GUIDE RATING

13 Votes

Support Venomancer

December 29, 2011 by CheeseN1P
Comments: 13    |    Views: 21689    |   

Build 1

Build 1: Support Venomancer

DotA2 Hero: Venomancer

Offense

Damage 46-48

Defense

Armor 3.08

Other

Movement Speed 290

Attributes

Strength 64.25
Agility 87
Intelligence 61.75

Basic Stats

Health 1708
Mana 1040

Purchase Order

Starting Items

Mid Game

End Game



Hero Skills

Venomous Gale

1 9 10 12

Poison Sting

2 8 13 14

Plague Ward

3 4 5 7

Poison Nova

6 11 15

Stats

16 17 18 19 20 21 22 23 24 25


Support Venomancer

CheeseN1P
December 29, 2011


Introduction

Venomancer is a strong support character that is able to help give your carry's a good farming environment when laneing. And then when it comes time to push, You will do it very well.

Early Game

Okay first things first grab Venomous Gale. Its a great early AOE slow that will help you to avoid becoming first blood or grabbing a easy first blood for your lane buddy. Note: don't spam this in the lane it does terrible damage at level 1.

Okay now that you have your skill you need items, This guide has you playing a support role so either pick up courier or observer ward, Along with that also nab 2 Iron Branches a Clarity Pot as well as a Salve & Tango.

Pick a lane, keep in mind that in every lane you want at least one ranged hero, and guess what. You are that hero. (Unless they call solo) With that in mind lane up with a carry or a semi-carry, If you so happened to purchase wards this game ward the rune spot closest to your lane as well as Their pull spot in order to catch easy kills.

When laneing let your Lane Buddy get the last hits, if they back off and go shop feel free to nab a few in their absence. But your main focus is denying and harassing away the enemy hero’s HP and regen.

At level 2 you will take your poison sting and this will help put the hurt on the others trying to lane against you. But the most important part of this stage is don’t tank the creeps! Veno has terrible HP and tanking a lot of creep damage is the best way to give the enemy a kill.

Finally level 3, you take Plague ward. And yes you will max this first. Use your wards to provide FREE sight in the jungle to spot ganks coming for your precious carry. As well as giving you the ability to push back if you are being forced back or dived. But be careful do not feed the enemy team your wards; they do give gold if they last hit them.

Also be nice to your carry don’t randomly place wards in your lane pushing the creep wave dangerously close to their tower! Instead let the wave stay where it is, let your carry feast. Use your judgment on when it’s okay to push their tower in.

Early-ish Mid Game

All right you and your Lane buddy have done well, you got some gold and it’s time to make some purchasing decisions. The first of which should be boots, and there is really only one answer and that is arcane boots. It helps you keep your mana up and ready as well as gives you the ability to “support” any low mana team mates

At this point, you probably have noticed your squishy-ness, for health pick up a bracer and a magic wand; this will give you a bit more survive ability. As well as this is the point in the game that you will want to make the decision to either build a pipe or a mek first. The answer depends on your teammates and what they are building.

By now you are well into the mid game and people are breaking out of their lanes, there are a lot of decisions you’re going to have to make. And only playing the game will teach you what to do. But basically you’re a pusher, and if they have towers, they are all afraid of you. Just don’t over extend, be aware of the map and use your wards like they are coupons for sex that expire today.

All right cool, your either going to win or lose the game at this point. Hopefully its win, let’s say you have your mek or pipe done. Go ahead and build drums of endurance out of the bracer you picked up.

Game still not over!?

Most of the time you will have either won or lost at this point but every now and then games drag on, and you know what? you have eaten your grits and greens and its time for dessert.

Go ahead and pick up Aghanim's Scepter you've earned it you little creepy snake dude.

This makes your ult a pain in the butt to deal with, and you will hear their raging terrified screams echoing out from their dimly lit basements.

Lastly

Nothing here is set in stone, you have to be flexible in your game and use your brain for your own decisions.

Guide Discussion
1 2 >>
Quote | PM | +Rep by kumquat » December 31, 2011 7:27pm | Report
What does maxing out plague ward bring to your lane? As a support Veno, wouldn't you be better off with poison sting or gale?

kumquat


Unremarkable (15)
Posts: 181
Quote | PM | +Rep by HamSandwich » January 2, 2012 5:43pm | Report
Quoted:

Wouldn't you be better off with poison sting or gale?


No.

