GUIDE RATING

27 Votes

Tiny Rock on!

March 21, 2012 by Ghost4win
Comments: 13    |    Views: 98615    |   

Build 1

Build 1: Tiny Rock on!

DotA2 Hero: Tiny

Offense

Damage 61-67

Defense

Armor 0.26

Other

Movement Speed 285

Attributes

Strength 99
Agility 31.5
Intelligence 54

Basic Stats

Health 2354
Mana 936

Purchase Order

Starting Items

Early Game

Core Items

Situation/Late Game Items



Hero Skills

Avalanche

1 3 8 9

Toss

2 4 5 7

Craggy Exterior

10 12 13 14

Grow!

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Tiny Rock on!

Ghost4win
March 21, 2012


Introduction Tiny

Guide Discussion
1 2 >>
Quote | PM | +Rep by cnoz » May 13, 2012 8:32am | Report
Seems like a Strong Good Build but might i suggest a MoM in the sitiuational/late game?

Other then that i think it's good

cnoz


Posts: 1
Quote | PM | +Rep by ExEvolution » June 5, 2012 2:22am | Report
This guide is so good, but you really have to focus on getting that Blink Dagger to be useful at all.

ExEvolution


Unremarkable (2)
Posts: 14
Steam: exevolution
Quote | PM | +Rep by Bujeebus » June 16, 2012 4:18pm | Report
If the other team has squishies, I like to get Dagon either before or, more likely, after the agha's so I can combo anyone who's by himself, plus it uses the null I already have.

Bujeebus


Unremarkable (3)
Posts: 22
Quote | PM | +Rep by Nexcore » June 28, 2012 1:20pm | Report
Getting Drum of Endurance helps alot btw.

Nexcore


Posts: 14
Quote | PM | +Rep by darkspider99 » July 14, 2012 10:38am | Report
10/6/11 just played the game. Very nice build. Blink with Force is very very strong.

darkspider99


Posts: 4
Steam: darkspider99
Quote | PM | +Rep by AngryTurtle » July 18, 2012 7:40am | Report
Bottle is a great item on tiny even when not mid.

AngryTurtle


Unremarkable (6)
Posts: 69
Quote | PM | +Rep by ERMAC__#172623 » August 4, 2012 9:14pm | Report
Force staff and blink is a little much on mobility. Like someone said, drums would probably be a more worthwhile item. you have no real Survivability.

Tiny is not a very tanky ganker, but drums would give you a speed aura and bulk you up a bit.

Also AGS is good late game item to have on tiny along with AC. If you win a teamfight mid game, their losing a tower, probably rax. 1 Late game fight won? GG.

ERMAC__#172623


Unremarkable (7)
Posts: 56
Quote | PM | +Rep by Wolfe Jameson » August 10, 2012 6:58pm | Report

This guide is so good, but you really have to focus on getting that Blink Dagger to be useful at all.


A blink Dagger on Tiny is very situation type item. Not at all does Tiny require a Blink Dagger.

Wolfe Jameson


Posts: 13
Quote | PM | +Rep by xCO2 » August 10, 2012 8:18pm | Report



A blink Dagger on Tiny is very situation type item. Not at all does Tiny require a Blink Dagger.

Its dependent on the role, if your the full initiator then there is no "ifs" about it.
All in all solid guide. +1

xCO2
<Moderator>

Notable (52)
Posts: 1125
Steam: RUSH_and_ABUSE
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Quote | PM | +Rep by mdn90 » October 15, 2012 11:47am | Report
While tiny is a GREAT initiator, he is a MUCH MUCH stronger carry. When tiny gets AGHs and a MoM he is a force to be reckoned with. Basically, toss+avalanche -> toggle MoM -> kill. Your passive works great against melee heroes that are trying to fight back.

mdn90


Posts: 39
1 2 >>

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