, 24 seconds duration

Type: No Target
Affect: Self
MP Cost: 25

Spoiler: Click to view



[W] Pact Promise: Astoria forces the promise when the pact was done; calling the creature he took the essence from. This skill summons a unit based on the currently active pact (not only demon, beast, or tribe, but to the type of unit; satyr hellcaller, dire wolf, etc.) as a friendly unit. The unit is controllable and can use all skills they originally posses (unless if the current pact is of hero essence) There is a limit of 3 units summoned at any given time. Units give normal exp and gold to the killer.

- 20 seconds duration
- 40 seconds duration
- 60 seconds duration
- 80 seconds duration

Type: No Target
Affect: None

MP Cost: 160/140/120/100
Cooldown: 40 seconds

Time to fulfill your promise!




[E] Arcane Breakdown: The Arcana Lord breaks down his pacts to the absolute essence, and upon it summons the power into material world. This skill does different effects and costs differently based on the pact currently active, but shares one thing in common: the spell delay.

- 2.5 seconds delay
- 2 seconds delay
- 1.5 seconds delay
- 1 second delay

Type: Target point
Cooldown: 15 seconds

Spoiler: Click to view

O' comrades! I call upon your powers!




[R] Total Recall: The Arcana Lord recalls upon his past pacts, changing his current pact to a pact that was made before current pacts (change one out of two pacts, replaces the oldest one). In doing so, all original spells are refreshed and returned (Fuse Essence, Pact Promise and Essence Breakdown.) Starting level 2 of this skill, the cooldown is replaced with charges that are refreshed differently. The other skills aside from the three skills still have normal cooldown.

- 60 seconds cooldown
- 50 seconds cooldown, 2 charges
- 30 seconds cooldown, 2 charges

Type: No Target
Affects: Self
MP Cost: 200/250/300

I remember what you would have forgotten
My hero ideas
Yzreel Hero Arsenal

Yzreel

Awards Showcase
Show more awards

Remarkable (30)
Posts: 729
Steam: Yzreel
View My Blog
Permalink | Quote | PM | +Rep by Azerevoli » July 9, 2014 7:01am | Report
i got headache i need a doctor ill comment later :3



Azerevoli


Notable (1)
Posts: 22
Steam: אזר (Muted)
View My Blog
Permalink | Quote | PM | +Rep by Bunkansee » July 9, 2014 7:04am | Report
Oh god.

Much confuse, such cool.
Wow.

Is all I can say....

Bunkansee
<Veteran>

Awards Showcase
Show more awards

Remarkable (32)
Posts: 1373
Steam: Bunkansee
Permalink | Quote | PM | +Rep by porygon361 » July 9, 2014 7:12am | Report
My prediction is justified. Eat that, Smuggels XD

Also, nice pictures :D

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by TheSofa » July 9, 2014 8:44am | Report
I think you should swap [Q] with [R]. Q is a lot more powerful.

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318
Permalink | Quote | PM | +Rep by Yzreel » July 9, 2014 10:37am | Report
I guess all these headaches mean compliments?
Thank you all :D

TheSofa wrote:

I think you should swap [Q] with [R]. Q is a lot more powerful.


Sorry, but it seems like you misunderstood how [R] works. The Total Recall shifts one essence to the last essence before it, opening up new possibility on the skill combo, while refreshing all his three original skills, and at level 3 it can be done twice. This means, if done properly, the effectivity of each skill increases three-fold and create a possibility of infinite (well, not exactly) combination, similar to Invoke. Without the ultimate skill, this hero is just a wide arsenal with a single small gate. I mean, it is possible to have [W] [E] build with this hero for pushing/nuking purpose (lane dominance), but there is no way that skipping his ultimate skill is better.

porygon361 wrote:

My prediction is justified. Eat that, Smuggels XD

Also, nice pictures :D

Yeah! EAT THAT SMUGGLES! Lol
I editted the pictures myself B)

Thank you all for commenting and for the positive feedbacks :)
My hero ideas
Yzreel Hero Arsenal

Yzreel

Awards Showcase
Show more awards

Remarkable (30)
Posts: 729
Steam: Yzreel
View My Blog
Permalink | Quote | PM | +Rep by Smuggels » August 7, 2014 4:43pm | Report
jesus christ... wow

and i totally get IT!!!!

im already seeing how he would combo and play in game, he is like a mix of invoker doom and maybe a smidge of beastmaster? (only cause you know .... beasties )

his gameplay will be similar to invoker with setting your pacts up for a combo but having the previous pact also set up so he requires a lot of forethought before engaging which i like and he can be slotted into many roles most pos 3 and above since i dont think he would support :/ haha but he could be built as a pusher if need so maybe a clutch strat with him as pos 3 but i see him fitting best into a pos 2 safe lane solo or a Mid on radiant side.

with some of his skills i feel he would be limited by the pacts that are available? but if i see it right you could at level 16 if you have got a pact with on of each over the past 6 pacts you would have full use of all you abilities?

though are pacts used up when fused? does he have to go back and grab more pacts to fuse again?

also... why no HERO_HERO pact nuclear explosion skill? :D :D :D

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


Smuggels

Awards Showcase
Show more awards

Memorable (82)
Posts: 2138
View My Blog
Permalink | Quote | PM | +Rep by Unscathed » August 8, 2014 5:04am | Report
BEWARE THE OLD INVOKER

y u do dis
Don't Worry, Be Happy

Late credits to Janitsu for the sig

Unscathed
<Editor>

Awards Showcase
Show more awards

Remarkable (47)
Posts: 3432
View My Blog
Permalink | Quote | PM | +Rep by kkoopman3 » August 8, 2014 5:34am | Report
Yzreel wrote:

Sorry, but it seems like you misunderstood how [R] works. The Total Recall shifts one essence to the last essence before it, opening up new possibility on the skill combo, while refreshing all his three original skills, and at level 3 it can be done twice. This means, if done properly, the effectivity of each skill increases three-fold and create a possibility of infinite (well, not exactly) combination, similar to Invoke. Without the ultimate skill, this hero is just a wide arsenal with a single small gate. I mean, it is possible to have [W] [E] build with this hero for pushing/nuking purpose (lane dominance), but there is no way that skipping his ultimate skill is better.

I can't even... begin... to know what you're talking about...

kkoopman3


Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by Yzreel » August 8, 2014 9:03am | Report
kkoopman3 wrote:

I can't even... begin... to know what you're talking about...


But, but... that's the best I can explain... I give up lol
My hero ideas
Yzreel Hero Arsenal

Yzreel

Awards Showcase
Show more awards

Remarkable (30)
Posts: 729
Steam: Yzreel
View My Blog

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved