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Sauroth the Dragon King (HCC)

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Forum » Hero & Item Ideas » Sauroth the Dragon King (HCC) 7 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Healerprimus » December 29, 2017 2:07am | Report

Lore


The Mountains that contain the realm of Sauroth once belonged to a skilled, although diminutive, race of Dwarves, who were known for their vast wealth. One day while flying the King saw the vast glittering kingdom of these dwarves and he grew crazed with desire. Upon his return he gathered his entire people for an attack on the Dwarf kingdom, and left with a legion at his wing. Blood rained from the sky for the Eight days that the war lasted and at the end of those Eight days the last Dwarf was slaughtered. Then as Sauroth crooned over his newfound Treasure, he looked up to see how few of his people had survived. As Sauroth processed this sight the madness left him and he immediately began to rebuild his people, strengthening them, in order to ensure that never again so many would die in battle. Now the King has emerged ready to test his near invincible legion, and once again blood will rain, but it will not be dragons blood.

Basic stats (Primary stat: INT)


Strength: 23 +3.0, 98 at level 25
Agility: 14 +1.0, 39 at level 25
Intelligence: 23 +3.2, 103 at level 25
Health: 600 at level 1, 2040 at level 25
Mana: 250 at level 1, 903 at level 25
Damage: 46-54 at level 1, 126-154 at level 25
Movement speed: 300
Turn rate: 0.8
Attack range: Melee
Base Attack time: 1.75
Armor: 2
Day vision: 1000
Night vision: 600


Abilities



Q – Strafing run


The Dragon King Leaps into the air and bathes a long distance in front of him with fire dealing large initial damage, as well as damage over time, (can be used to pass over impassable terrain). DPS Doesn't stack if Multiple instances of Strafing run are used at the same time, but initial damage happens independently.

Vector targeted

Damage: 100/180/260/340
Damage per second: 20
Duration: 3
Distance: 600/1000/1400/1800
Width: 500
Move speed: 700

Cooldown: 15
Mana cost: 80/100/120/140

W – Blinding blast


The Dragon King creates a giant, blinding explosion that deals damage and disarms enemies caught in its area, making them unable to attack.

point targeted

Damage: 50/100/150/200
Disarm length: 2/3/4/5
AoE: 300/350/400/450
Cast range: 600

Cooldown: 30/25/20/15
Mana cost: 60/80/100/120

E – The Dragon King’s Armory


The Dragon King opens his armory passively increasing the Physical resistance of all allied Dragons including Viper, Winter Wyvern, Dragon Knight, Jakiro, summoned dragons, Converted neutral dragons, and himself. As well as all melee Dragon attacks (including summoned units) inflict bleed. Bleed can stack.

Physical resistance: 5%/10%/15%/20%
Bleed damage per second: 5/10/15/20
Bleed duration: 4
Bleed total damage: 20/40/60/80
Bleed damage type: pure

Passive
Aura: Global

R – Summon Legion


Sauroth summons his legion once again, calling forth his greatest warriors. They do not expire, but give a large bounty when killed, will survive even after the Dragon king dies however they loose their bonus from the dragon kings aura. Their damage is equal to 80% of Dragon kings attack.

Number summoned: 1/2/3
Health: 1000/1800/2600
Range: Melee
Move speed: 350/350/350
Base Attack Time: 1.5/1.0/0.75
Kill Bounty: 100/200/300

Cooldown: 90/135/180
Mana cost: 100/250/400


Aghanim’s Scepter
Summoned Dragons gain “Strafing run” ability same level as dragon kings.
Each dragon has 400 Mana and equal Mana regen as the king.


Talents



25 +30 bleed per second damage

or

+15 second Strafing run duration
20 +2s disarm for blinding blast

or

+20% Dragon King’s Armory physical resist
15 +30 movement speed

or

+ 20 Agility
10 +15 Intelligence

or

+15 Strength


Playstyle



I thing that Dragon king could be a good anti-carry due to his high durability, a long area disable and capability of very high damage output. He can use strafing run to get out of places quickly or do a large amount of damage out of no where for a gank. I think he would be best played as a semi-carry or nuking support, depending if you wanted to use your abilities or your passives more, I think He would also synergize well with the other dragons in the game.

Healerprimus



Posts: 3
Permalink | Quote | PM | +Rep by namia_ » December 29, 2017 2:54am | Report
80 AS and MS lost for 100 range and 100 vision don't feel like a fair trade, since you said the Q is used for ganking and escaping. Maybe rescale it to 20/40/60/80 or change it to a move speed boost, OR rescale the range and vision bonus instead.

I had no problem with E and R but I think the numbers need tweak and changes.

