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How to play Jug as Carry or Pusher

October 4, 2012 by JugOrNot
Comments: 7    |    Views: 2316    |   

Build 1
Build 2

Build 1: Basic Semicarry

DotA2 Hero: Juggernaut

Offense

Damage 44-48

Defense

Armor 3.8

Other

Movement Speed 305

Attributes

Strength 67.5
Agility 91.25
Intelligence 49

Basic Stats

Health 1765
Mana 871

Purchase Order

Starting Items

Core

Situational/Luxury



Hero Skills

Blade Fury

1 3 5 7

Healing Ward

9 14 15 17

Blade Dance

8 10 12 13

Omnislash

6 11 16

Stats

2 4 18 19 20 21 22 23 24 25


How to play Jug as Carry or Pusher

JugOrNot
October 4, 2012


Introduction

Hey guys this is my first guide and i made this just because im bored and im trying to help a friend lol. This wont be a very complicated guide, mainly about the skills, items and teamwork. I might add to this guide in the future but dont count on it.

Pros and Cons

Pros
1. Good pusher with healing ward
2. Healing ward affects all allies
3. One of the best 1v1 ults
4. Great early game damage with bladefury
5. Easy to play
6. Bladefury is a free BKB
7. Easy to combo with other heros

Cons
1. HUGE mana problem early game
2. Ult could be wasted if there's a creep wave near by
3. Bladefury does very little damage late game
4. There are carries that can carry a lot harder than Juggernaut

Skills

Blade Fury
Your main skill for killing in early to mid game and it is basically a free bkb. In ****py situations you can use blade fury and tp away supposing you have a tp. You should try to carry a tp at all times, on pretty much every hero. Late game this skill isnt very good but thats when you have your items, crit and ulti. This skill paired with a slow or stun should get you a easy first blood if done correctly. Do NOT right click on the enemy, follow their paths or block them you deal a lot more damage and increase your chance for a kill.
Healing Ward
This skill isnt upgraded until later because you honestly dont need it, you have tangos or whatever, this skill uses a lot of your mana which means no blade fury. This skill can be upgraded a bit earlier if your team is going for a push strategy and want to take down towers early.
Blade Dance
Your crit skill, i see too many new dota players get this skill and think its gonna give them massibe damage early on, its NOT. Its a double damage crit and early on juggernauts damage is only around 50~70 which really doesnt give you too much of a bonus. Blade fury gives you damage and stats provide you with the lack of mana jug has and some extra health plus damage.
Omnislash
This is what makes juggernaut a nightmare even in the mid-late game. Deals a ton of damage but the downside is, it attacks random units but if you are alone with an enemy hero, thats byebye to them. If they arent dead, you can chase with phase boots or blade fury to end the job. Hands down one of the best 1v1 skills in the game. SERIOUSLY DONT USE THIS AROUND CREEPS.

Items and Lanes

Starting Items
I like to start with Quelling Blade over stout shield because Juggernaut has very low base damage and its a pain to last hit with. If you desperately need the shield you can obtain it through the side shop, Juggernaut should seriously never play mid, its not gonna work out. Juggernaut is a semicarry carry but if you score a lot of kills in early to midgame which isnt too hard with some teamwork you can hard carry too. So i prefer to go safelane but if i have to i will go hardlane if theres another hard carry, eg antimage, faceless void, spectre morphling and others. Regeneration is always needed to help you stay in lane and as a carry you need to or you wont get the farm required.

Core
The core is basically your phase boots giving chase potencial and helps you deal extra damage. Once you get your battlefury you should farm like crazy. You should hopefully obtain your battlefury before the 20min mark or you have kinda of failed. (Harsh word i know.)Anyways once you have your battlefury, you should have pretty good damage. At this point you can gank with your team or just farm depending on the situation.

Luxury
Those luxury items arent in any specific order. If they have a lot of heros replying on magical damage then bkb (black king bar) is an awesome choice. If you are doing super well then you can go for buttefly or some other damage items such as diffusual blade, desolater, monkey king bar or maybe manta style. Aghanims is a possibility too if you are relying on ur ulti a lot. Go for Divine Rapier if your really confident that your team is super ahead or you just dont care lol.

Laning and Ganking

You should be laning and farming for the majority of the early game until you obtain at least phase boots before ganking. Finishing your core before ganking but if you have that ult ganking can be quite easy. Ganking with Juggernaut is fairly easy, you basically spin and chase them, do not right click on your oppenent, follow them and chase with your phase boots to deal maximum damage. Once there is no creep way nearby and he his still quite a bit from death you can use your ult to finish him. If only a few right clicks is needed than obviously save your ult. Dont tower dive too often but sometimes it can of course be worth it, this depends on what kind of a situation you are in. A cool tip to get a way is basically spin and use teleport scroll to get out of sticky situations, it is basically a bkb.

