Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Legion commender agh's septer ideas

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Theory Crafting » Legion commender agh's septer ideas 30 posts - page 3 of 3
Permalink | Quote | PM | +Rep by Wulfstan » February 27, 2015 12:27am | Report
The victor doesn't receive damage, but steals damage from the target. Permanently. Each consecutive duel won grants 2 extra damage. So goes like 2,4,6,8 etc. The extra damage is not stolen however.

Wulfstan
<Retired Mod>

Awards Showcase
Show more awards

Memorable (77)
Posts: 2801
Steam: Wulfstant
View My Blog
Permalink | Quote | PM | +Rep by SuperKamiGuru2.0 » February 27, 2015 1:13am | Report
Wulfstan wrote:

The victor doesn't receive damage, but steals damage from the target. Permanently. Each consecutive duel won grants 2 extra damage. So goes like 2,4,6,8 etc. The extra damage is not stolen however.


I dont think it'd be that good :\

SuperKamiGuru2.0



Posts: 111
Steam: TheFabulousHunter
Permalink | Quote | PM | +Rep by porygon361 » February 27, 2015 2:47am | Report



I dont think it'd be that good :\




If you're stomping, it's good. If you're getting thrashed, you're gonna end up with 0 damage.

Hero Idea Archive


Newest Idea: Ibrik, the Tormentor

And the newest in my series of hero guides...

My Guide to the Grandest Magus of All


porygon361
<Editor>


Remarkable (46)
Posts: 1603
Permalink | Quote | PM | +Rep by Vash » March 12, 2015 9:35pm | Report
The simple solution would be to increase the rewarded damage. I mean, if you're taking the time to build an item that does nothing for you but tank you up with stats, then this would be a suitable balance for the time invested.

The FUN way would to do a Sven-like aghs. Each win with aghs would award the the full extra damage to the winner, and a proportion of the extra damage (let's say 0.25 to 0.5 of the awarded dmg) to those within a certain range of the fight (like 500 to 1000). It would change the game into a Bounty Hunter ult dynamic where teams would be more active to support a kill for the bonus.
"I'm like a hunter of peace. One who chases the elusive mayfly of love... or something like that." - Vash the Stampede

Lest we forget...

Vash


Notable (10)
Posts: 231
Permalink | Quote | PM | +Rep by Crazy Tom » March 17, 2015 6:22pm | Report
Vash, that idea is genius! Heroes who get assists for the duel win get some bonus damage, it's a great way to incentivize teamwork.

Crazy Tom


Notable (3)
Posts: 151
Permalink | Quote | PM | +Rep by Vash » March 18, 2015 10:34pm | Report
Thanks! Now all we have to do is convince Icefrog...
"I'm like a hunter of peace. One who chases the elusive mayfly of love... or something like that." - Vash the Stampede

Lest we forget...

Vash


Notable (10)
Posts: 231
Permalink | Quote | PM | +Rep by Kyphoid returns » March 19, 2015 5:36am | Report
Ags idea: abyssal war
When equipped with aghanims legion commander can select allies and enemies in an AoE which are then forced to fight each other.

All enemies in AoE fight with each other. If an ally is involved he gets Press the Attack buff while he remains in the radius. They also receive a static 10% chance to do legion commander's current level of Moment of Courage


Whats more, ally kills will grant them 4/7/10 bonus damage.
Legion's damage will be the same as current scale. Ability duration also remains the same as the current ability.



For the enemies, this debuff is undispellable. Many passives including some ultimates are silenced. If an enemy kills his own ally, this enemy will get shocked for the duration of 2/3/4 seconds after Duel duration ends. The shock happens because of the intense guilt of killing a comrade. Shocked heroes cannot move and use item actives. They can auto attack and use abilities.






This ability synergises with her overwhelming odds. It can be something equivalent to disrupter's Static Storm and a watered down Winter's Curse
Go On, Feed Me.

Kyphoid returns


Remarkable (42)
Posts: 1064
View My Blog
Permalink | Quote | PM | +Rep by MrLocket » March 19, 2015 9:30am | Report
During duel, both hero cannot be disable and take no damage from other sources except the duel opponent.

or

If LC won the duel, she will gain 2/6/10 str + 8 damage. ( best snowballer ever )
My face -> ( / *3*)/

MrLocket


Notable (16)
Posts: 430
Permalink | Quote | PM | +Rep by SauSaGe32007 » April 19, 2015 7:07pm | Report
I think best think can upgrade sceptre is invulnerability from other rival during the duel,like "is my duel bi***"

SauSaGe32007



Posts: 14
Steam: AdmiraL-SauSaGe ftGw
Permalink | Quote | PM | +Rep by Blubbles » April 25, 2015 6:46pm | Report
Maybes the scepter could make duel do heavy damage over time like banes ult
Mood of the Day


-_-

Blubbles


Notable (13)
Posts: 933
Steam: Axolotl
View My Blog

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved