Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Obviously he can shut you down hard if he wants to, but I'd argue that's not necessarily a bad thing - it means he isn't shutting down your carry or team fight heroes instead. He also doesn't tend to BKB so a well placed
Check the wiki here.
I would also like to say that the best way to participate in a team fight is to start at the back. Wait until initiations are over, and then move or blink in to the fringe of the battle, and do your combo. If you stand at the far side of the battle while you have your ultimate activated, you will be a lot safer than if you were standing anywhere else, even if you do have a
I know that a lot of this is common knowledge, but there are a lot of people, both new and experienced with Dota, that know little about this hero.
I usually find one set of tangos and
Had a game the other day where I was supporting
And you're absolutely right Peppo, he's got a fantastic setup for any unreliable stun or skillshot (probably better than
About the lane support
Also, you forgot a couple of friends of this Hero:
I disagree with getting 1 tango as it often times should not be enough regeneration (yes even with brain sap since... you have to hope you have the mana and your enemy doesn't try to nuke you down)
I also believe strongly that adding points into enfeeble over points in nightmare past the first point is a better route to go. 1 second of nightmare added per level is pretty minuscule compared to 30 damage reduction per level (and an additional disable)
Other than that, and your choice of possibly getting a null talisman start mid, I have no problems with the decision making portrayed in this guide :D
A note:
and it would also be good to mention there is a 1 second period of time on