Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

HCC - Scindoll - Fully formatted.

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » HCC - Scindoll - Fully formatted. 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Hilimod » December 31, 2017 6:34pm | Report

Scindoll


Summary

Primary Attribute:
Attack Type: Melee
17 + 1.10
58-67
33 + 3.90 315
16 + 1.85
6.17

Locus Flare


Without turning, spur forwards a crackling flare that curves towards & implodes at any target point within a large radius of yourself, heavily damaging & deafening enemies.

Dislocate


Levels with Compact. Swirl and loosen bodily links, lashing nearby enemies, whilst adding one stage of Dislocation that trades Agility for Attack Range. You cannot Dislocate at maximum Dislocation.

Compact


Levels with Dislocate. Without turning, vault in the target direction and tighten bodily links, reversing one stage of Dislocation. You cannot Compact without any stages of Dislocation.

Amygdalae


Using enemy heroes that draw near as points of symmetry, form self clones that mirror your every action, position, and orientation relative to the perpetrators.

Poly Blot


Expel a continuous trail of vaporous ink, which remains for a short duration thereafter. All that pass through the ink become blotted, rendering them indistinguishable from each other. Enemies may also harm each other this way.
Lvl 10: +10% Lifesteal / +2.00 Mana regen
Lvl 15: +20 Mana break / Locus Flare is unit targetable
Lvl 20: Dislocate attacks twice / Locus Flare silences (3.00)
Lvl 25: Permanent self ink / Removed Dislocate agility loss

Base Stats

Bio

BASE MAGIC RESISTENCE:
25%
BASE H. REGEN:
1.75
BASE M. REGEN:
0.90
SIGHT RANGE:
1800 / 800
ATTACK RANGE:
150
MISSILE SPEED:
Instant
BASE ATTACK TIME:
1.50
TURN RATE:
0.90
ATTACK POINT:
0.65 + 0.65
COLLISION SIZE:
24
LEGS:
2
Some would say that Scindoll was a corrupted soul, coerced into a service of butchery by an unknown overlord, forever a prisoner to her curiosity. Others might say that Scindoll was a legendary explorer, driven to madness by an unyielding pursuit, and consumed with a thirst for treasure through any means necessary. Quite contrarily however, Scindoll would say that both those stories are hilarious, and that you tell them to your children.

It was true that Scindoll was an explorer at least, many moons ago in some forgotten abyss,
she happened upon a treasure like no other. She had plenty of warning, its was a very tightly sealed box after all, and it may have been painted with several skulls. Be it either a morbid curiosity, or moronic glee, Scindoll opened the box and fell dead on the spot.

Although it wasn't one of those permanent deaths that those forest dwellers have sometimes,
it was just a very risky sleep, as she put it. Scindoll woke up to find herself with a new body, which she was elated about, but her arms did get replaced with tentacles. On every level except psychologically, she had been replaced with a sentient amorphous metal. Although, the metal doesn't seem to favor the situation too well, it expected to find someone far less moronic and not human to enhance.

Locus Flare

60/70/80/90
7.0
Without turning, spur forwards a crackling flare that curves towards & implodes at any target point within a large radius of yourself, heavily damaging & deafening enemies.
Fired directly forwards with constant velocity, the flare consistently turns towards the target point. If a flare passes within a 25 radius of the target point, or continues flight for 4.00s, it will implode regardless.

Notes:
    * Casting indicators show the flare's potential path (allows you to gauge whether it will overshoot).
    * Deafened units have all audio muted and marred by a ringing sound.
Damage Type:
Pure
Pierces Spell Immunity:
No
Ability:
Point Target
Cast Range:
1600
Cast Point:
0.55 + 0.65


Damage:
80/140/200/260
Deafen Duration:
3.00
Implosion Radius:
375
Flare Speed:
1200
Fare Turn Rate:
0.20
Fired from a visor, this cannon sears the very air and curves towards its target. Scindoll just wants to make it louder.

Dislocate

0
2.25
Levels with Compact. Swirl and loosen bodily links, lashing nearby enemies, whilst adding one stage of Dislocation that trades Agility for Attack Range. You cannot Dislocate at maximum Dislocation.
Before leveling this ability, you start at zero Dislocation. While swirling, enemies in a radius equal to your new attack range are stricken with a single critical attack, this takes 0.40s to complete. The number of times you may Dislocate in total increases per level.

Notes:
    * You are disabled while completing the swirl.
    * At maximum dislocation, each level trades 11/20/27/32 Agility for 150/300/450/600 bonus Attack Range.
    * Applies on hit effects.
    * Scindoll still remains as a melee hero after gaining bonus attack range, meaning she does not benefit from Dragon Lance & Hurricane Pike bonuses.
Damage Type:
Physical
Pierces Spell Immunity:
No
Ability:
No Target
Cast Point:
0.30 + 0.65
Dispellable:
No


Maximum Dislocation:
1/2/3/4
Agility Loss:
11/10/9/8
Bonus Attack Range:
150
Critical Ratio:
130%
Having arms that can extend to any length is incredibly handy, although the sharp edges have gotten Scindoll banned from every town above Darkreef.


