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Agility Heroes Like Clinkz are Inferior

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Forum » General Discussion » Agility Heroes Like Clinkz are Inferior 78 posts - page 4 of 8
Permalink | Quote | PM | +Rep by yubiyoy » January 10, 2013 10:17am | Report
Clinkz isn't a underdog, he gets picked quite often in Esports.

yubiyoy


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Permalink | Quote | PM | +Rep by SuperNova » January 10, 2013 10:28am | Report
Quoted:

Clinkz isn't a underdog, he gets picked quite often in Esports.

Dont post anything here. This is a trollpost made by some tryhard.

SuperNova


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Permalink | Quote | PM | +Rep by SuperNova » January 10, 2013 10:29am | Report
Kyfoid wrote:

Clinkz may be a carry, but he's a carry in the sense that he should be described as "Gank Coordinator" and/or "distracting assistant"

At first, it is all about using Urn, Medallion, and Jango together. Monitoring the enemy team with skeleton walk and then using 150 damage from earn and 6 armor reduction from medallion to weaken the sheep that has gone astray, and then using the jango as the team goes in for the target to ensure the kill.

Even after this, Mask of Madness and blade mail are ideal to complete a concept. Attack + steal life as the enemy(particularly melee) moves in, activate blade mail, attack and steal life on their way out, activate mask of madness to hunt down but be prepared equally to use the run walk to fall back.

He should also be noted for his ability to quickly bring a negative presence to enemies and a simultaneous positive presence to allies with out being targeted using items like Radiance or Vlad's.

If one is dying more then he is killing then he should begin the defensive progression of items via rings of regeneration and rings of health at the secret shop.

I will admit that of the suggested items for clinkz Crystalis to Daedius is the most important, while orchid is just simply good on him, nothing more.

Like I said, all of this flawed conceptualization of clinkz stems back to wc3 where night elves were speculatively under powered due to the the pathetic archer. Even so, people never utilized their actual power which was a timed Archer + Kog push in to level 1-2 thorns, in to true shot + faerie fire, in to marksmanship/double chimera roosts.

The only missing buff to complete the concept was the life leach aura of the undead which can be gotten in 2v2 play.

Think about it... You're a glass cannon as you do amplified damage to enemies that have reduced armor, while your attack is boosted by true shot. You steal massive amounts of life with vampiric aura, while the enemy, in the mean time does damage back to himself. Entangle is critical to keep units from getting away from the focus fire....

This is suppose to be the real and true reason why the "Glass Cannon" Concept actually works in a balanced fashion. Steal massive amounts of life while coupled with damage returned... And the true counter to it is suppose to be upgraded heavy blows that shatter the cannon in one hit so that life is not capable of being leached in the first place... If you have been handling the harassment poorly by not falling back to heal, then you should die on the damage returned strike.

Anways, wc3 was a balanced game, people just played night elf wrong. My main beef is also not with this one but rather Starcraft 2. The zergling = Melee Archer, and the Roach = Huntress. My best guess is that blizzard thought that all they had to do was give zerg a unit like the roach and that it would balance things out because it filled the role that the huntress did. Lo and behold that the huntress is what people always went instead of archer because it was obviously better as it was more cost effective right? The interesting part is that the archer was even more progressively useful in to mid and late game with hipporgryphs.

I won't deny that thorns makes sense on units that can take more hits, however, a glass cannon can potentially steal more life back faster to make the damage returned more effective and more useful.

The zergling in starcraft is a failed unit concept... It doesn't get life steal, and it doesn't get thorns. You would think that it would be something like a ghoul or archer ey? They removed the one thing that gave the zergling hope from broodwar, the dark swarm, and then nerfed the adrenal gland. Even despite all of this, you would think that if blizzard was going to put a unit in the game like a roach to fill a role gap, that they would actually realize that the zergling isn't even playing the progressive role that it was suppose to when compared to the archer.

Overlord's occupy production(Larvae) while supply depots and pylons do not interfere with production what so ever. The ability to float your overlord around is suppose to make up for this, but the overlord has half the hit point value. In order to utilize effective dropping capablity, you have to research 2 upgrades that, totally, cost more then the individual dropping means of terran and protoss. The medi-vac even has the natural ability to heal their stimmed marines.

