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I was not "forcing" you to follow my playing style by any means, your explanations clearly demonstrate that we follow different playing styles: you want to get
About the
My apologies if I was a bit too defensive, but I am too used to similar comments heading in a more negative direction.
If you are defending safe lane from opponents who have pushed the lane in and are attempting to damage (or just destroy) the tower, then it would help anyone else (including creeps) with killing the enemy's creep wave faster or damaging opponents who have drawn creep aggro for whatever reason.
Mid is a tricky situation to me. Sometimes being able to effectively push to the tower is helpful if the timer is around Rune'O'Clock. Wave of Terror cannot work on buildings, to my knowledge, thus lowering the general damage of what you could be doing during what is (usually) going to be a small and temporary push. The damage you could inflict with leveling your aura if their mid laner leaves to acquire the rune would be decently greater. If they stay to defend, then that allows you to bottle the rune instead for later use.
Either way, mid lane would push back to a safer position for your mid player to farm from by the time he arrives in lane. Also, if he is strapped for gold, and anyone has a surplus (meaning you or another support) then they could buy a TP scroll and drop it from their stash for him when he respawns. This feels like a last-resort sort of scenario, but I have been in a situation where I had more than enough gold to afford it and did not plan on buying anything for awhile.
Through my experience playing
I'm going off of what I've witnessed in the past few matches I've played as her. I might be hallucinating, but I guess that can happen.
And yes, it does some pretty pitiful damage. Speaking of damage: it stops salves, clarity potions, and bottle charges! Not only that, but it also gives you vision through fog of war. I should probably add that.
Through my experience playing
About the
Ah ok,let's start.Doesn't matter if your allies are ranged or not,
Woops, mixed the names up. Was thinking of Traxex's aura or something at the time.
And yes, it does some pretty pitiful damage. Speaking of damage: it stops salves, clarity potions, and bottle charges! Not only that, but it also gives you vision through fog of war. I should probably add that.
About the item build, I strongly recommend starting with both
Also, early
I don't know why I'm dignifying this part with a response, but the lack of sleep might be getting to me.
I don't care what you recommend; I'm just posting my build. There are plenty others made, and this is by no means how I think you 'should' be building the character. Phase boots help in ganks by giving you extra chasing ability and damage on your auto attacks. Clarity potions and tangos take too long, if only just barely, and cannot be refilled. If your team is lacking supports that bad, then you have much more serious problems on your hands.
Also, aura adding to pushing power doesn't change much when you're only going to be in lane long enough for a stun and a few auto attacks. This is a build for roaming. Please read before posting.
About the item build, I strongly recommend starting with both
Also, early