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Amurvagni, Spirit of Magma (Tanker, Escape, Initiator)

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Forum » Hero & Item Ideas » Amurvagni, Spirit of Magma (Tanker, Escape, Initiator) 5 posts - page 1 of 1
Permalink | Quote | PM | +Rep by GeniusEvil » April 10, 2013 11:10pm | Report
Me again, and my another crazy ideas.

I present Amurvagni. Earth and Fire Creature Combination. Add another suggestion initiator and stunner heroes.


(right: in fire form, left: in common form)

STR : 24+2,8
AGI : 20+2,2
INT : 12+1,2

Starting
Base HP : 620
Base Mana : 170
Base Armor : 3
Base HP regen : 1,0
Base Mana regen: 0,6
Base MS : 300
Base AS : 1,3 s
Base damage : 45-52
Attack : melee

Q: Burn Up!
Burn amount of HP, to make fireball, or recover his self
Burn/second : 50/100/150/200
Cant burn if HP under: 200/250/300/350
Cooldown: 10s
Notes:
Q to stop burning process or automatically stop when HP will below 200/250/300/350
Sub skill:
D: Fireball
Throw the Fireball,
Damage: 30+0,5 Burned HP/60+0,5 burned HP/90+0,5 burned HP/120+0,5 Burned HP.
Mana cost: 50/75/100/125
F: Fire Recovery
Recover HP when it not use to attack,
Recover: 1,25 HP burned
Mana cost: 75/100/125/150

W: Fire Form.
Burning up his self, release armor he wear to max his speed.
* Cant attack in fire form
* Armor become zero (0), Cant use if armor below zero (under Slardar skill for example)
* gain max speed
* Gain immolation aura according his armor
* need time to gain his armor again, (0,5 Armor/s, 1 Armor/s, 1,5 Armor/s, 2 Armor/s)
* 0 s delay.
* Mana cost: 150/100/50/0


E:Amurva Armor
Gain massive armor to protect his body.
Passive gain: 4/8/12/16 Armor

R: Amurvagni Destiny
Jump up, cause damage and stun in area, but also stun his self 4 awhile
Cast range: 1200
Damage : 150/200/250
Aoe: 850
Stun: 1,75/2/2,25 s
Stun his self: 2/1,5/1s
Mana cost: 200/250/300
Cooldown: 120/90/60
Notes. Amurvagni Destiny concept like blink-ravage in tidehunter. So Amurvagni is jump into. Global cast range make amurvagni cant jump into any area in map

Scepter Upgrade:
Global vcast range

GeniusEvil



Posts: 16
Permalink | Quote | PM | +Rep by porygon361 » April 11, 2013 12:04am | Report
Nice drawing, the quality is there :)

I like the skills too, but Amurvagni Destiny might be overpowered.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


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Posts: 1603
Permalink | Quote | PM | +Rep by GeniusEvil » April 11, 2013 12:21am | Report
Thanks. Haha. that drawing only for refreshing. my job quite a lot and tiring me. Im still learning in drawing using computer. Yeah. Amurvagni Destiny has rescaled in AoE (thnks 4 suggestion). from 1200 to 850. Near ravage. Its like blink-ravage. but dont need buy dagger. For Balanced it i added stun effect 4 himself. Very risk if have bad team mate. Amurvagni may jump and stun all enemies but, allies can just run away not helping battle. =D. Amurvagni Skills i think are very risk. Fireform still can be attacked. fire form and he will loss all armor, one hit will damage alot. use fire form in low HP very risk. Still can be slowed, etc. yeah, try to make balance hero. not to OP. Thx 4 suggestion. respect u a lot

GeniusEvil



Posts: 16
Permalink | Quote | PM | +Rep by Nubtrain » April 11, 2013 1:53am | Report
Fix your health stat, the way DOTA has its health system setup is that every hero has a base health of 150 + strength x 19

So your hero would have a hp of 606 ^_^

Nubtrain
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Permalink | Quote | PM | +Rep by porygon361 » April 11, 2013 4:49am | Report
Nubtrain wrote:

Fix your health stat, the way DOTA has its health system setup is that every hero has a base health of 150 + strength x 19

So your hero would have a hp of 606 ^_^


Oh, I didn't know that at all :O


*Changes information in hero ideas*

P.S can you tell me some information on base mana too? :3

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
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Posts: 1603

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