HamSandwich


Notable (30)
Posts: 392
Steam: HamSandwich
Quote | PM | +Rep by kumquat » January 4, 2012 4:28pm | Report
So he's a support venomancer who is pushing the **** out of the lane, only to be ganked by their mid. Okay. And if he doesn't even use his wards for anything except for vision early game, then all of those levels he placed into it are effectively doing nothing and bringing absolutely nothing to the lane whatsoever, except when it comes time to push, which I can't see happening for the first stages of the game since in order to push you need to win your lane, which you can't do if you max out wards.

kumquat


Unremarkable (15)
Posts: 181
Quote | PM | +Rep by Origin#75424 » January 9, 2012 2:27am | Report
I agree that there is little reason to max out wards so early. One or two points in it is more than enough early game. Maxing gale and sting gives you more damage, more utility (slow) and a much stronger lane.

Also, I don't know how I feel about the Arcane Boots choice, his mana is just not that bad, (unless you're spamming his wards in your lane, which is just dumb to begin with.)

Origin#75424


Unremarkable (2)
Posts: 6
Quote | PM | +Rep by HamSandwich » January 10, 2012 8:13am | Report
A level 4 ward has 450 hit points and does ~39 damage. Not only are wards a great harassing tool, they also do piercing damage and have great pushing, counterpushing, and scouting potential.

HamSandwich


Notable (30)
Posts: 392
Steam: HamSandwich
Quote | PM | +Rep by resinHITS » May 14, 2012 7:19pm | Report
eh I think that's up to your play style. Wards CAN be a great push tool, but like the guide says if you use them too liberally you're going to feed the enemy. I don't think it's a good idea to max wards out first unless you know what you're doing with them and you know how to use them well.

That being said you can't leave them for last either, or else they will also become enemy food. Also, I can't tell you how many times I've gotten enemies that think they've gotten away but then my wards haunt them down to the graveyard - and usually this is just in the nick of time before they get in tower range. Definitely couldn't really depend on that if they weren't max. This isn't really necessary tho if you partner up with another range to get the kills, but with a melee it's almost a necessity.

All in all I find that in general it's best to focus on Venom's poison sting first (1 pt in everything first, every possible point in ulti, then max poison, then alt between ward and stats...ability 2 i find doesn't really make that much of a difference besides the first level i find since venom tends to get outleveled as a support anyway), because it has such a short cool down and venom's at his most powerful as an attacker in the early/mid area. When the game changes to mid/late i find naturally he becomes more suited to support role, so then naturally his points go to his wards.

resinHITS


Posts: 4
Quote | PM | +Rep by resinHITS » May 14, 2012 7:26pm | Report
Couple of issues with this guide that i do have

if you're playing support venom, you will be under leveled, so you can't just plan as if you're going to have 25 points to throw anywhere you want. They need to go where they're needed at the time. Other thing, I never agree with aghraim's sceptor for him. I looked up the hard numbers for just how much it upgrades his ultimate and I just think there are better items out there, especially for a support (urn comes to mind, that one has turned me into a life saver so many times...Bloodstone is a great item to work towards...)

also i personally find venom always benefits from a good bottle, couple these with travel boots and you can always get back to your base to refill so mana/health is never an issue. Also if there's a haste ruin, bottling that to pop when trying to escape is invaluable. Travel boots are expensive so sometimes i have to opp for the tranquil boots, i've hauled *** and made some beautiful escapes by chugging all 3 charges on the bottle while hitting the tranquil's ability to speed boost. drives pursuers ****ing insane. Those are some cheap ways to get some more survivability.

The main challange i find with venom is that early mid game you are cash starved. If you use wards you can farm out a ton of gold mid/late game, but then you're underleveled. It's a tricky act to balance everything, and I still haven't figured out how to balance upping his stats with his abilities - i definitely agree that if you go support you need to throw some stat boosts around somewhere.

resinHITS


Posts: 4
Quote | PM | +Rep by Squilibro » May 22, 2012 9:52am | Report
good and classic build.

Squilibro


Posts: 4
Quote | PM | +Rep by Tyrodemacia » May 22, 2012 9:59am | Report
I agree maxing words is pretty worthless, the only thing it offers is great jungling proficiency, max gale is the way to go. No point in picking veno unless you're gonna be aggressive imo


But I guess this is for a push strat team

+1

Tyrodemacia


Notable (26)
Posts: 337
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Quote | PM | +Rep by Brncrmp » August 13, 2012 2:18pm | Report
if I get a random I don't like and we have no mid hero I like going veno with full wards asap and rocking the gold. Since after my first couple games of maxing wards to start I have never had any hero push to my tower in mid. I will ALWAYS get theirs first.

Brncrmp


Unremarkable (1)
Posts: 7
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