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Why does it take a long time for heroes?

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Forum » General Discussion » Why does it take a long time for heroes? 21 posts - page 2 of 3
Permalink | Quote | PM | +Rep by Terathiel » May 22, 2015 3:03pm | Report
In a world with heroes like Lion, TB is never an autowin pick. Be realistic.

His release was broken - Reflection too stronk, came online much earlier with the improved STR gain, was still just as good lategame.
He was still slightly broken when added in CM - with a few items, it was incredibly hard to deal with his wave clear, and he could carry harder than Naga.
Then they slammed the poor guy with nerf after nerf until even I'm averse to picking him.
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Permalink | Quote | PM | +Rep by RazeMage » May 22, 2015 3:17pm | Report
Wulfstan wrote:

Because the all new champs in League of Legends create powercreep. The new stuff is going to be better just because it has better scaling than the old stuff. Then the new gets nerfed into the ground, then years later reworked into balanced stuff. This is why Riot can't keep the game in complete balance, hence in each championship the "pro picks" are based from a pool of around 30 champions.


Now compare to Dota 2.


Nah, it's more like DOTA2 heroes are more flexible, thus creating a mich more wide range of team comp. in league, the items, the map cause a strict situation to the champions which cause some of these champions to be always pocked while the others doesn't. If it's all about powercreep, how can Annie is pne of the strongest support while bard is a trash, or when the "old, but not oldest" ryze rise in last season, or even irelia is still pretty good, or sejuani rises in last patch without changing in kit. Yeah sure, there was troll and sniper last patch, but with the flexibility of team comp and items, people can counter them a bit.

If you are talking about lack of balance, see smitefire

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Permalink | Quote | PM | +Rep by Sanvitch » May 22, 2015 3:17pm | Report
TB being added to CM predated the Lion buffs that made him a top tier support by one patch.

Admittedly a large part of TB being outright banned or picked in every competitive game at first was because very few people were expecting it (At least, that's what some players were known to have said in casts), and thus hadn't practiced with or against the hero. So it was more a case of 'We don't know how to deal with this, we don't want to play against it' as much as him being broken. Given he farmed faster than Naga, and could actually fight early, as well as being a better pusher.

And then he got nerfed to the point of being god-awful. And thus has he remained since, being in like the lowest tier of competitive heroes, by a long margin.

EDIT; I'd imagine heroes take longer to be put in DOTA because Valve have less people working on it, and because there's more incentive to make the hero initially 'balanced', because we don't pay to play with heroes.

Since you just can't have enough Chaos Breaker.

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Permalink | Quote | PM | +Rep by Timminatorr » May 22, 2015 3:55pm | Report
Hamstertamer wrote:



The very day he was released in CM, he was instantly first banned in every pro game.
Literally. Every game game it was either first pick TB or first ban TB. No exceptions.
Far, far worse than 6.83 Troll. Literally instalock autowin pick.




Did I say he's not OP anymore? I don't remember saying that :)
He's still broken.
His "nerfs" from the patch changed literally nothing. The only nerf he got is from the meta, since deathball is now viable, so now there's a way to counter Storm (deathball push) that doesn't require picking 3 hard counterpicks to the hero.
So now there's two ways to play against Storm...the first being picking Doom, Disruptor and Lion...and the second being trying your hardest to play deathball in solo queue pubs or 2-stacks...good old 6.81 memories :)




The only thing that's in the game right now for Pit Lord is half-decent looking icons for his skills and a ****py looking giant flying rat model (no other way to say it xD), that's a placeholder which has nothing to do with what the hero is going to be.

So no, he's not in the game. Anybody can make icons with paint, that's really all we have right now. There's no model, no animations, no voice lines...nothing.

Essentially it makes sense to put time between each hero release, and they're working on other stuff right now.

Besides...who cares about Pit Lord in pubs. He's a 5-stack hero like Io anyways. Pit Lord in CM is the only interesting thing so that you can see Bulldog play him and rat all day long...and that's just not happening :)

from the day TB was added to CM, which was 24-09-14 to the end of the month he was banned slightly below half of the time, and picked about 16%, so even when he wasnt banned, roughly 2/3th of the time teams didnt want him. yes, his win/loss was 11-5, but by 6.82c which came out on 15-10-14 his winrate was dropped to 50%, while his banrate went up to 63% and his pickrate went down to 13%.
we often disagree and it just seems like you are kind of bad at observing, since a lot of the things you claim are just plain wrong and based on nothing.


we discussed the storm thing before, and its also just a wild claim based on your experience in pubs i guess, supported by nothing concrete.

