GUIDE RATING

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Nature's Prophet - Cowardly Pusher

August 16, 2012 by blaze#272035
Comments: 3    |    Views: 4576    |   

Build 1

Build 1: Midas Rush

DotA2 Hero: Nature's Prophet

Offense

Damage 45-59

Defense

Armor 3.52

Other

Movement Speed 295

Attributes

Strength 64
Agility 65.5
Intelligence 93.5

Basic Stats

Health 1708
Mana 1430

Purchase Order

Buying Order



Hero Skills

Sprout

4 12 13 14

Teleportation

2 8 9 10

Nature's Call

1 3 5 7

Wrath of Nature

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25

Introduction To Nature's Profit~

There are many ways to play Nature's Profit.

1. Dude can gank at level 1 with a 3 second aoe bind.
2. Dude can make killer trees and kill all the towers.
3. Dude can be at anywhere at anytime.
4. Dude is RICH and if dead can almost always buyback, and then #3.
5. Dude is SO rich you can buy any item for any situation, this usually means Dagon to KS.

Now these builds are for normal people, you're spineless so we throw all of that away and I present to you, Nature's Profit - The Cowardly Pusher! \o/

Explanation of Items, Skills, and Timings for the spineless.

Begin the game by getting your "Make Killer Trees" skill and wait in your ghetto indoor pool until the -00:07 mark and Make Killer Trees. Make Killer Trees has a 37cd so if done correctly should be refreshed at the 00:30 neutral creep spawn mark. This is done to allow you to either take down the large creep camp by spawning an extra set or the small camp without spending mana. Now unless you're sure you can do something, do not port to assist; you are rushing midas and use your ports mainly for traveling back to your ghetto indoor pool.

Once you get your Midas, you should be level 5 at around the 6:20~6:40 mark. Use it on the large creep and obtain level 6 and go gank all the things and take their money for your own. Remember to buy a TP scroll because your level 1 Teleport might get you killed! ;D

Do not spam your ult yet or your team will die. Also do not get shoes. You are a tree and have no feet so you don't need shoes. Remember to use the Midas and rob innocent neutrals every chance you get. Always aim for the large creep if possible, cus you need them levels. Also this is the point where you may want to invest in a ghost scepter in case there are dudes who can only auto attack but can't stun you.

Save up monies for a Staff for more mana and damage so you can get money faster and gank more often. Then get the point booster so you get more mana and sustain. Get the Axe next and then finish the scepter by level 11 hopefully. Now if you aim your ult well, it will eat up like 600hp. Farm and gank all the things.

Next up, get the magical demon-minion book. It's good **** for when the carries begin taking over the game and it's no longer safe. Your new job is to fly all over the world and terrorize all the towers with your minions. You do not need to be with your minions. Also make sure to run your archer away if it's in danger of enemy carries because he's worth 100gold but depending on situation, leaving the melee there to die is ok.

Now you can tank for rosh with your minions so you can help get rosh. Also keep smokes with you now. Smoke is beautiful for back dooring towers as well as roshing. :)

Manta makes more minions to fight for you while you hide like a little *****.
Vlads buff all your dudes up so they hit harder. It should give over 50 bonus damage to your minions in total and you don't even have to be there! Booya!
Assault Cuirass weakens towers, as well as strengthen your minions. That manta is carrying both your buffs even without you being there. Feel free to send your army into their base while you teleport back to your team for the teamfight. ;D
Finally Deso. Weakens everything and with AC protecting your ***. There is no longer reason not to suicide rax.

Warning : Before selling your midas, use it to save enough reliable gold to buyback once in the future. The midas is a beautiful tool to save up reliable gold.

Pros / Cons

Your team will have the manage most things without you.

Enemy towers may be denied and it WILL BE YOUR FAULT. You mostly won't care though.

You're completely useless in a teamfight with the exception of your sprout, and also demon-book#3's demons has true sight so use that ****! Also because you're useless, you are more benefitial to your team by counter attacking during teamfights. If you see an enemy teleport back to base to confront you, TP scroll back to base so now the teamfight is in your favor because they lost a dude defending, and you joined the fight.

You will need to spend time looking at the minimap while jungling, even more so if you have reached level 6 and can go gank. This is difficult to most spineless noobs. If so at the very least, if you see a fight, throw your ult in the opposite corner of the map to assist.

