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Dues, the Elemental Magus

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Forum » Hero & Item Ideas » Dues, the Elemental Magus 11 posts - page 1 of 2
Permalink | Quote | PM | +Rep by IgnoranceIsBliss » May 5, 2015 2:46am | Report
Another Hero (i don't have a life, dammit)
Suggestions is greatly appreciated

Dues, Elemental Magus

Radiant Intelligence
Attack Range: 550
Strength: 63(18+1.8)
Agility: 56(16+1.6)
Intelligence: 71(21+2.0)
Move Speed: 290
Sight Range: 1800/800
Base Armor: 0
Role: Carry/Nuker/Initiator

Lore:
To control the elements gives you the ability to forge the world, but its up to you to change it for good or for evil. Such was the faith of Dues, He has shown early signs of control over the elements, such as sparking fires in temper tantrums, or causing water to dance when he is in a good mood. In the School of Arcane Arts, he was always a step ahead of his classmates, quite the joker, he played pranks on his mentors and teachers for fun, which made him famous around the school also for his great sense of humor and funny personality, yet hiding behind the jester's mask hides a great evil, this great evil whispered into him, telling him to take over the world with his gifted talent. Dues, knowing what is right and what is not, overcomed this evil and sealed it tight with a ancient spell used to ward of demons. Sensing a great evil in the explosion of the Mad Moon, he went away to destroy the evil and fight what is right in the battlefield.

Spells:
D: Swap Elements (Innate ability)
Type: Active
Affects: Self
-Swaps elements between Fire, Water, Earth, and Wind.-

Fire


Water


Earth


Wind


R: Arcane Arts
Type: Passive
Affects: Self
-Gives Dues the chance to take away the cooldown when he cast a spell, increases magic resistance and intelligence per level.-
Chance to Refresh: 25%/35%/45% (Aghs: 30%/40%/50%)
Magic Resistance: 10%/20%/30%
Bonus Intelligence: 10/20/30 (Aghs: 20/30/40)
-"Mastery over the elemental arts is easy, i mean really it is, you must be dumb."-
__________________________________________________________________________________________________________________
If you can solve your problems, then what is the need of worrying?
If you cannot solve it, then what is the use of worrying?

Hero Ideas:
Daemon, The Headhunter
Nuegar, Mercenary of the Ruins
Dues, The Elemental Magus
Zermunt, The Plague Doctor
Alphyria, The Lady of the Skies

IgnoranceIsBliss


Notable (3)
Posts: 94
Permalink | Quote | PM | +Rep by IgnoranceIsBliss » May 5, 2015 12:09pm | Report
No respomses? *cries in the corner*
__________________________________________________________________________________________________________________
If you can solve your problems, then what is the need of worrying?
If you cannot solve it, then what is the use of worrying?

Hero Ideas:
Daemon, The Headhunter
Nuegar, Mercenary of the Ruins
Dues, The Elemental Magus
Zermunt, The Plague Doctor
Alphyria, The Lady of the Skies

IgnoranceIsBliss


Notable (3)
Posts: 94
Permalink | Quote | PM | +Rep by Bunkansee » May 5, 2015 12:57pm | Report
This hero is very cool, since it is quite big I have a few things to say.


Fire:

Fireball seems so lackluster, if all it does is damage in an area, it needs to do more damage. 125 damage is really low. Take a look at something like Crystal Nova, it does damage in a large area, not only that, but also slows by a lot. Not suggesting you add a slow, but it needs to deal more damage or it isn't very worthwhile. Needs a buff. (unless I have misread and it stuns or something)

Blazing Dash seems nice, the range isn't too high, but it seems like a good ability. Damage is good too.

Scorched Skin is good, has a really good range so can be used from afar to deal decent damage.

Water:

What kinda target is Water Wave? Is it a target area? Or is it centered around yourself, like, the waves extend in a circle around you? Heal is a decent amount, and since the duration is low it heals quickly.

Regenerative Waters has a much much too low amount of regen, it only restores 64 hp if I'm not mistaken, which is really low. Although it has a small mana cost and low cooldown, it still isn't great, it regens basically the amount of damage you will take from an autoattack or two, but over the duration of 8 seconds, which is quite high. Needs a buff.

Tidal Mercy has a low regen amount, but since it restores 80 hp instantly to all allies globally, it seems okay. Maybe needs a small buff.

Earth:

Rock Spire stuns for so long! But since the damage is low, and it has a delay, it seems fairly balanced. Maybe needs a slight range nerf.

Is Rising Fault, like a fissure kinda thing? It creates an impassable barrier? Seems useful for certain occasions.

Trembling Slam is really too good I think. Since you can instantly stun people, you can easiliy chain it with Rock Spire for 7 seconds of disable. I would recommend you add a small delay to it, not like 1.7 seconds, but more like 0.3 or 0.4 or something so it isn't instant. Needs a small nerf.

Wind:

Tailwind is good, needs a small damage buff I think.

Empowering Gust is really good, scales well and isn't too bad or too good.

