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Gigarund (Battle Wizard)

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Forum » Hero & Item Ideas » Gigarund (Battle Wizard) 2 posts - page 1 of 1
Permalink | Quote | PM | +Rep by corin » January 6, 2017 1:41am | Report

Gigarund (the Battle Wizard)


On a far off continent separated by large oceans, there are beings and cultures of ancient origins largely unheard of within the forces of the Radient, the Dire however, have been investigating the stories told by their most intelligent heroes. As a result they have managed to attract the attentions of a great battle wizard from this distant land. His people inhabit a massive desert and have the appearance of being a collection of nomadic tribes, however they survive by using a vast network of subterranean tunnels. It is under the earth that these people have learnt to use a strange and dark form of Rift magic. These strange desert dwelling people have some strange differences to the common human, one of the strangest is that the chance of a woman giving birth to a male is almost less than 1%, stranger still is that the males tend to live for hundreds of years on average and are naturally physically strong and gifted magically. Gigarund is a further oddity, being arguably the strongest known male to be born of his people, he stands alone as a hulking specimen of a man, and with a profound knowledge and control of Rift magic. Sent by his people to the battle front as a kind of violent pilgrimage, he stands tall to represent the dessert lands and to demonstrate the power that he wields.
Play Style: Gigarund functions as a very versatile character in terms of how the player chooses item builds, ideally focusing on building items that provide stats to switch effectively between int and str abilities by toggling his ult. He can excel in a range of scenarios because of his complexity depending on the skills of the player. Having some moderate disables, sustain, an arsenal of damaging spells and great potential for escape/mobility, a skilled player will be able to participate in ganks hard and fast in a variety of ways.

Base Move Speed: 280
Attack Range: Melee (100)
Primary Stat: Str
Int: 2.4+
Str: 2.4+
Agi: 0.2+


[Note: Gigarund has 1 more str than int at the start of the match.]

[Q] Rift Orbs/Rift Beam

This ability has 2 variations, if Gigarund's str higher than his int, Rift Orbs is available to use, if int is higher, Rift Beam is available to use.

Rift Orbs
Giga throws an orb of rift energy at target enemy hero, dealing damage and slowing them before bouncing to another enemy hero in range to repeat the effect. Each hero can only be hit once by each orb. Giga needs to gain charges of this ability to use, charges are generated over time, each cast of Rift Orbs consumes a charge. Does bounce onto enemy hero illusions, will all ways bounce to the next closest enemy hero unit.

Spell Immune: No
Damage Type: Magical
Damage: 55/70/85/100
Slow: 30%/40%/50%/60%
Slow Duration: 1 Sec
Projectile Speed: 550
Cast Range: 700
Cast Speed: 0.25 Sec
Bounce Range: 300
Max Charges: 4
Charge Generation Timer: 30/25/20/15
Cost: 50/60/70/80


Rift Beam
Giga charges for a short duration before firing a devastating beam of rift energy at target location, dealing heavy damage to all enemies and destroying tress along its path. The charge time is effectively a short channeling timer, and reacts like normal channeling abilities (similar to Oracle's Fortune's End spell). All enemies damaged by Rift Beam are also mini stunned for a very short duration. The charge cannot be manually canceled, if for any reason the charge time is interrupted, the spell goes on cool down for half it's normal duration and otherwise has no effect. A bright visual indicator in visible along the path of Rift Beam for the 3 Sec charge time before it fires, allowing all players including enemies to see the cast direction and intended damage radius.

Spell Immune: Yes
Damage Type: Pure
Damage: 80/160/240/320
Cast Range: 900
Charge Time: 3 Sec
Mini Stun Duration: 0.2 Sec
Beam Width: 475
CD: 20/16/12/8 Sec
Cost: 140/160/180/200


[W] Phase Drift/Rift Bombardment

This ability has 2 variations, if Gigarund's str higher than his int, Phase Drift is available to use, if int is higher, Rift Bombardment is available to use.


Phase Drift
Fusing his body with dark rift magic for a short time, Giga effectively becomes like a wraith, passing through enemies to strike at their deeper essence and soul. Cast at target location, Giga then moves to that location ignoring all terrain and obstacles such as trees and cliffs. For the duration of this movement, Giga is invulnerable, disjoints all projectiles and cannot be targeted by any spells (ally spells included). If he passes through enemies, they are dealt damage and snared for a duration. If Phase Drift ends on top of a tree, it is destroyed to allow room for Giga to stand. Can be cast within maximum range for a shorter travel distance.