You will need pro micro skills, by which I mean when you're pushing a tower. Send 1 or 2 killer trees pass the tower and divert the incoming enemy creep wave away. If you hear teleporting sounds while you're microing, this is when you GTFO.

You need to be smart about where and when to teleport as well as where and when to ult or you alone will destroy your team.

Finally you will be called a spineless useless noob a lot, until you rax your opponents. But if your team does lose, you will be the object of blame for their own uselessness. There is no way around this. There are spineless people, and there are ****s in DotA 2. Sometimes a person can be both.

Team Work

Your main goal is to
1. Somehow destroy all the T1 and T2 towers through whatever dishonest means necessary
2. Proceed to get any one melee rax down.
3. If you have succeeded in doing both #1 and #2. Now you can backdoor to your heart's content. \o/

Alternatively if you have a viable carry on your team, you can switch to
1. Somehow destroy all the T1 and T2 towers through whatever dishonest means necessary
2. Keep all lanes pushed so your carries have time to farm.
3. This is done by spamming your ult whenever you see all three waves as well as teleport to different lanes to push them with killer trees and demon minions. You should always be elsewhere, Midasing jungle dudes or assisting with roshan.

Remember to backdoor with smoke and minions as that amount of BM will not only throw your opponents off their game, but might also down towers and raxes, which is good. Feel free to teleport into enemy base, spawn Killer Trees and demon minions and quickly GTFO with a TP scroll before the opponent can react. This can stop enemy pushes, enemy rosh, or screw up their team synergy as you teleport into a teamfight as half of them are teleporting out of it.

Ranked Play

You must learn all other Nature's Profit's builds and change your style in accordance to the situation. Also you are screwed. \o/

Guide Discussion
Quote | PM | +Rep by Hades4u » August 17, 2012 4:29am | Report
Why you don't start with Ring of Basilius and two Clarity?

It makes your jungling way easier.

Hades4u
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Prominent (151)
Posts: 1751
Steam: hades4you
Quote | PM | +Rep by blaze#272035 » August 17, 2012 9:49am | Report
Because every second that goes by without having midas is a loss of 2 reliable gold AND even if you jungle slower (which isn't true and I'll show you some maths to explain), the first use of Midas can get you from level 5 to level 6 allowing you to gank right after you use your midas. Usually at this stage your teammates are all dying from the 4v5 they had to endure and you should of spent all your unreliable gold on the midas so you're free to go risky gank if you so will it.

The maths - Ring of B gives 2 armor, 6 damage, and 0.65 mana regen = (24mana/160 every 37s)
2 Clarity gives you 200 mana buffer. You have 273 starting mana. = 473 mana
473 mana = Killer trees 3 more times + 70 mana from the ring for one more trees.
This would make teleport less useful for teleporting back to base and instead you ought to get sprout for ganking because you have so much floating mana. If you do gank you will lose mana as well as time slowing you down again from getting Midas unless you KS your carry.

Glove gives at least +10% aspd in the beginning, and the additional 2 branches will push the damage over that of the ring Clarity build. Also that's 500 gold, roughly 90~100 seconds of midas time or 200 reliable gold.

Another build to go is 2 Clarity + glove to give +200 mana so you can use trees 3 times anyway from the 473 mana but I think having your port and not using it to go back to base is just stupid.

The only good reason to get the ring and two clarity is if you gank, and any failures in ganking would result in a loss of 30~60s, maybe more, which is another 100g as well as exp. You can start with that build, but that's like a 8~11min midas as opposed to a 6:30s midas. 90~240second difference is worth 400+gold, the refunded branches is worth 50g, the ring just sitting there (helps pushing though) is worth 500gold. That's a Staff +10 int. With the staff, you'll have no more mana problems and 10 bonus damage. The earliest I've ever done was Midas my first creep at 5:53. This build is meant to prioritize getting all the necessary items to be an uncatchable pusher and as a result, total map control. For this build ganking is second priority and I wouldn't even recommend early pushing as that would delay things.

blaze#272035


Posts: 1
Quote | PM | +Rep by pebblecamp » September 4, 2012 4:08pm | Report
Aghanims is super situational on prophet. It's great if you're the only farm dependant hero on your team or the enemy is going mass split push, but otherwise it just pushes lanes out so your carry can't farm safely while concentrating farm on a hero who only needs sheepstick/Mek for his lategame.

pebblecamp


Unremarkable (2)
Posts: 11

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