Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
1. Absolutely core to me is Magic Wand (as safe lane carry). First items: 1x circlet, 2x branch, 1x gauntlet, 4x tango, 1x clarity potion.
This gives you 260 mana to start (need 280 mana to stun twice). 2x stun is total 150-400 dmg, 2 - 4 sec. The clarity potion and the stat gain gives me more First Bloods than any other setup could.
Later 3 charges on the wand = 1 blink strike. I have never been in a situation where I couldnt get that last blink strike.
That goes instead of bottle, if you go mid, bottle is a must so ignore everything I wrote.
2. Helm of Dominator is good. It allows you to move to effective jungle earlier and solves your HP reg problem. Well placed dominated creep causes an enemy team wipe. Its SPECTACULAR how effective one creep with 1400 hp performs: A warding support stops by to kill it, it takes 20 seconds (enough time to gank), his teammate comes to help, all their team out of position, visible.
3. BKB. I never figured out the right way to judge when do I need a BKB (and I usually dont buy it but I always have a teammate who never played CK and tells me it is core). Whats your experience with BKBs?
My calculation is roughly - heart gives you and your illusions 2000 hp (armlet perma ON), there are very few magic combos that dish this much aoe unless there is invoker aghs + refresher.
Jakiro dies with one blink strike, no need to stun. (keyword is AOE because you cant distinguish CK from illusions before he blink strikes the weak nuker)
4. ARMLET - Absolutely core. +65 dmg, atk speed, +25 dmg for illusions, +HP for illusions.
CK gets to 4k HP armlet +HoT, 2200 hp without them.
5. BUILD:
At 20 min: lvl 11, armlet, dominator, treads, drums - you are the strongest hero every exists at 20 min. This requires ONLY 60 LAST HITS. 20-25 min you teamwipe every team fight. Push all towers and perhaps strike high ground. 25-30 min taking racks down - perfect outcome no matter enemy counter carry.
How does Midas fit into the picture? Not too well. Eventually you will be stronger (peak at 30 - 35min), but the counter carry jungling will reach a fight ready stage coz you will always be OUTFARMED. This is suicidal against counter heroes like Sven, void, ember, refresher ES.
6. Fighting techniques: There is a lot of game changer tricks for CK. Proper ult casting is very important.
For example, when you see pudge sneaking to your free farm: just stand so that he can hook you the moment the hook hits you press ult - free blink strike, pudge dead.
Invoker tornado+meatball once you land from tornado press ult - 0.5 sec is enough to dodge the meatball.
Bloodseeker - you get ruptured, stand, he will cast silence circle, stand. When the circle is about to shut, ult. dodge silence - stun + blink strike.
Charging Bara - wait, once he is close ult. His charge will have no effect, he ends up between your illsuions. Ez kill.
Jugg - jugg ults you and you are alone. Cast ult, his ult stops immidietely, he lands between your illsuions. Ez kill.
Magnus offlane - magnus is hard to kill because he can just charge run to his tower. TO prevent it, as he turns to run, blink strike - blink strike always reverses position so you will end up between him and his tower, he will carry you so he wont escape.
Weaver with Linkens - you need to land the stun or he runs. Linkens blocks one - stun or blink. Cast stun, and blink right after, while the stun is flying, blink strike pops linkens and stun lands.
If you have some short gameplay videos of this game, happy to link them in the guide
I am sure a support CK is uncommon enough to be of interest especially given how successful you were
nice guide
they were like wtf
It's good to see great guides still coming up on this site :)
Generally I would avoid a battlefury on Nessaj simply due to the fact that illusions do not have cleave ability.
Absolutely, stats make your illusions stronger. Battle Fury and Mjollnir are situational
Also void stone doesn't build into RoB lol.
Sorry typo - fixed
Also void stone doesn't build into RoB lol.
Nice guide though, cheers m8.
Happy to stand by my statement Chaos Knight is a naturally a very slow jungler compared to pretty much every hero. Obviously if you get farm and items he will jungle faster, but extended jungling will mean you will be further and further behind the enemy carry (eg.
If you get
These items cost 2350gp total (
About the same as
The issue is just that other carries and heroes farm jungle way faster than Chaos Knight. You will fall behind and lose if you jungle for long periods. Sometimes however you can't avoid this (if your team is completely disorganised).
If I think I can get a
damage. One thing I like to do when I build
Absolutely
Your illusions will use the extra damage to creeps btw but not the bonus damage or cleave
The
Also, I don't think you need desolator. It seems overkill now that you have anti armor capabilities in your
I think anti-armor is very useful against agility carries, particularly later in the game. It is probably the best way you can get your illusions to deal more damage, once they are able to survive for an extended period. You want to kill them fast while you have them disabled. Perhaps not
Why would you think that hes good against terrorblade? The fact here is that you will think TB is specifically identifiable from his illusions. BUT, most terrorblades rush manta. And manta illusions are complete look-alikes. His reflection punishes you hard and honestly he doesn't care about fighting as he can rat even if you taunt him with your 6 slots
I think what I wrote might have been misleading, I meant
Between
If you get
damage. One thing I like to do when I build