W is not for me, I guess? I see why you want to steal enemies gold, to slow their farm. But stealing golds from allies is just asking for angry teammates and can be abused by griefers.

namia_



Posts: 9
Permalink | Quote | PM | +Rep by Healerprimus » December 29, 2017 3:36am | Report
sorry about the Q I had changed it in my draft but forgot to here

I understand that stealing gold from your teammates can be annoying, but they still gain gold and I tried to stop over use by high mana cost long cooldown.

Healerprimus



Posts: 3
Permalink | Quote | PM | +Rep by AttackHelicopter » December 29, 2017 4:48am | Report
This is a fairly good hero in terms of the lore, lore is good although while reading it can't keep but think of Smaug from the Hobbit. Anyways to the abilities


Q: Now the is bollocks and bad, the trade is not just good having 3 good things in exchange of attack speed is not great, remember this guy is an INTELLIGENCE hero meaning he will be played regardless as a caster unlike someone like Ogre Magi who you can play as a strength core/tank as he has a decent amount of strength and health pool. For me, retweak this so he'll have to sacrifice the part of him that is intel based (like cast range or spell amp) to something that would be situationally beneficial(like say the vision when hunting enemy heroes)

W: Dragon's Curse is super bad, it needs to be replaced, now I can see the benefits but I can also see the ****baggery this can bring (if the line "he does not discriminate between allies and enemies" meant he can cast it to both allies and enemies) and the fact its percentage based means you are going to be a pain in the god loving *** to play against, now again, I can see the benefits, you can starve someone of gold like say the enemy AM whose been farming around not fighting but it will be overshadowed with people using it a griefing ability which is something MOBAs should stray away, this is not Overwatch or Team Fortress 2 where griefing can be tolerated and whatnot(man I feel like a tourney*** saying that), not even the cooldown or duration will save this ability.Also, just being able to steal gold is bad there is no fun in at all, you stole gold now what? it doesn't do anything else. For me, preserve the "steal" thing but have him steal something else that is not a pain in the *** to deal with, like maybe again Cast Range or Spell Amp. Also, provide at least a formula on how to calculate the cast range, estimating is bad in a game like dota except when putting it in a description

E: Now this is fine, not very good but not very bad its mediocre at best, again the aura motif can be preserved but make it so that he won't only give damage and armor maybe the fact that it says armory spell resistance, status resistance or damage resistance to name a few.



R: Now I gotta say, this is Visage's Ult renamed really, and Visage's is better than this one, got no suggestion to this because its an ult, it's very hard to think of an ult for this really.


Overall: Now this is by far one of the blandest ones in the contest although it has a promising thing to it. The main cause of this is the bad implementation of the abilities and the hero's overall, confusing motif, Remember sometimes the lore writes abilities for you even the name is more exciting than the hero itself, Sauroth the Dragon King mediocre but epic. To give you a better idea build him around the "Dragon King" monocle, maybe he can summon his legions of dragons which you already have credits to that but tweak it a little bit. Maybe the fact that he is a dragon king he has an aura and has Dragon like attacks for abilities like he can breathe fire in a line can innately fly until hit by a hero.Look the hero is not bad in stats and all its that the abilities he has are a bit bland at best and annoying at their worst. remember, he has that good lore and good monocle use that to make abilities.

AttackHelicopter


Notable (1)
Posts: 81
Permalink | Quote | PM | +Rep by The Magnus Magus » December 29, 2017 1:19pm | Report
I agree with AttackHelicopters assessment for the most part. I would say the only truly bad ability is his steal money one; there is a reason of the 500 or so abilities not one effects the enemy teams money.

And I generally support the idea of creating units (look at my submission XD) but I would say this is the most bland of them all. You create a unit that... has a dot on its attack. With aghs it is a little cooler, but requiring an item to be an interesting ability isn't a very good strategy.

I would say, as AttackHelicopter does, that his abilities need to be flashier. Not one of his 4 abilities evokes the image of a dragon: he could be a winged elf and have the same abilities. Fix that.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


Notable (5)
Posts: 104
View My Blog
Permalink | Quote | PM | +Rep by Healerprimus » December 29, 2017 4:17pm | Report
I have reworked all his abilities, I realize that his original skill set did not represent an intelligence hero, and some abilities could be used to hurt ones own team.

Healerprimus



Posts: 3
Permalink | Quote | PM | +Rep by The Magnus Magus » December 29, 2017 9:36pm | Report
Looks cooler to be sure. I would make his dragon legionarres deal 50% of his damage and make strafing runs not stack, though; the first because he is their king, after all; and there are 3 of them. The second because it is more interesting and encourages having your dragons in different spots rather than all standing in one place, making them more like individual units rather than like treants or spiderlings that are all generally controlled in a group.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


Notable (5)
Posts: 104
View My Blog

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