Compact

0
2.25
Levels with Dislocate. Without turning, vault in the target direction and tighten bodily links, reversing one stage of Dislocation. You cannot Compact without any stages of Dislocation.
Before leveling this ability, you start at zero Dislocation. Causes you to vault a short distance at 2000 speed whilst being Untargetable, disjointing projectiles upon cast.

Notes:
    * You are disarmed until the vault ends
    * The vault animation changes into a somersault, sidestep or back-flip depending on the direction you cast in
Ability:
Point Target
Cast Range:
Global
Cast Point:
0.00 + 0.65
Dispellable:
No


Maximum Dislocation:
1/2/3/4
Agility Gain:
11/10/9/8
Lost Attack Range:
150
Vault Distance:
425
Laughing as she escapes, Scindoll can sleuth away from almost any bad situation that she'll inevitably cause.

Amygdalae

Using enemy heroes that draw near as points of symmetry, form self clones that mirror your every action, position, and orientation relative to the perpetrators.
Maintains one clone for every nearby enemy hero as long as they remain inside the aura radius. Clones are easily distinguishable from yourself, completely invulnerable (like Terrorblade's Reflection), have reduced vision, have free pathing, cannot bash, and deal significantly less damage. Has no effect if Scindoll is invisible, or if you have no vision of nearby enemies (invisibility/juking).

Notes:
    * All movement effects are copied by the clone, including forced movement, so that it maintains symmetry.
    * The clone will exactly mirror your attack speed, even after the application of all and any buffs/debuffs.
    * Consider an enemy hero to be the centre of a circle, the radius is the distance between them and Scindoll.
    * The clone will always be situated on the opposite end of the circle to Scindoll, should the enemy move, the clone will be forcibly moved to maintain symmetry.
    * Orientation is mirrored, meaning your clockwise movement is anti-clockwise movement to the clone.
    * Should you attack a non-symmetry unit, the clone will mimic the attack and orientation, but fail to damage anything.
    * Illusions created by the clone via manta-style or other sources are not affected by the clone's damage reduction.
    * Does not work against enemy illusions, but does work against hero clones.
Pierces Spell Immunity:
No
Ability:
Aura
Dispellable:
No
Breakable:
Yes
Works on Illusions:
No


Clone Damage:
9%/16%/23%/30%
Clone Vision:
10%/40%/70%/100%
Aura Radius:
825
Aura Stickiness:
0.00
A sentient metal that can calculate your darkest fears in an instant, that was before it got turned into a mirror module, with a few side effects.

Poly Blot

60
70.0/55.0/40.0
Expel a continuous trail of vaporous ink, which remains for a short duration thereafter. All that pass through the ink become blotted, rendering them indistinguishable from each other. Enemies may also harm each other this way.
After the trail ends, the ink remains for 14.0s. Inked units are made to look like randomized critters, which is briefly lifted whenever they perform a casting or attacking animation. Allies are still able to see identifying HUD elements, while enemies are not. Enemies may harm/target each other with attacks and abilities while inked.

Notes:
    * Multiple casts simply refresh the trail
    * The ink trail constantly refreshes the ink effect as long as you are stood in it.
    * Attacking/casting briefly lifts the ink effect, instead of dispelling it
    * The ink effect is lifted during attack/spell animations, meaning once the animation ends or is cancelled, the ink returns
    * HUD elements that are hidden include: Player/Hero name/colour, mini map markers, abilities/stats/specific health & mana amounts when you click on them, plus anything I haven't thought of.
    * When you are inked, your clones will be too.
Pierces Spell Immunity (Allies):
Yes
Pierces Spell Immunity (Enemies):
No
Ability:
No Target
Cast Point:
0.00 + 0.00
Dispellable:
Basic


Trail Duration:
4.00/5.00/6.00
Trail Radius:
225
Inked Duration:
16.0/20.0/24.0
Mimicking an extinct creature from its home world, the metal can cause mass hysteria among enemy ranks. However as always, Scindoll found a way to improve it, with pigs and sheep.

Credits:


Images:



http://www.dota2.com - For all the little icons in the summary and for cooldown/mana symbols
http://www.niradar.com/project-3/ - Compact icon, the tentacle ball
http://avatar.wikia.com/wiki/P%27Li - Locus Flare icon, inspired by combustion bending
http://www.amc.com/talk/2008/03/black-fantasy-l - Dislocate Icon, I search for metal tentacle and google gave me this
https://electricoctopusofficial.bandcamp.com/ - Amygdala Icon
https://www.austenmengler.com/ - Poly Blot
https://thefreshdoodle.deviantart.com/art/WIP-Laughing-Octopus-448703566 - Portrait

Image Editing: http://www.toolwiz.com - I'm completely hopeless at editing and I can use this

Inspiration:



https://www.dotafire.com/dota-2/forum/hero-and-item-ideas/azura-105530 - For post layout, this guy's sick

Locus Flare is based off of combustion bending in the Avatar/Korra tv series
Dislocate/Compact, combination of ideas from Creators Forge week 6 on Dotaconcepts subreddit
Amygdala is an old idea of mine that I finally found a fit for
Poly Blot is also an old idea, that takes a little inspiration from the way squids unleash ink.

Hilimod



Posts: 2

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved