GUIDE RATING

9 Votes

Mobility Carry Tiny

September 1, 2012 by mtzgr
Comments: 18    |    Views: 21188    |   

Build 1

Build 1: Carry Build

DotA2 Hero: Tiny

Offense

Damage 61-67

Defense

Armor 0.26

Other

Movement Speed 285

Attributes

Strength 99
Agility 31.5
Intelligence 54

Basic Stats

Health 2354
Mana 936

Purchase Order

Starting

Early

Core

Transition

Late

Situational

60+ Minute Game?



Hero Skills

Avalanche

1 3 5 8

Toss

2 4 6 9

Craggy Exterior

10 12 13 14

Grow!

7 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Mobility Carry Tiny

mtzgr
September 1, 2012


Introduction

This is guide to play Tiny as a mobile, hard-hitting carry. Basically every other guide for Tiny was just the cookie-cutter Arcanes/Blink, which is fine if you're just playing as an initiator or ganker for your team, but if you're looking to carry and wreck the **** out of everything, it's a waste of your potential. I've only been playing Dota 2 since January, and I don't claim to be an expert. This build is more or less a copy of coL.TC (also successfully used by EHOME.LaNm at TI2). Either way, it's what I've started to use while match-making and I've had a good deal of success and a whole lot of fun.

Skills

I take a third level in toss before grow; it seems more beneficial because ganks/team-fights are usually going down right around then, though since grow increases toss damage, this may just be stupid.

Items

So Phase/Drums are really good for increased mobility and damage, and once you have them up you shouldn't be having too much trouble with mana as long as someone on your team has got Arcane Boots. Aghs is next for stats, cleave, etc. At this point your item build can vary. I grab Yasha for the increased movement speed and to help mitigate Tiny's decreased attack speed. Once you have Yasha you are going to fly across the map, and your presence and ganking ability is scary. After that I build a Hyperstone (building eventually into an AC), and you pretty much destroy everything; towers, heroes, everything. Usually around the time I get the AC completed the enemy base is getting knocked down; if not, finishing a Manta will probably guarantee rax. I listed a BKB because depending on team compositions and the situation you're in, it might make sense to grab one after Aghs (or maybe even before), but I've never had to pick one up.

This is just how I've been running Tiny.

I added a section for the games that run extremely long (I've never played a game with this build that has); pretty much any of these items will fit the bill. I think Daedalus would be my first choice, but you can build whatever you want at this point, depending on the situation and what you need.

Summary

I'm a scrub. I've played roughly 600 games of Dota, so this guide isn't at all supposed to be taken dogmatically, I just noticed that a build like this was missing from the Tiny section. Everything is up for discussion, so let me know what you think.

Guide Discussion
1 2 >>
Quote | PM | +Rep by Fishy » September 2, 2012 12:58am | Report
I love seeing carry tinys and this is a great guide, but i think power treads should be taken over phase as attack speed is crucial and it also helps with chases. What good is being able to catch up to an enemy instantly if you have to stand in place for a longer duration to make the attack anyway? Yea, i recommend treads
+1

Fishy


Unremarkable (2)
Posts: 25
Quote | PM | +Rep by TardRifle » September 2, 2012 1:39am | Report
So how are you gonna get mana

TardRifle


Posts: 19
Quote | PM | +Rep by Hades4u » September 2, 2012 4:36am | Report
Why you didn't consider buying an Eul's Scepter of Divinity?

Hades4u
<Moderator>

Prominent (151)
Posts: 1736
Steam: hades4you
Quote | PM | +Rep by mtzgr » September 2, 2012 7:44am | Report
Fishy wrote:

I love seeing carry tinys and this is a great guide, but i think power treads should be taken over phase as attack speed is crucial and it also helps with chases. What good is being able to catch up to an enemy instantly if you have to stand in place for a longer duration to make the attack anyway? Yea, i recommend treads
+1


You may be right for the earlier stages of the game, but the benefit of +10 agility over +24 damage and movement speed bonus is negligible, especially after Yasha/Hyperstone which is meant to address that very issue. Thanks for the suggestion though, I'll give it a try.

mtzgr


Posts: 4
Quote | PM | +Rep by mtzgr » September 2, 2012 7:48am | Report
TardRifle wrote:

So how are you gonna get mana


Mana has never been too much of an issue for me when playing this build, especially after picking up Aghs, at which point you have a pretty sustainable mana pool. If no one else on your team is going to pick up Arcanes, then yes, early on it might be a bit rough.

mtzgr


Posts: 4
Quote | PM | +Rep by mtzgr » September 2, 2012 7:56am | Report
Hades4u wrote:

Why you didn't consider buying an Eul's Scepter of Divinity?


That's pretty interesting, I hadn't thought of Eul's, but I don't know if I'd build it over Aghs, Yasha, or Hyperstone. It could serve as a makeshift BKB though, and of course the movement speed bonus is exactly what you're looking for. I'll try and work it in one game and see how it does. Thanks for the suggestion!

mtzgr


Posts: 4
Quote | PM | +Rep by Atlas » September 2, 2012 8:56am | Report
This is EHomes build. Exactly.

Atlas
<Community Support>

Prominent (94)
Posts: 1413
Quote | PM | +Rep by RagingGamer » September 2, 2012 9:56am | Report
you need Daedalus, you get to do 1000 damage and beat up morphling.

RagingGamer


Posts: 1
Quote | PM | +Rep by mtzgr » September 2, 2012 10:05am | Report
Atlas wrote:

This is EHomes build. Exactly.


Yes, this is basically the same build that EHOME.LaNm used during The International. The only real difference is he grabbed Yasha before building Aghs. This is also a build that coL.TC commonly uses when he plays Tiny. I edited my parenthetical in the introduction to include LaNm.

mtzgr


Posts: 4
Quote | PM | +Rep by Atlas » September 2, 2012 11:10am | Report
Anyway, I love to play tiny this way. It's harder in pubs because his start is just so bad going this build, which is why pro teams pick up wisp.

Also, ever tried going mask of madness? Gives attack speed and movement. It's damned effective.

Atlas
<Community Support>

Prominent (94)
Posts: 1413
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