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Proculite, the Sharp-Shooter

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Forum » Hero & Item Ideas » Proculite, the Sharp-Shooter 21 posts - page 2 of 3
Permalink | Quote | PM | +Rep by MaximWarfield » April 6, 2015 8:34am | Report
I kinna have a vision of a new kind of Sniper who looks like your idea.

Correct me if I'm wrong, after level to 25, and using all your skill,
we will arrive at you having 200 IAS while having 55% hitting chance in 1500 - 3000 range attacks for 9 seconds while having 6 armor loss. Not bad I would says. ;-)


One thing though, Rapid Fire at Level 4 is actually very OP if the player doesn't increase their Sharpeye Rifle and Increased Accuracy.
Imagine 300 IAS for 9 seconds. That's like having 5 hyperstones every 25 seconds.


Hmmm... here's a suggestion, instead of miss chance, how about if you slow down the attack speed during take aim because that's how a real sniper would be doing, they aim for a long time and kill their enemy with one important shot.

Also, I found that you have 5 skills with 4 levels, if we have 10 skill points to level up in a hero, it wont be possible to have 5 skills. :-)
or am I missing something here?

Overall, good job creating a hero. I'm sure you spend much effort in this.

MaximWarfield



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Permalink | Quote | PM | +Rep by TheSofa » April 6, 2015 2:49pm | Report
porygon361 wrote:

Hey, sofa! I'm here to critique your Sniper remake now :P.


The first skill is okay, except that it has a really long cooldown. Should probably make it a toggle ability so you can reposition, and if you do, then you could reduce the damage bonus. What you make of this suggestion depends on the direction you want to go with this ability.

Sharpeye's Rifle is a pretty bad ability, in my opinion, as it remains impractical until you reach higher levels. I mean, 1 level of the old Take Aim is pretty much better in all ways than level 1 Sharpeye's Rifle, because you can't hit **** if you don't have much levels in Increase Accuracy. Basically, you're gonna pretty much be in vision all the time while shooting and still not be hitting for much damage, if at all, making you not very useful. Suggestion: make the miss chance for the different distances be 15/35/65/95%. EDIT: OR change the miss-chance to a damage reduction.

Rapid Fire and Increased Accuracy... Not sure what to say about this. I'm okay with Increased Accuracy, but Rapid Fire is totally not Sniper-like. Maybe the active makes the hero's bullets knock back when within 675 range, and it can share a different cooldown from Increased Accuracy.

Skill shot ultimate that reduces armour? Okay.






I just wanna say that I was working on a Sniper remake myself that was similar to this one. The first ability is really similar to what I had concocted back then, just that the range increase was also attached to the ability in my version, and the ultimate stunned instead of reducing armour.

Thanks, Pory, I appreciate it.

The first skill... I thought of making it toggled, but I thought that might be a bit OP.

What about removing Rapid-Fire totally? And add knock-back to Rifle?

EDIT:

Added Knock-back to Rifle
Reduced Take Aim bonus damage
Take Aim is now a toggled ability
Removed Rapid-Fire
Re-balanced Rifle Miss Chances (And made it scale)

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Permalink | Quote | PM | +Rep by TheSofa » April 6, 2015 3:06pm | Report

I kinna have a vision of a new kind of Sniper who looks like your idea.

Correct me if I'm wrong, after level to 25, and using all your skill,
we will arrive at you having 200 IAS while having 55% hitting chance in 1500 - 3000 range attacks for 9 seconds while having 6 armor loss. Not bad I would says. ;-)


One thing though, Rapid Fire at Level 4 is actually very OP if the player doesn't increase their Sharpeye Rifle and Increased Accuracy.
Imagine 300 IAS for 9 seconds. That's like having 5 hyperstones every 25 seconds.


Hmmm... here's a suggestion, instead of miss chance, how about if you slow down the attack speed during take aim because that's how a real sniper would be doing, they aim for a long time and kill their enemy with one important shot.

Also, I found that you have 5 skills with 4 levels, if we have 10 skill points to level up in a hero, it wont be possible to have 5 skills. :-)
or am I missing something here?

Overall, good job creating a hero. I'm sure you spend much effort in this.

Hay, Maxim!

Spoiler: Click to view


Increased Accuracy and Rapid-Fire are one skill (AS of first edition, I will edit later)

I have to do a lot to polish this, just going with Pory's suggestions for now.Maybe I'll

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Permalink | Quote | PM | +Rep by porygon361 » April 6, 2015 4:26pm | Report
Ideas always come out strange, and it takes time to refine it. Keep going at it, sofaboi <|:D ( that's a Mathemagician apprentice. Still gotta earn my 'stache)

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Permalink | Quote | PM | +Rep by Smuggels » April 6, 2015 11:29pm | Report
im sorry but this is basically the hero that i have put forward already.

please get original ideas the first and second skill are nearly identical to RED and BLUE.

not to sound in anyway *****y but just try and look at the ideas already supplied before posting so it doesnt look like you have copied.

