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Anti Mage Mana Burn Underestimated

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Forum » Theory Crafting » Anti Mage Mana Burn Underestimated 16 posts - page 1 of 2
Permalink | Quote | PM | +Rep by daPhongster » August 16, 2012 11:52pm | Report
I find that in pub game, Anti Mages never harass during the early-mid game, focusing completely on farming.

This should not be so, because each time AM hits a hero, that hero loses mana. If you manage to get that hero's mp to 0, you basically silence him/her for a really long time.

Let's look at statistics. At level 7, a standard AM build would have Mana Break maxed, giving him 64
mana burn per attack. A standard hero would have between 300 and 600 mp at this point. This means that with 5 to 9 attacks, you could have the hero left with no mana. This is assuming the hero has full mana and does not cast any spells during the clash.

Basically, I think AM's mana burn attacks should be abused more often during the early-mid game.

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Permalink | Quote | PM | +Rep by StevenLK » August 17, 2012 12:08am | Report
I agree. AM players have to abuse the fact that heroes have little mana to begin with early game and that they have to ability to both deal more damage and shut down the enemy's ability to cast with continued harass. Its just kinda dangerous to do so. Unless its a melee hero you are trying to burn mana from, you could get caught out of position and take unnecessary damage when they still have mana. Maybe even die. Once you start burning mana though, you gain the upper hand.

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Permalink | Quote | PM | +Rep by StevenLK » August 17, 2012 12:11am | Report
I think its also important to point out that, although it can still do a load of damage and even leave a hero mana-less in late game, it looses its effectiveness compared to early game. Manta helps though :D

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Permalink | Quote | PM | +Rep by Hades4u » August 17, 2012 4:28am | Report
@StevenLK
Please don't double post :D use the edit button :) Thanks.

@daPhongster
Yeah, that's true, a hero without mana is kinda useless in early-mid game, but people keeps farming because it's easy, safe and sure. If you go for a kill, it can get away and you just wasted time, instead, you could farm 10 creeps in that time that count more than that kill.
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Permalink | Quote | PM | +Rep by Glayde » August 17, 2012 8:36am | Report
But I believe playing hard carries is all about farming for the entire early-mid game, with some kills in between. Because once AM gets Manta and his other core items, he is just a beast.

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Permalink | Quote | PM | +Rep by Iratesniper » August 17, 2012 10:05am | Report
Glayde wrote:

But I believe playing hard carries is all about farming for the entire early-mid game, with some kills in between.


Exactly, because if you farm for the majority of the early game, mid to late game you will be far better off and able to kill better/faster.

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Permalink | Quote | PM | +Rep by Glayde » August 17, 2012 10:37am | Report
So I'm wondering why you would harass that often to lower the enemies mana. 5 hits is quite a a lot.

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Permalink | Quote | PM | +Rep by daPhongster » August 17, 2012 9:47pm | Report
If the enemy has no mana, then they cannot cast spells, which means it will be safer for you.

I'm think to harass people like Tidehunter or Earthshaker with tiny mana pools and devestating stuns.

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Permalink | Quote | PM | +Rep by Glayde » August 17, 2012 10:29pm | Report
I suppose. But it's better to farm instead of harassing, espicially since AM is melee. But that is a good idea, like if you are leaning with a Sven. Two auto attacks and he can't stun.

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Permalink | Quote | PM | +Rep by Hades4u » August 18, 2012 5:23am | Report
You shouldn't interact with the enemy heroes, you must focus on farm, because if you farm properly in early game, the rest of the game will be a piece of cake, because you will have a lot of items, and they won't. You can just grab kills easily and carry the game.
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