GUIDE RATING

7 Votes

Molten Marrows

September 2, 2012 by Tyrodemacia
Comments: 7    |    Views: 1478    |   

Build 1

Build 1: Bow down

DotA2 Hero: Clinkz

Offense

Damage 37-43

Defense

Armor 2.08

Other

Movement Speed 300

Attributes

Strength 55
Agility 97
Intelligence 54.75

Basic Stats

Health 1537
Mana 949

Purchase Order

Start

Early

Mid

Late

End game

Alternative DPS

For those Zeus / Omagi games



Hero Skills

Strafe

4 12 13 14

Searing Arrows

1 3 5 7

Wind Walk

2 8 9 10

Death Pact

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Molten Marrows

Tyrodemacia
September 2, 2012


Guide Discussion
Quote | PM | +Rep by Samurice » September 5, 2012 8:40am | Report
Why Phase Boots over Power Treads?

Samurice


Posts: 6
Quote | PM | +Rep by Tyrodemacia » September 5, 2012 8:49am | Report
Strafe will pretty much put you at a near max attack speed, therefore additive attack speed from boots is barely noticeable. +24 damage of phase boot allows heavier burst with medallion. When you complete medallion and phase boots you just roam and 4-5 shot any hero.

Being able to phase boots around while windwalk is on cooldown is also a perk. A majority of clinkz players will keep their boots on agility, but whats the point when you have strafe? 24 damage trumps 8 damage.

And if you do in fact use power treads for the extra health it's not really noticeable unless you're being ganked, which I can see extra strength being useful.

Tyrodemacia


Notable (26)
Posts: 337
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Quote | PM | +Rep by Samurice » September 5, 2012 9:28am | Report
Quoted:

Strafe will pretty much put you at a near max attack speed, therefore additive attack speed from boots is barely noticeable. +24 damage of phase boot allows heavier burst with medallion. When you complete medallion and phase boots you just roam and 4-5 shot any hero.

Being able to phase boots around while windwalk is on cooldown is also a perk. A majority of clinkz players will keep their boots on agility, but whats the point when you have strafe? 24 damage trumps 8 damage.

And if you do in fact use power treads for the extra health it's not really noticeable unless you're being ganked, which I can see extra strength being useful.


Does Searing Arrows remove Phase if cast manually or no? I can't remember if Orb mechanics are excluded as "Spells".

Samurice


Posts: 6
Quote | PM | +Rep by Tyrodemacia » September 5, 2012 9:51am | Report
If you manually cast Searing arrows it will remove phase buff, but if you have it on auto cast it will not.

Tyrodemacia


Notable (26)
Posts: 337
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Quote | PM | +Rep by SuperNova » September 6, 2012 3:08am | Report
Trying it out now, i hope this is going to be one of your good guides.

SuperNova


Unremarkable (15)
Posts: 630
Steam: BaconBorn
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Quote | PM | +Rep by Tyrodemacia » September 6, 2012 3:28am | Report
You pretty much balance farming, and killing in order to get so far ahead that it's impossible to lose.

45 sec cd / 35 sec duration of death pact. You pretty much renew you death pact off cooldown and kill a hero then farm, rines and repeat. The cooldown on strafe is not a factor of a big deal. Even engaging without strafe you do immense damage, and phase boots help you run down targets. Orb walking will supply great damage when done correctly.

Tyrodemacia


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Posts: 337
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Quote | PM | +Rep by cetanu » January 21, 2013 2:47pm | Report
If you use Manta Style as Clinkz, the enemy will be able to see which one is you by the Searing Arrows.

cetanu


Posts: 5

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