Spell Immune: Yes (Damage Yes, Snare No.)
Damage Type: Pure
Damage: 30/60/90/120
Cast Range: 500/550/600/650
Phase Drift Speed: 350
Snare Duration: 1.25/1.5/1.75/2 Sec
CD: 10 Sec
Cost: 150


Rift Bombardment
Gigarund unleashes a barrage of rift energy at target location over time, this ability is channeled, although Gigarund can move throughout the channel. Damage is dealt to all enemies within the Aoe each time an orb of energy lands and explodes (similar to Crystal Maiden's Freezing Field). Can be cancelled by attacking or by casting another spell, Giga can move past the maximum cast range while channeling without stopping the channel.

Spell Immune: No
Damage Type: Magic
Damage: 30/40/50/60
Cast Range: 700/800/900/1000
Aoe: 600
Damage Interval: 0.2 Sec
Damage Radius per Instance: 300
Projectile Speed: 300
Duration: 4.5/5/5.5/6 Sec
CD: 20 Sec
Cost: 200/225/250/300



[E] Encase/Levitate

This ability has 2 variations, if Gigarund's str higher than his int, Encase is available to use, if int is higher, Levitate is available to use.

Encase
Shrouds Gigarund in a magical encasement spell, causing him to become spell immune, increasing his armor, magic resistance, health and mana regeneration but is unable to move or perform any other abilities for the duration (including items). Once cast, it cannot be manually canceled early, strong enemy dispels will remove Encase.

Spell Immune: Yes (Self)
Duration: 5 Sec
Armor Bonus: 5/10/15/20
Spell Resist Bonus: 10/20/30/40
HP Regen: 10/15/20/25
Mana Regen: 20/30/40/50
CD: 60
Cost: 50


[Note: Upgrade with Aghs. Reduces cool down to 40 Sec and is able to move, attack and use spells and items for Encase duration.]

Levitate [Toggle]
Through the use of mental agility and his dominance over rift magic, Giga takes to the air, this effectively provides a minor Move Speed increase, flying mobility over all terrain obstacles and gives unobstructed aerial vision. The ability costs considerable mana over time however and needs an initial mana cost to take off. If Gigarund lands on a tree, the tree is destroyed to provide space for him to stand. Giga can use his other abilities and items while levitating, if for any reason he is unable to perform Levitate while it is active, (eg. becomes silenced or his str becomes higher than his int), he will automatically land. Taking damage will not disrupt Levitate, he can be attacked as normal by melee enemies in range while Levitate is active.

Spell Immune: Yes (Self)
Move Speed Bonus: 10/20/30/40
Initial Cost: 80/100/120/140
Cost P/Sec: 40


[Note: Upgrade with Aghs. Reduces initial mana cost and mana cost P/Sec by half.]


[R] Ascension [Passive/Toggle]


Through deep meditation and vicious trials of both physical and mental challenges, Gigarund has reached a state of ascension, making him able to focus his energy to change his core essence. This ability provides a passive effect and has a toggle function. The passive increases his primary stat by a percentage, the toggle function changes what his primary stat is, switching between str and int. While his primary stat is int, his attack becomes ranged and is increased to 450. The basic attack of Giga is also enhanced, dealing extra damage based on a health or mana variable, depending upon which is actively the primary stat.

Spell Immune: Yes(Self)
Primary Stat Increase: 5%/10%/15%
Str Attack Damage Bonus: 5%/10%/15% (Percentage of current health added to attack damage.)
Int Attack Damage Bonus: 5%/10%/15% (Percentage of current mana added to attack damage.)


[FEEDBACK PLEASE]

corin


Notable (1)
Posts: 32
Permalink | Quote | PM | +Rep by The Magnus Magus » February 11, 2017 11:25pm | Report
Make it more clear whether he can cast all 6 spells or not, as we dont know if they share cd.
Change his ult stat bonus to be 15/20/25. 5% is barely anything.
Aghs seems mostly pointless on him. I would make aghs allow him to cast a new spell. Also, levitate is too costly to maintain. I would make it cost 15 per sec.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


Notable (5)
Posts: 104
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