Melting Towers with Leshrac
June 6, 2012
What it is...
Let me start off by saying that I'm quite new so if this guide makes no sense to anyone please say so. I've gotten alot of help from reading various guides on here and found a way that seems to work better for me with Leshrac and wanted to share it. This is all based on public games as that's all I've played and I suspect in a more organized enviroment it could be countered pretty easily.
Initially in this guide I'm skipping over alot of specifics on how skills work etc. This is probably not how you want to learn Leshrac, I find it to be an interesting twist compared to the "normal" builds/guides. I may add this in later but for now I'd learn to play Leshrac first before trying this out.
This guide is targeted very specifically towards a Leshrac that pushes all day, every day. If you value your k/d ratio this is not the guide to be looking at. You will die and you will sacrifice to get towers and barracks down. More importantly though you will get those structures down and with multiple lanes without barracks your opponent is very much on the ropes and just waiting for the knockout. Leshrac is very strong in teamfights but with this strategy while you won't avoid teamfights, they are not the priority.
Getting Going - Early Game
You'll notice the first difference vs. most other guides is that you are starting with just a single tango and boots. This means that you must play somewhat conservatively and stay out of danger. You won't have the extra health/mana that most heroes get from their starting items. This does allow you to move straight towards your key items as fast as possible though.
At this point you'll probably be in a side lane. My biggest thought on this is try to lane with someone with good damage output. This will help pick up a few early kills with your stun. You'll be extra extremely squishy for awhile so someone to dissuade your opponent for coming in for the kill is a good thing imo. I've had some issues laning with support heroes but that very well may be my skill level showing.
With our skill build layout you'll notice that we're completely ignoring lightning storm. It is a good spell and other guides will tell you how to use it effectively but we don't want it here. We don't need it in this build since we aren't really focusing on ganking and our other aoe abilities are way more then sufficient. Once we have our two key skills maxed we'll just be taking stats most levels for every little bit of extra survivability and mana. Your Ulti I usually take at 10 & 11 for the first two. As stated in other guides you won't have mana for it earlier and with this strategy no real need for it either.
With your early game you will be pretty much just last hitting & denying till you finish your early game items. In alot of cases you may take down the first tower in your lane just by getting close and having Edict. For the most part I don't use alot of spells while laning and instead save my mana (which is very valuable in the early going since we skipped any +stat items) for setting up an occasional kill or saving my butt if i get caught out of position. You're toast without mana and we didn't take any regen items so value it.
Your purchase order as above is Ring of Health / Voidstone to make your Perseverance. Once you have this I would generally just continue in lane although if you're in a jungle side you now can go snag a few neutrals with Split Earth ( and Diabolic Edict if they're higher level). This will get you enough staying power to get the 2k gold for your Boots of Travel.
Starting the Fun - Mid Game
Now that we have our Boots of Travel we can finally get the train in motion. At this point you should be just about to level 10 or possibly higher. At 10 you will be taking your Ulti - Pulse Nova. By this time lanes have usually broken down and teams are travelling more and more in groups. This leaves lanes undefended for short periods and this is what we want. I personally prefer to find a lane without any allies as well so I can stack the gold I need for my midgame items very fast. Additionally with your teammates elsewhere they're drawing alot more attention then you and this provides the valuable seconds.
Once you arrive in a lane you will run down the lane with your creeps or even just in front of them if you'd like. Once the opposing creep wave is just shy of closing on you or your creeps go ahead and start your Split Earth cast. At this point go ahead and hit Pulse Nova. With a maxed Split Earth you can generally hit every creep in a wave once you get the positioning down. Pulse Nova will generally take 1-3 more pulses to destroy the entire wave leaving only a possible catapult to destroy. You will be making the last hit on nearly every creep and the gold will flow in very rapidly to upgrade your gear. As you approach a tower you may need to use the above strategy right at the tower to clear an approaching wave and as soon as you have them down get Diabolic Edict going and with the tower as the only target you will simply destroy it. If your Edict finishes you can either finish it off with autoattack + your creeps or back off teleport again and come back to it next time. Staying to finish it does of course have a significantly higher risk of death.
Your upgrade path during this time is simply Point Booster/Energy Booster/Vitality Booster which will get you your Bloodstone. From here I prefer Aghanim's Scepter as a stronger Pulse Nova lets you run up lanes even faster and it's the speed that you push a lane that is your biggest strength.
In the very beginning of this phase you will occasionally have mana issues and have to take a break and just autoattack or back out to your fountain. Once you're a few items into mid game build this won't be a problem. Just keep doing the same thing over and over in whichever lane is most appropriate. Until you finish at least your Bloodstone I wouldn't push to the final tower unless it's just totally wide open and probably not even then as you're just too squishy still.
Now to be clear, you WILL die doing this. Potentially you will die alot. You may have a negative k/d ratio. You will get jumped and killed on multiple occasions. In a public game your team will likely think you're nuts and complain, call you a noob, tell you to stop feeding, tell you to get together with everyone else, etc etc etc. If they're smart they'll start noticing towers and barracks going down over and over including the ones deep in enemy territory that usually are the province of a team fight to get down. The whining usually stops around here even with the dumbest teammates.
Wrapping it all Up - End Game
End Game gear is pretty open as they've always been pretty much unneeded. Usually by the time you can finish one your team is already into the enemy base and it's just a matter of wrapping it up. The items I have built on occasion are usually defensive in nature as no matter how much damage you push out you still die pretty quickly. Opposing teams will focus you most of the time in my experience due to the immense amount of aoe damage that can go out with Edict & Nova going together.
This is a total work in progress. If you find any value in this and have suggestions please let me know and I'll be happy to see about updating it. If you think I'm totally off-base then I'd love to hear why not just that I'm an idiot (I already know it).
Things to do:
Add Item/Skill links in chapters