
Active: Energy Charge - Gains a charge whenever a visible enemy hero casts an ability in a 1200 AoE, up to a maximum of 10 charges. Upon activation, all charges are consumed to instantly restore 15 HP and Mana per charge. Item abilities and certain hero abilities will not add a charge.
13
A simple wand is used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
jumpyed
Posts: 27
Blinkwing#14321
Posts: 51
Taki#135057
Unremarkable (4)
Posts: 21
Syncness
Posts: 3
Please log in or register to comment!