Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Aedh, the Ambassador of Life

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Aedh, the Ambassador of Life 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by TheSofa » May 31, 2016 7:40am | Report

Aedh, the Ambassador of Life


Radiant Intelligence

Strength: (17 + 1.8)
Intelligence: (23 + 2.6)
Agility: (15 + 2.1)

BAT: 1.7
Attack Range: 128 (Melee)
Damage: 50-57
Armour: 1
Movement speed: 300

Ever since he was a child, Aedh loved to play out in the forest. He would spend countless hours wandering alone in the endless nature, wandering up and down, along creeks, over hills and roots. One day, while he was wading in a river, he saw a light in the distance. Curious to see what it was, he followed it until it brought him to a fountain. The fountain flowed, splashing merrily as if it had not a care in the world. The water seemed to come from nowhere, and there seemed to be endless water.
This was the fountain of life. And as Aedh drank from it, new strange powers came to him, as if he had woken up for the first time. His eyes were opened, so to speak, and he saw that nature was in danger. He quickly set out to redeem and protect the wild, and none dare stand in his way.


{Q}: Breath of Life
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A

Aedh bestows his surrounding with the breath of life, giving them consciousness but bringing them under his control. Different creatures are animated depending on where the spell was cast.

Cast Range: 900
Units per cast: 1
Unit duration: 40 seconds

Rock Golems


Dryads


Water Elementals


Cooldown: 8
Mana cost: 60

Those who receive the Fountain’s blessing are called to impart it upon others.

{W}: Overflow
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A

Aedh causes an area to burst with an overflow of life, affecting all nearby enemies. Different affects are caused depending on the terrain selected.

Tremor (Ground)


Uproot (Trees)


Geyser (Water)


Manacost: 100
Cooldown: 10

Life is unstable. It is always either given or taken away.

{E}: Natural Disaster
Casting Method: Passive
Targeting Method: N/A
Allowed Targets: N/A

Aedh’s death grants his allies bonuses. Also passively reduces Aedh’s respawn timer.

HP bonus: 100/200/300/400
Movement speed: 5/7/9/11%
Cooldown respawn timer reduction: 10/15/20/25%

Even in death, Aedh brings life.

{R}: Tree of Life
Casting Method: Active
Targeting Method: Point
Allowed Targets: N/A

Aedh summons the Tree of Life, granting health regeneration based on Aedh’s mana regeneration to all nearby allied units. If Aedh is dead, then only the base regeneration will be active.

Cast Range: 600
Duration: 20/40/60
Base Health Regen: 30/50/70
Mana Regeneration as Health Regeneration: 500/600/700%
Health regeneration radius: 900

Cooldown: 110
Mana Cost: 100/200/300

The physical manifestation of the Tree of Life.
Tree of Life Specifications, please read

Hero Introduction



Hello all, TheSofa here, bringing you one of my newest and most rushed ideas: Aedh, the Ambassador of Life.

First of all, to Yzreel, Pory, kkoopman, and Bunkan who may recognize the roots of this hero: Sorry, I had to do it. The idea was too good to pass up.

Second, many of you know I had an exam on the 7th which I studied for almost my entire day, so sorry for being a bit late.

Now to the hero itself. I chose the theme "Create a hero with Bloodstone as a core item." First I looked at what Bloodstone offers us: Lots of Mana regeneration, death timer reduction, gold lost reduction, heal on death, and an option to suicide.

Originally (yesterday), I created a hero that had something to do with nature, it wasn't good at all. Then I looked through my PM's and saw a sketch of the first two abilities of a hero, smushed that with the ult of my old hero and make a new passive, and there he is, Aedh, the Ambassador of Life.

Now why is Bloodstone core? The first and most obvious reason is that the mana regen greatly increases the Tree of Life heal. Also, Aedh is surprisingly mana-intesive because of the low cooldown of Breath of Life. Second, it makes good use of Natural Disaster, since the percentage cooldown timer reduction is calculated before the flat reduction of Bloodstone. Also, the Bloodstone heal does in fact heal the Tree of Life. Finally, Aedh has very low strength and strength gain and benefits from the HP of Bloodstone.

This hero is meant to rush a Bloodstone, then immediately go into a Upgraded Boots of Travel. What this hero is meant to do in a fight is: Place the Tree of Life, use Breath of Life as often as possible. If the fight goes wrong, suicide to heal your tree and teammates. The respawn timer reduction should come into play, and a few seconds later, you may rejoin the fight with Upgraded Boots of Travel.

Of course the down side of this hero is that he does require a Bloodstone, but has no carry potential whatsoever. Therefore you are giving farm priority to a hero that does not carry late game.

What I can see however, is that Aedh can potentially jungle with the Rock Golems. His terrible attack and the low DPS might make it slow though.

And no one did Responses, so I'm not going to bother.

Cheers!
~TheSofa

TheSofa
<Moderator>

Awards Showcase
Show more awards

Memorable (54)
Posts: 3318

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved