GUIDE RATING

4 Votes

SAND KING - Don't Just Sand There - Semi Carry

September 5, 2012 by Helios_700
Comments: 5    |    Views: 3023    |   

Build 1

Hero Build

DotA2 Hero: Sand King

Offense

Damage 43-59

Defense

Armor 2.66

Other

Movement Speed 300

Attributes

Strength 83
Agility 71.5
Intelligence 61

Basic Stats

Health 2050
Mana 1027

Purchase Order

Starting items

Early game

Mid game

Late game



Hero Skills

Burrowstrike

1 3 5 7

Sand Storm

2 9 13 14

Caustic Finale

4 8 10 12

Epicenter

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


SAND KING - Don't Just Sand There - Semi Carry

Helios_700
September 5, 2012


INTRO

Hi, first guide here and I have been playing Dota2 for quite a while so I thought I would make a guide on the way i play Sand King (who will from now on be called SK). This guide is not necessarily 'correct' it is just the way I play him which I think works because of T-T-TRIPLE KILL (lots, and often ultra and the occasional rampage). Keep in mind this is not support SK, it is semi-carry

ITEM EXPLANATION

Guess i better explain the items first

STARTING

I get the tango + salve for the basic early regen, the stout shield to avoid early harass and the iron branch x3 for some last hit, i don't use clarity's early game because you will generally only use you burrow strike for some extra distance between you and your pursuer and sand storm for a 'sneaky' way to hide from ganks until your burrow strike recharges

EARLY

The boots are for the speed, the magic wand for some early game stats, freeing up some inventory spaces (combines iron branch x3) and gives some extra health and mana boosts. The Arcane boots are an essential part of SK as he has major mana problems without them and with them you will always be wanted around by your team. Thanks to the kind people down in comments i have realized how silly vanguard is on SK, bracers a lot more cost effective and SK really doesn't need vanguard (also you could chuck in another bracer if thing are not going to well) but if you don't want to delay your blink dagger don't bother with bracer.

MID

The blink dagger. The sole reason SK rips up in team fights. For those of you who don't know why this weapon is so sought after by SK it is because of the fact he is able to simply wait in some obscure hidden point while a team fight brews and then as soon as it starts he channels his ulti and blinks in.

LATE

For late game I have chosen some choice items for SK, each of which amplify's his team fight capability. The BKB if you have serious trouble with the enemy teams stuns, the Scepter because it massively BUFFS your ulti and the veil because if you land a hit with it on several people...25 percent damage for 20 seconds...'nuff said.

NOTE: For those of you who would like to use Soul Ring on SK... don't... he doesn't have the health for it, if you want mana get Arcane boots :p

SKILL BUILD

With the skill build I am prioritizing SK's burrow strike because it is his most crucial combo skill (sometimes mini-blink) and AOE stun, i cannot stress how important this is for him and when used with his caustic finale for quick, effective creep farm.

His sandstorm is mainly useful for its invisibility (AKA dodging targeted stuns ect) and I don't quite understand why people use it to farm because of how bloody slow it is when you could burrow strike then caustic it.

His caustic is used for pushing lanes and massive farm, I like to get it early game because it allows you to farm blink fast and lvl 1 doesn't really push the lane THAT much.

His ult...mass team fight, can be used in a 1 vs 1 I GUESS but would generally save it for team fights.

Conclusion

Not much else to add really, comments welcome but keep calm and 'semi-carry' on (see what I did there?) yea, hope this guide helps someone out there and GLHF out there

P.S. always remember to carry a TP scroll!

Guide Discussion
Quote | PM | +Rep by wilddeonpwn » September 6, 2012 1:20am | Report
IMO horrible to read. Format and add some color and I shall read

wilddeonpwn


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Quote | PM | +Rep by jaslam » September 6, 2012 3:19am | Report
Don't waste time with the vang - you don't need it.
same price as a dagger - so just get a dagger, and if you get a dagger before vang - then after you won't need the vang.

if you really need some regen, get a perse and upgrade your stoutshield to a poor mans - then upgrade your perse later to either a linken/refreher or something along these lines.

jaslam


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Quote | PM | +Rep by NotSureIf » September 6, 2012 3:37am | Report
I have to agree with Jaslam. Vanguard is something Sand King can live without. Simply replace the Vanguard with Bracers. It's a far more cost effective alternative that will give you damage, HP reserves and increased mana pool. Later on if you want to be tankier grab a Heart of Tarrasque or the like. I wouldn't say Black King Bar should be built here. You should be channeling Epicenter away from enemy vision, blink in and stun using Burrow Strike. By then your team should be along in the fight picking them off. Leave the Black King Bar out and focus on building something like Shiva's Guard or Heart of Tarrasque. The whole point of an strength initiator is to start a fight on your team's terms, while absorbing some of the stuns for your carry so they can raze the enemy team while they are slowed to a crawl by your well-placed Epicenter. However as this is a semi-carry guide to some extent, feel free to ignore the tips I've stated above. +1 for efforts.

NotSureIf
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Quote | PM | +Rep by Hades4u » September 6, 2012 3:53am | Report

IMO horrible to read. Format and add some color and I shall read

At least he didn't copy this guide from somewhere else.

And yes, I agree with the above post, you don't really need Vanguard.

Hades4u
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Quote | PM | +Rep by Helios_700 » September 6, 2012 10:29pm | Report
thx for the input, will remove

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