Tornado I think is by far the best ability here, and looking at this and the other abilities I can see a lot of combos coming together, like tornado -> rock spire. Really nice ability, you've balanced this one well I think.

Ulti is nice and works well with the abilities.
Just 1 question. IF you put a skill point into the fireball, for example, will it skill all the other q abilities in different elements?

Nice hero, really interesting and I can see a lot of combos coming into play. Hopefully my comment helps a little bit.

-Bunkansee :)

Bunkansee
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Permalink | Quote | PM | +Rep by IgnoranceIsBliss » May 5, 2015 2:08pm | Report
Ohhhhh Bunkansee, im a huge fan, (not really but i see your post everywhere)
Water wave realease waves around you or to a allied unit (you can click it to yourself to choose you, you can also click it to a ally), ill nerf/buff some abilities.
TY for the response :3

Edit: and oh yes when you put 1 skill point of fireball, u put 1 skill point to all elements as well
__________________________________________________________________________________________________________________
If you can solve your problems, then what is the need of worrying?
If you cannot solve it, then what is the use of worrying?

Hero Ideas:
Daemon, The Headhunter
Nuegar, Mercenary of the Ruins
Dues, The Elemental Magus
Zermunt, The Plague Doctor
Alphyria, The Lady of the Skies

IgnoranceIsBliss


Notable (3)
Posts: 94
Permalink | Quote | PM | +Rep by Bunkansee » May 5, 2015 3:58pm | Report

Ohhhhh Bunkansee, im a huge fan, (not really but i see your post everywhere)
Water wave realease waves around you or to a allied unit (you can click it to yourself to choose you, you can also click it to a ally), ill nerf/buff some abilities.
TY for the response :3

Edit: and oh yes when you put 1 skill point of fireball, u put 1 skill point to all elements as well


Haha, I do post quite a lot, saw this idea and that you hadn't got a reply yet, so I thought I would be the first to comment. :)

I looked at the buffs and nerfs, it looks really good.

Nice job!

Bunkansee
<Veteran>

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Remarkable (32)
Posts: 1373
Steam: Bunkansee
Permalink | Quote | PM | +Rep by UltraSuperHyper » May 5, 2015 4:15pm | Report
10 spells.. like Invoker!! I like that! Although this hero reminds me of another hero based around the elements who had changing abilities based on the element chosen. Cannot remember which one though. Nice idea though!

UltraSuperHyper

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Permalink | Quote | PM | +Rep by IgnoranceIsBliss » May 6, 2015 2:19am | Report

10 spells.. like Invoker!! I like that! Although this hero reminds me of another hero based around the elements who had changing abilities based on the element chosen. Cannot remember which one though. Nice idea though!


Haha thanks, although it has 12 abilities not 10.
__________________________________________________________________________________________________________________
If you can solve your problems, then what is the need of worrying?
If you cannot solve it, then what is the use of worrying?

Hero Ideas:
Daemon, The Headhunter
Nuegar, Mercenary of the Ruins
Dues, The Elemental Magus
Zermunt, The Plague Doctor
Alphyria, The Lady of the Skies

IgnoranceIsBliss


Notable (3)
Posts: 94
Permalink | Quote | PM | +Rep by IgnoranceIsBliss » May 6, 2015 2:20am | Report
Bunkansee wrote:



Haha, I do post quite a lot, saw this idea and that you hadn't got a reply yet, so I thought I would be the first to comment. :)

I looked at the buffs and nerfs, it looks really good.

Nice job!


Thanks, your comment really helped alot about balancing issues
__________________________________________________________________________________________________________________
If you can solve your problems, then what is the need of worrying?
If you cannot solve it, then what is the use of worrying?

Hero Ideas:
Daemon, The Headhunter
Nuegar, Mercenary of the Ruins
Dues, The Elemental Magus
Zermunt, The Plague Doctor
Alphyria, The Lady of the Skies

IgnoranceIsBliss


Notable (3)
Posts: 94
Permalink | Quote | PM | +Rep by UltraSuperHyper » May 6, 2015 4:43am | Report
12 abilities yes. Sorry was thinking about Invoker while writing the comment i guess :)

UltraSuperHyper

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Notable (12)
Posts: 955
Steam: UltraSuperHyper
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Permalink | Quote | PM | +Rep by oceancalm » May 18, 2015 6:02pm | Report
Actually, I prefer this mechanic over Invoker. You have to give another attention while playing Invoker to form a combo, when there is no need to do so while playing others. But strangely, Invoker is interestingly addictive, maybe because though he has 10 spells at his disposal, well, he has no ulti. His ulti is changing his skill set so that he may have 10 spells at his disposal.

So IIB, it's more interesting to me to make his [D] as ulti. Nice ulti for this hero, especially due to the fact that he has 12 spells. But if Invoker has 10 spells and has no ulti, this hero seems overpowered.

Incidentally, I have Tornado too at my skill library T_T ... so, I ask a permission from you if one day I'll post the same skill (a little bit different mechanic though).

oceancalm



Posts: 9

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