GUIDE RATING

2 Votes

The New Sniper

September 17, 2012 by 8bucks50
Comments: 7    |    Views: 1579    |   

Build 1

Hero Build

DotA2 Hero: Sniper

Offense

Damage 36-42

Defense

Armor 1.94

Other

Movement Speed 290

Attributes

Strength 58.5
Agility 93.5
Intelligence 80

Basic Stats

Health 1594
Mana 1261

Purchase Order

Starting Items

Early to Mid Core

Mid to Late Game Core/Superfluous



Hero Skills

Shrapnel

5 12 13 14

Headshot

2 4 8 10

Take Aim

1 3 7 9

Assassinate

6 11 16

Stats

17 18 19 20 21 22 23 24 25

Early Game

Find yourself a good lane with decent support, if not- you're mid.

The orb of venom is just a fun item on Sniper that I will rush if I happen to be on a sidelane. If you are mid it might not even be worth sending the courier (or yourself) to the secret shop to get because in that case you will likely want a Bottle and are typically against another solo hero. Still, it is a short walk to the secret shop so if you need a bit more harassing power against your opponent in lane it is a really good option coupled with Snipers extended range.

It's pretty important not to push your lane during the early game if you want to farm well. Sure, taking a tower is great, but it's not so great if you push by yourself and a gank comes in from behind- YOU WILL DIE. Last hit every creep and deny every creep you can, if you have to let your opponent push that is just fine- draw the creeps beyond your tower and farm accordingly, hoping that they don't have support coming in to completely take your tower.

Play uber-careful until you can get your Shadow Blade.

Skilling Shrapnel at level 5 is completely optional, often I will max Take Aim and Headshot first. If your opponent is out last-hitting and pushing your lane you may want to pick up Shrapnel as a defensive measure.

Ganking and Mid Game into End Game

You can gank when level 6, but often your farm might be insufficient and your lane can be brutal, slowing you down.

You have your core items and you are now working toward your Desolator. The Urn is optional, something to turn your gauntlet into but you might find it easiest to just sell the gauntlet and pick up the Shadow Blade sooner. The Desolator is crucial and it is imperative that you do whatever you have to to just farm and not die (lose gold). If you have to turtle, so be it. This item on Sniper is incredibly brutal.

Either right before or right when you get your Desolator you need to sell your Orb of Venom since the Unique Attack Modifiers do not stack.

Once you have your Desolator you should be almost capable of soloing many of the enemies if you can single them out. Should they prove too tough you can always use Shadow Blade to escape to safety and, if you're lucky, pull off an Assassinate when they aren't expecting it.

Everything beyond that is just superfluous. Manta Style can be nice to scare off enemies, a Hyperstone can up your attack speed significantly, but often once you have the Desolator and your team is relatively similarly farmed it is practically game over.

Have fun, be polite

As Sniper it can be really hard to win but I hope this guide helps you to get closer to victory. I find that the Orb of Venom early is a great tool to harass your lane opponent and have an easier time last hitting and denying without too much worry of your lane opponent's harass. Still, you should be careful early on not to push too far forward and let any other enemy behind you.

Rule 1: If you don't have Shadow Blade and someone is behind you, you will die.

Rule 2: Dying is extremely detrimental to you obtaining your Shadow Blade and eventually Desolator. Play as cautious as you have to.

Rule 3: Desolator = Game Over, good job.

Guide Discussion
Quote | PM | +Rep by DirtGrub » September 17, 2012 9:15pm | Report
Not too much new here, but a good guide nonetheless, Could be more thorough, but who cares. :D

DirtGrub
<Editor>

Unremarkable (12)
Posts: 170
Steam: DirtGrub
Quote | PM | +Rep by SuperNova » September 18, 2012 5:48am | Report
Why even skill shrapnel?

SuperNova


Unremarkable (15)
Posts: 630
Steam: BaconBorn
View My Blog
Quote | PM | +Rep by Wulfstan » September 18, 2012 8:17am | Report
^^Because its good at pushing towers thats why.And I think an early shrapnel build with headshot maxed last could work better.

Wulfstan
<Veteran>

Notable (35)
Posts: 614
Steam: Wulfstant
View My Blog
Quote | PM | +Rep by Jonathan Hancock » September 18, 2012 1:02pm | Report
not sure if trolling o_o

rule 1 pick sniper be prepared to die alot
the playstyle of sniper isn't to take on enemies 1 on 1 hence the low hp, this hero isn't designed to fight alone and is best used when you are playing with teammates that distract them.

the only way to play sniper is to sit behind people and auto fire.

Jonathan Hancock


Unremarkable (2)
Posts: 50
Quote | PM | +Rep by hubey » September 18, 2012 8:06pm | Report
I'd rather delay one level of headshot instead of one level of take aim for shrapnell (but probably not getting it at all, because one level doesn't cut it). But you said it's optional, so alright.

Early Orb of Venom for ranged heroes.... very questionable. 4% slow isn't much. It is something, but I doubt that you have the inventory slot and have the freedom to get stuff you don't need early on. Because a Salve and a TP or something probably is more useful.

hubey


Posts: 37
Quote | PM | +Rep by SuperNova » September 19, 2012 8:22am | Report
Wulfstan wrote:

^^Because its good at pushing towers thats why.And I think an early shrapnel build with headshot maxed last could work better.

it does 30% damage to towers, at its highest level it does about 14 damage per second to towers which is terrible. its intended for when you are running away. fire shrapnel ahead of you then the enemy will be slowed and you can make a getaway. headshot and take aim need to be maxed first as they give you amazing lane dominance and you can attack towers without going into their range

SuperNova


Unremarkable (15)
Posts: 630
Steam: BaconBorn
View My Blog
Quote | PM | +Rep by Wulfstan » September 20, 2012 9:57am | Report
SuperNova wrote:


it does 30% damage to towers, at its highest level it does about 14 damage per second to towers which is terrible. its intended for when you are running away. fire shrapnel ahead of you then the enemy will be slowed and you can make a getaway. headshot and take aim need to be maxed first as they give you amazing lane dominance and you can attack towers without going into their range


No.Early shrapnel has a very good DPS and the slow wil ensue some more hits dealt onto your target.Headshot is just too random.

36 DPS is insane in an early game gank.

Wulfstan
<Veteran>

Notable (35)
Posts: 614
Steam: Wulfstant
View My Blog

Please log in or register to comment!

Newly Released DOTA 2 Heroes
DOTA 2 TRAILER