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by TheSofa » April 7, 2015 1:42am | Report
Smuggels wrote:

im sorry but this is basically the hero that i have put forward already.

please get original ideas the first and second skill are nearly identical to RED and BLUE.

not to sound in anyway *****y but just try and look at the ideas already supplied before posting so it doesnt look like you have copied.

Hi Smuggels,

I just checked out RED and BLUE. I understand it's a similar concept, and I didn't realize it was there before.

However, I believe that Proculite still differs enough to be considered a separate hero. Notable differences include Sharpeye's Rifle, and the extra vision from Take Aim. As well, the ult of Proculite is very different than the one of Red and Blue.

Not to sound in anyway mean, but try and looko at the idea supplied before complaining about copying.

Spoiler: Click to view

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Permalink | Quote | PM | +Rep by Smuggels » April 7, 2015 1:55am | Report
Smuggels wrote:

b](Q)NESTING (Active, Target Tree or Ground)[/b]
icon Blue climbs the nearest tree or makes a camouflaged nest on the ground facing in a single direction while in a NEST, BLUE gains an extra 800 right click range but his attack speed is reduced to 3. While in a NEST RED and BLE are hidden even when attacking (unless revealed). Nests only disappear when the maximum number is expended. When exiting or entering a nest channel time is applied.
Number of nests:
Cooldown:
Fade time:
1/2/4/5
60 at all levels
4/3/2/1

notes


*nest vision is only within a certain cone starting at 50 at the nests location and increasing by 100 width and 200 length. For a final length of 2000 by 1000.


TheSofa wrote:

Proculite lies down on the ground. While he is lying down, his vision behind him drastically reduces, and his vision in a 90 degree cone in front of him great increases*. The vision in front of him is unobstructed. Proculite also gains bonus damage if he is not visible to the enemy team. Movement of any kind as well as using items will break Take Aim, but Proculite may cast spells. Take Aim breaks invisibility of any kind.

Vision behind: 150
Vision in front during daytime: 2000/2200/2400/2600
Vision in front during nighttime: 1000/1300/1600/1900
Bonus damage from Fog: 1.2/1.5]4/1.6/1.9x

Manacost: 50


Imagine a straight line in the direction Proculite is facing. 45 degrees on either side, there is another line. Now erase that line in the middle and voila, the cone.


Smuggels wrote:

(E)PATIENCE (PASSIVE, pierce bkb (yes) damage type: PHYSICAL, affects enemies)
icon When in a nest RED and BLUE gain a passive critical chance that is stacking upon range. The further away the target is the higher the critical damage but lower the critical chance. Critical chance starts at 50% for 0% critical damage at 500 units.
Critical chance:
Critical damage:
-2.5% per 100 units from target
+30% per 100 units from target.


TheSofa wrote:

Proculite gains bonus range on his rifle. However, he has a greater chance to miss the farther away his target is. This missing effect cannot be cured by a purchase of a Monkey King Bar, MKB will only apply to his attacks closer than 675 units away. Proculite also has a chance of knocking back hit target.

0-675: No penalty
675-800: 45/30/15/15% miss chance
800-1000: 60/55/50/35% miss chance
1000-1500: 75/75/70/65% miss chance
1500-3000: 100/100/95/95% miss chance

Knock-back chance: 15/20/25/35%
Knock-back duration: .25
Accuracy is key.



dont copy.

simple.

i agree your other two skills are unique and really good.

just be careful of copying others work

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Permalink | Quote | PM | +Rep by TheSofa » April 7, 2015 2:49am | Report
Sorry, I still don't get what's similar. But, I will not copy and will now search up every single hero to make sure that I don't make it seem that I copy. Deal? ;D

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Permalink | Quote | PM | +Rep by porygon361 » April 7, 2015 3:04am | Report
The 2 heroes are not that similar. They only seem to be because they're both based on Snipers. But the 2 heroes use their spells pretty differently: Red and Blue are the camper heroes that sit in 1 place for a long, long time, but Proculite has to reposition often to avoid being seen and killed. Just because they both share a spell that is more or less effective based on distance (the first spell actually isn't that similar because one gives vision while the other gives attack range) doesn't mean one is a copy of the other. If that weren't true, then Lina would be a copy of Death Prophet because their first skills are pretty much the same :P.

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Permalink | Quote | PM | +Rep by Smuggels » April 7, 2015 3:10am | Report
TheSofa wrote:

Sorry, I still don't get what's similar. But, I will not copy and will now search up every single hero to make sure that I don't make it seem that I copy. Deal? ;D


careful, flippancy does not become you sofa.

but yes, deal ;)

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