Lane Partners
Good laning partners are supports with stun or slow. Tiny and Juggernaut is a great combo because he can stun then toss you towards your enemy and you can start spinning. This combo does HUGE damage in the early game and can pretty much score kills everytime. A hero with a great solo like venomancer is also a great laning partner, gale + spin in early game is definitely deadly as well.

Conclusion

So as a juggernaut if u have a hard carry in your such as anti mage, faceless void, morphling you can gank more often instead of farming. Try to get first blood asap with you ally in lane, and you can become a real monster in midgame and late game. Hope this guide helped. :DD

Guide Discussion
Quote | PM | +Rep by HugiN » October 4, 2012 8:07am | Report
Hi! Nice guide. But i find myself disagreeing with a few things. I find the crit very useful, (at least one point) at least when you start using Omnislash. I dont see how +4 all stats outweighs a high crit chance. Your guide practiacally makes all the ultis u use up until lvl 13 half as efficient. But thats just me.
Also, I see you focus on spin. I do what some people may call "noobing" and buy boots with jugger right from start. Most people dont have boots early game. And boots + Blade fury can quickly turn into firstblood. But thats just another quirk:)
HugiN

HugiN


Posts: 7
Quote | PM | +Rep by hubey » October 4, 2012 9:20pm | Report
Are you really sure about your starting items? Just tangos for regen means to you would rush for RoH, but that means that you buy boots later and therefore are less of a threat with your bladefury (since the enemy will have boots aswell probably).

hubey


Posts: 37
Quote | PM | +Rep by JugOrNot » October 4, 2012 9:21pm | Report
I appreciate the comments. Wilddeonpwn, juggernaut can carry but he needs huge farm and early kills to make that happen. HugiN, ye getting one crit early is probably better in some ways but in my opinion juggernaut needs some early hp and mp to make the magic happen. And you dont need boots for an easy first blade, a slow or stun is more than enough with some team work. :D

JugOrNot


Posts: 2
Quote | PM | +Rep by Nlsnightmare21 » October 5, 2012 11:00am | Report
Good guide, although I think that one more point in stats is better than a lvl1 Healing Ward, since the mana cost is too big early game and you want to save all you mana for Blade Fury.

Nlsnightmare21


Unremarkable (3)
Posts: 43
Steam: nlsnightmare21
Quote | PM | +Rep by JugOrNot » October 6, 2012 12:52am | Report
Nlsnightmare i know wat u mean, that skill build is if u want to push.

JugOrNot


Posts: 2
Quote | PM | +Rep by Nlsnightmare21 » October 6, 2012 4:43am | Report
lol yes, I didn't see your second build.

Nlsnightmare21


Unremarkable (3)
Posts: 43
Steam: nlsnightmare21
Quote | PM | +Rep by kalzonenu » November 4, 2012 11:20am | Report
HugiN wrote:

Hi! Nice guide. But i find myself disagreeing with a few things. I find the crit very useful, (at least one point) at least when you start using Omnislash. I dont see how +4 all stats outweighs a high crit chance. Your guide practiacally makes all the ultis u use up until lvl 13 half as efficient. But thats just me.
Also, I see you focus on spin. I do what some people may call "noobing" and buy boots with jugger right from start. Most people dont have boots early game. And boots + Blade fury can quickly turn into firstblood. But thats just another quirk:)
HugiN

You need to learn the mechanics you only get critts in the ulti if you got high enought attackspeed to get extra hits between the omnislashes thus with phaseboots (wrong boots you should have pt agi) and Battlefury (wrong item you should have Desolator) you wont have any attackspeed anyway so it wont mather if you go stats isntead of critts early on.

Now Powerthreads agi 38 attackspeed more extra hits in the ulti longer ulti more critts in the ulti critts means damage you get more critts with higher attackspeed thus dealing more damage with pt everyday all day than with phaseboots, desolator gives the enemy negative armor thus making your omnislash deal MORE DAMAGE and your critts to deal more damage.
Only time Battlefury is good is if you plan to go jungle the entire game since its great for creepstacks. And no YOU DO NOT GET MORE FARM WITH BATTLEFURY!!!! you farm with lasthits NOT AUTOATTACKS!!!!!!! bf only pushs the lane making it less safe to farm and less farm for you its a pointless item you get 1-2 mana pots and use them wisely well battlefury is good if you tend to farm with bladefury thus wasting mana like a ******.
Also you skill stats, spin, stats, spin spin, ulti spin this makes you deal 75 damage with the ulti at lvl 5 the stats are bloody awesome for lasthitting early on and also gives you enought mana for ulti+spin

kalzonenu


Posts: 8

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