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Permalink | Quote | PM | +Rep by Hamstertamer » May 22, 2015 4:14pm | Report
PJSalt.
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Permalink | Quote | PM | +Rep by Wulfstan » May 22, 2015 4:35pm | Report
RazeMage wrote:



Nah, it's more like DOTA2 heroes are more flexible, thus creating a mich more wide range of team comp. in league, the items, the map cause a strict situation to the champions which cause some of these champions to be always pocked while the others doesn't. If it's all about powercreep, how can Annie is pne of the strongest support while bard is a trash, or when the "old, but not oldest" ryze rise in last season, or even irelia is still pretty good, or sejuani rises in last patch without changing in kit. Yeah sure, there was troll and sniper last patch, but with the flexibility of team comp and items, people can counter them a bit.

If you are talking about lack of balance, see smitefire



1 Word. Viktor. Oh, and let's not forget Rek'Sai, most unbalanced thing I've ever seen in my life. I'm not saying that you can't do other stuff with designed champs (best point here would be Annie) - because I played the game, I know about GP support and dual lane mid korean style Ahri + Nautilus.


You have to admit though, some stuff in the game is quite unbalanced and Riot cannot do anything against it except overnerfing it to dust or reworking it's kit (Viktor again - and the really old S1-S2 Tryndamere).

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Permalink | Quote | PM | +Rep by Timminatorr » May 22, 2015 4:42pm | Report
Hamstertamer wrote:

PJSalt.

Description: PJ stands for PeacefulJay, a Fighting Game Community (FGC) stream: twitch.tv/peacefuljay and Salt is a term used in the FGC to describe someone who is upset.

well i wouldnt really call it upset, its more along the line of a weird obsession to straighten out wild assumptions without something backing it up. :P

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Permalink | Quote | PM | +Rep by Hamstertamer » May 22, 2015 5:02pm | Report
Timminatorr wrote:

Salt is a term used in the FGC to describe someone who is upset.


Someone who starts getting mad out of nowhere for no reason is more accurate xD

What backs up what I'm saying is every single competitive game I've ever watched. Also streams I've watched in general.

And lots of people I'e seen in the pro scene agreed about the Storm thing for example. I stopped counting the times where commentators were making fun of Blitz and Sumail for abusing a broken hero. I've been watching AdmiralBulldog's stream for a long time and pretty much every game he was mad that he was ALWAYS playing against freaking Troll and Storm and all his picks were stuff he tried out to counter these heroes he was always complaining about as OP MMR farm heroes.
Besides, I think I've explained very clearly why Storm became OP, between the 1K gold he could save on the new Bloodstone with Soul ring, the insane Ball Lightning buff he got for a net 40% increase in mobility, and the meta being completely stripped from push strats...the only real counter to Storm essentially. So 2 huge buffs + a meta buff that fits Storm perfectly. He got one of the biggest buffs in the history of Dota...when he was already a strong hero before the buff.

Also...competitive stats are very often...meaningless. There are simply not enough games for assertins like "hero X has 55% winrate based on the 30 games where he was picked so he's overpowered" to mean anything. Statistically, the sentence I just said means NOTHING, since the variance of the winrate on 30 games is...plus or minus 18%.
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Permalink | Quote | PM | +Rep by Cuttleboss » May 22, 2015 5:10pm | Report
Well, for most practical reasons, its for relevance. They don't have to release heroes in the International Months because they have all the coverage they need. When its not summer, then they release heroes so they can get more new players when the TI well dried up, that's why there's gonna be more tournaments too.


Also, the production quality on all the new heroes are really high. Like, Oracle has this beautiful model with great textures and like 20 minutes of Voice Acting. Most League characters have a fraction of that level of production value.

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Permalink | Quote | PM | +Rep by Fumbles16x » May 22, 2015 5:26pm | Report
There's no doubt that Riot and Valve are milking the cashcows with these two games. As much as we enjoy the games and like to think that they live to serve us, the players, it's just naive to think that they are in it for anything other than money. That's just business.

However, their approaches to moneymaking are very different. Valve is going to make millions upon millions just off of The International this year. The reason it keeps setting records for biggest prize pool and stuff is because Dota 2 is geared toward pro play, therefore it attracts the best players. People pay money to see things done at the highest level, and that's where Valve's money comes from. They can afford to make the game 100% free to play because they know they can have one tournament and make absolutely absurd profits because the fanbase is willing to support the pro teams they watch and love. Also hats kappa.

Riot kind of takes the low road in my opinion, and goes for the "We're free to play but you actually have to spend money to unlock the full game." Therefore anyone who plays and wants the full experience, or even just a few more people to play without relying on the free rotation, has to pay money. They do the dirty trick of releasing new champs and making them OP so that people will purchase them, then after they've met their quota or whatever they nerf them down to all the other champs' levels. So since their biggest way of making money comes from the release of champs, they're going to release them more often. Valve, on the other hand, gets more out of keeping the game in top shape for competitive play. Releasing a hero every month would make that incredibly hard, especially considering they're still trying to balance some heroes who have been out for a long time.

So you really just have two different tactics of making money from your fanbases. Valve goes for large scale and as a result has a more balanced game, Riot goes for small scale and changes stuff more often which kinda leaves an imbalanced game in my opinion.

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