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R'yle, Crystal Golem

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Forum » Hero & Item Ideas » R'yle, Crystal Golem 6 posts - page 1 of 1
Permalink | Quote | PM | +Rep by ThreadOfFate » June 29, 2014 4:55am | Report

R'yle, Crystal Golem


Radiant Strength
Carry/Durable
Base strength: 22(+3.2)
Base agility: 20(+1.7)
Base intelligence: 19(+1.5)
Base armour: 3
Base damage: 62
Movespeed: 300
Attack type: Melee

Lore


Emeralds. Rubies. Diamonds. Amethyst. Each and every one of these crystals (and more) can be found deep in the lost king's treasury. The wealth of an entire kingdom was contained in the vault, and had been enchanted with the most powerful protective wards. The real defence, however, was what seemed to be a large mountain of crystals.

The king had deteriorated and become slightly delusional near the end of his life, and grew so paranoid he ordered his treasury guarded by the most forbidden of magics. The spells that allowed regular mages and spellcasters to create life out of any inanimate object.

Diamond body. Emerald eyes. Crystal Golem. Until the start of the Battle for the Ancients, R'yle had stood motionless in the forgotten kingdom, guarding a vault that nobody knew about except him.

Then a battle was brought into the plains that once were a mighty kingdom. The two opposing forces fought for days, with the Radiant soldiers being pushed slowly backward, into the hill that the vault lay; They found a gargantuan crystal formation, so still that it looked like a sculptor's finest work. The moment the Dire forces came over the horizon, the small consciousness inside the Golem registered a threat. Someone who might compromise the vault......... It is said that only the Radiant side had any soldiers left by the end of the following battle.

Skills



Q: Sharp skin (passive)

R'yle's crystal skin cuts the weak flesh of
any melee warrior who dares attack him, dealing a damage over
time effect, and also a chance of dealing a ministun.


Damage over time: 20/30/40/50
Damage over time duration: 2/3/4/5
Ministun: 0.2/0.3/0.4/0.5
Chance to ministun: 25%

R'yle's skin has shattered many a blade.

W: Crystal trap (Click ground)

The Golem grabs a few smaller crystals and throws them
in a targeted area. The crystals remain there for a duration, and
damage any enemy that stands on them.


Range of toss: 500/600/700/800
AoE of crystals: 210/280/350/420
Damage per second: 20/30/40/50
Duration: 10/15/20/25
Cooldown: 17/16/15/14
Mana cost: 90

He can spare a few gems, if need be.

E: Roar (active)

R'yle opens his maw and lets out a deafeningly
loud grating sound by hardening his skin,
silencing enemies and increasing his defence for
a duration.


Silence AoE: 100/200/300/400
Silnce duration: 1/1.5/2/2.5
Armour increase: 5/7/9/11
Armour duration: 4/5/6/7
Cooldown: 14
Mana cost: 0

The sound that scared away half of the invading army

R: Crystal terraforming (active, AoE)

R'yle Stomps the ground using a foot charged with what
little magic he has, changing the ground into crystal in an
AoE around him. Whilst standing on this area, R'yle and his
allies gain extra damage, extra armour and extra movespeed.


Extra damage: 30/60/90
Extra armour: 9/11/13
Extra movespeed: 10%/20%/30%
AoE: 600/700/800
Cooldown: 90/80/70
Mana cost: 150

The kingdom's riches aren't just for show.

Responses



Moving
-"Riches await"
-"To victory, I go"

Last hitting
-"More riches for the kingdom"
-"Gold is not a type of crystal."
-"Gold...Crystal...They are both minerals."

Killing a rival
Wraith King - "My king...You squandered the riches."
Wraith King - "I knew you were mad, but wraith energy!? What is wrong with you."
Tiny - "Crystal beats rock."
Tiny - "We were so alike..."


So yeah, breaking the trend (that I set :O) by making this guy. As you can tell, he's designed to push teamfights into your team's favour by locking down areas with AoE traps and ally buffs, but can handle himself just fine.

ThreadOfFate


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Permalink | Quote | PM | +Rep by porygon361 » June 29, 2014 5:15am | Report
Awesome hero idea! The lore is especially well-crafted. But after all is said and done, it's.......
BALANCE TIME!


Sharp Skin is a little weak damage wise, even in the late game. I suggest that you increase the initial damage slightly, and give it a damage-over-time effect, maybe 20/30/40/50 for 3 seconds. This will make it more relevent early-game. Overall, I think this hero is supposed to play out like Axe or Bristleback: the longer you survive, the more F'ed up your opponent will be, so perhaps it could even deal damage over time to enemies that simply stands close to him. I think that really fits his playstyle.

Love the Crystal Trap, but you should increase the initial AoE of the crystals, like 210/240/270/300, or it won't be so useful on early levels. You could also give this a slow if you'd like.

AAAAAAAAAAAH Roar is so good :D.

The Ultimate is a little too good, though. Even if it restricts you to an area, a 120 damage bonus is too powerful. I think 40/60/80 is less imbalanced. The health regen is also too much, maybe you should remove it. It already gives allies a huge armor buff :).



Keep it up, Innovator!

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porygon361
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Permalink | Quote | PM | +Rep by TheSofa » June 29, 2014 7:27am | Report
Wow you guys are fast.

This seems more like an Int. hero than strength, though.

Ulti is way to powerful, IMO. That's 2.5 Heart of Tarrasques that can't be disabled, a bit more than 2.5 Chainmails, and 2 Sacred Relics!

TheSofa
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Permalink | Quote | PM | +Rep by ThreadOfFate » June 29, 2014 9:21am | Report
porygon361 wrote:

Awesome hero idea! The lore is especially well-crafted. But after all is said and done, it's.......
BALANCE TIME!


Sharp Skin is a little weak damage wise, even in the late game. I suggest that you increase the initial damage slightly, and give it a damage-over-time effect, maybe 20/30/40/50 for 3 seconds. This will make it more relevent early-game. Overall, I think this hero is supposed to play out like Axe or Bristleback: the longer you survive, the more F'ed up your opponent will be, so perhaps it could even deal damage over time to enemies that simply stands close to him. I think that really fits his playstyle.

Love the Crystal Trap, but you should increase the initial AoE of the crystals, like 210/240/270/300, or it won't be so useful on early levels. You could also give this a slow if you'd like.

AAAAAAAAAAAH Roar is so good :D.

The Ultimate is a little too good, though. Even if it restricts you to an area, a 120 damage bonus is too powerful. I think 40/60/80 is less imbalanced. The health regen is also too much, maybe you should remove it. It already gives allies a huge armor buff :).



Keep it up, Innovator!


Yeah, this guy is the same kinda play as BB or Axe. He's meant to really get in the midst of things, as most of his abilities are AoE.

Nurfs hav ben mayde :3

ThreadOfFate


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Permalink | Quote | PM | +Rep by ThreadOfFate » July 11, 2014 1:09pm | Report
Not sure why I'm resorting to bumping my own creation, but this hero got SO LITTLE LOVE!

ThreadOfFate


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Permalink | Quote | PM | +Rep by Bunkansee » July 11, 2014 1:20pm | Report
Hm, I like him. I can't really understand how he is a carry, due to the fact most of his skills seem to be purely supportive of his teamates. I would say he's more of a tank/support/initiator. But I'd need to play him to be sure. He doesn't have any disable or damaging skill other than his Crystal Trap which won't really help deal much damage. But it's a good hero idea nonetheless. :)

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