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34 Votes

I Tink, Therefore I Am: A Guide to Solo Mid Tinker

September 26, 2014 by injustpotato
Comments: 22    |    Views: 345841    |   


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Zetsuna (1) | April 23, 2015 11:34pm
+1 From me to this guide!

This guide is awesome with nice trick, but it will be much better if you add some math for last hitting creep, bottle trick After TP-ing you have about 3 seconds to use your skill/march and then use bottle without losing a charge and maybe you should consider [ethreal blade] for extra dmg
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KoDyAbAbA (65) | October 16, 2014 3:39am
boots of travels does not make the hero poor, it pretty much defines him.

tp to a left out lane, march of machines, Rearm,March of machines then tp out
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xmedwedx | October 16, 2014 3:01am
Do I understand it right: there is no alternative to travelboots build? Dont you have the same feeling as I, that it makes this hero really poor. There are plenty builds on the other heros. And what have we here?
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redzer0 | July 9, 2014 5:21am
I want to ask something. What if I used HSM and there's only one hero near me. Would a level 1 HSM give a total of 200 damage?
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Sando (118) | January 27, 2014 5:48am
Ethereal Blade does work properly with Dagon - nasty combo, although you need a high level Dagon to be worth bothering, doesn't do much for Laser as that's pure damage. Heat Seeking Missiles won't target an ethereal unit, but do get the bonus (i.e. you fire, then EB them before the missile hits).

TL:DR - Level 5 Dagon and Ethereal Blade combo rocks on Tinker. Costs buttload of gold, super luxury only.
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Entenei (2) | January 27, 2014 5:10am
Does Ethereal Blade work with dagon lazer and missiles? also can it stack with Veil of Discord?
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TeTSee | October 12, 2013 3:02pm
great guide, short and sweet

my one disagreement is with your tip on the correct combo, as launching Missile first and THEN Laser gives your opponent less time to react and dodge the missile if they have the skills/items. Plus people wont register the missile, and underestimate the damage that they'll take and try to fight you, when they actually took 2 nukes.
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Targnil (1) | September 16, 2013 5:22pm
I'd have to admit, naming is half of the success here on Dotafire, and this post has probably one of the most clever names.
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Wisdomseyes1 (8) | July 19, 2013 4:48pm
The weakness of tinker is that he can be predictable and therefore easy to jump on. Which is why I see the pro tinkers, when they play them, and many people on my pub level, go Blink Dagger directly after Boots of Travel.

It allows Tinker to blink into the trees, and become very hard to catch out.


I believe Blink Dagger is much more core on tinker than Force Staff.
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R_a_y | May 17, 2013 7:45am
Consider adding Tinker ancient jungling
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Jejmaze | April 21, 2013 4:07am
I think you should expand the item section. For example starting items if you randomed and starting items if you repicked. Also, I think the starting items should consist of three branches and a tango. That saves you a bunch of gold for your bottle, which makes the salve obsolete.
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mnoi (2) | April 16, 2013 4:33pm
Not a huge fan of skipping a point in laser in your pushing lineup, it gives a 3 second miss at all levels so you should take a point in it earlier than level 10. This is especially useful vs a TA.
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