Yes... from the start, zerg are damned because as the game progresses, they are pushed further and further in to conducting a mass drop as you continue to waste more and more larvae on overlords that you don't intend on using beyond a weak scout that, even some say, should be sacrificed for vision...

The real truth is that the overlord is missing mid tier utility significance for occupying larvae, and following the motif given by the broodlord, the overlord should act as an unloaded gun that when loaded with zergling ammo would now get zerglings in range for proper efficiency and perhaps even impact damage to boot. It's a familiar concept of design revealed by using archers on hippogryphs for air to ground focus fire damage. This is the progressive archer value that I was talking about...

I may be saying that agility heroes like clinkz are inferior because they don't fulfill their role either by misunderstood design or execution, but you have to understand where I am coming from.

If anything else, recognize how this company known as Blizzard Entertainment has insulted the professional community with their ignorance and failure to take accountability for how broken the zerg race has become, simply because they feel that more zergling deaths = more entertainment = more profits. That game is not even half the game that warcraft 3 is in regard to an E-sport that can be taken seriously. All they would have to do is remake warcraft 3 arcade style and it would be 10x the e-sport starcraft 2 is, and I bet you anything that they would even mess that up.

Please do me a favor and do not waste a dime on that conceptual disaster.


I hate people who write long posts expecting you to read what they write when they demonstrate that they have read hardly anything of what one's self has written.
hypocrite alert...

SuperNova


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Permalink | Quote | PM | +Rep by SuperNova » January 10, 2013 10:39am | Report
And whilst this troll insists agi heroes are inferior Anti mage just finished farming... Daedulus butterfly HoT treads MKB and BKB. and somwhere else clinkz just bought his farmed up set of items. BoT.Daedulus.MKb.BKB.Orchid and HoT. well done agi carrys. keep winning those games. agi inferior? heard of faceless void?

SuperNova


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Permalink | Quote | PM | +Rep by Kyfoid » January 10, 2013 10:44am | Report
Sorry, I will not respond to people who are just trying to provoke and insinuate non existent troll attempts.

Have a nice day.

Kyfoid


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Permalink | Quote | PM | +Rep by SuperNova » January 10, 2013 10:47am | Report
Kyfoid wrote:

Sorry, I will not respond to people who are just trying to provoke and insinuate non existent troll attempts.

Have a nice day.

This thread is troll. nothing you say has any weight,sense or evidence to support it. whilst there is plenty of evidence to support that agi carrys are alive and well in-game. Just play against a good faceless void player and then tell me agi is inferior.

SuperNova


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Permalink | Quote | PM | +Rep by Kyfoid » January 10, 2013 10:52am | Report
SuperNova wrote:


This thread is troll. nothing you say has any weight,sense or evidence to support it. whilst there is plenty of evidence to support that agi carrys are alive and well in-game. Just play against a good faceless void player and then tell me agi is inferior.


Would you rather have strength gloves or regen ring if you were a melee intellegence or strength hero? Why would you choose one over the other?

Most importantly, which is more effective for the purpose of staying alive?

Kyfoid


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Permalink | Quote | PM | +Rep by SuperNova » January 10, 2013 10:54am | Report
Kyfoid wrote:



Would you rather have strength gloves or regen ring if you were a melee intellegence hero? Why would you choose one over the other?

completely irrelevant to anything as usual. Just trying to waste people's time. as.usual.

SuperNova


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Permalink | Quote | PM | +Rep by Kyfoid » January 10, 2013 11:47am | Report
Clinkz just reminds me of the zerg race, a torn concept with a lack of options that adequately compensate for that tear.

Kyfoid


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Permalink | Quote | PM | +Rep by SuperNova » January 10, 2013 8:15pm | Report
Kyfoid wrote:

Clinkz just reminds me of the zerg race, a torn concept with a lack of options that adequately compensate for that tear.

yeah I know, I got that. Its irrelevant though. Clinkz is a great carry who fits into the assassin/anti jungler role. If you cant survive fights then use orchid on their main caster/buy bkb earlier. If you are being focussed alot then being invis until your team initiates is fine. Theres no need to get blademail/MoM. I understand why you want to do that, be able to return damage whilst sustaing yourself with MoM, But there should already being a tanky hero on your team who's job is to buy that like Axe or Centaur. If you really dont get clinkz then try reading some of the guides on-site or look up some high-bracket plays of him. There was no need to make this thread at all.

SuperNova


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