GUIDE RATING

6 Votes

Dripping venom, I arrive.

August 26, 2012 by Colourr
Comments: 8    |    Views: 4295    |   

Build 1
Build 2

Build 1: My Personal Favourite (Heavy AA Harass)

DotA2 Hero: Venomancer

Offense

Damage 46-48

Defense

Armor 3.08

Other

Movement Speed 290

Attributes

Strength 64.25
Agility 87
Intelligence 61.75

Basic Stats

Health 1708
Mana 1040

Purchase Order

Starting Gold without Chick/Wards

Starting Gold with Wards

Starting Gold with Chick

Early Game

Mid Game-Late Game / Core Build

Late Game Example

Situational



Hero Skills

Venomous Gale

1 12 13 14

Poison Sting

2 4 5 7

Plague Ward

3 8 9 10

Poison Nova

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25

Venomancer and Colourr, an Introduction.

Hey there, I'm Colourr and this is my work in progress Venomancer guide. I am my group friend's designated support player, my mains being Witch Doctor, Venomancer, Windrunner and Shadow Shaman. This guide is mainly for pubbing but can be adapted for serious play as it is just a rough guide for some newer Veno players who'd like somewhat of a guideline.

Venomancer is a Support/Pusher who can also be played as an Off-Carry. He excels in securing early kills with his extremely crippling slow and various DOT's as well as scaling well into the late game with items with his devastating ultimate. He is best suited for a dual or tri lane with a carry but should have no trouble in the mid lane as he can gank pretty hard with his Venomous Gale.

All that out of the way, let's get started then.

Skills


Venomous Gale

A HUGE 15 second slow, incredible for first blood kills. A true one point wonder.
I always make sure to grab this first due to it's amazing, simply amazing potential at level one. Venomous Gale in conjunction with a good lane mate is a won lane.


Poison Sting

Poison Sting live up to it's name, providing great and stinging harass with your auto-attacks. Amazing slow and damage when combined with your Venomous Gale. Use Sting and your Wards to wither their health until you're ready to go in and gale for the kill.


Plague Ward

Need some vision on the side of your lane? Need some extra damage when pushing towers? Need something to tank damage for you?
Have a free ward for practically no cost every five seconds.
Plague Wards are incredibly versatile little tools for almost all of your needs as a support.


Poison Nova

Welcome to the King of Damage over Time.
Poison Nova. The end all use of Poison. A massive damage over time ultimate that gives Venomancer incredibly team fight presence and makes Venomancer a force to be reckon with all through the mid to late game.

Core Items


Power Treads

I find Power Treads to be the optimal boots for Venomancer, offering health, damage and mana at the press of a button. The only other options I'd consider viable would be Arcane Boots in a mana hungry team composition or Boots of Travel in a pushing composition.


Ring of Aquila

Ring of Aquila provides not only very cost effective base stats for Venomancer, but it also provides armor for your lane-mate and wards although there is a risk of it forcing your wave forward thanks to it's armor buffing your creeps. Try to leave it off during general laning and turn it on during ward pushing/fighting.


Shadow Blade

One of the things Venomancer lacks is a solid escape mechanism, Shadow Blade not only fixes this problem but also provides some much welcomed damage as well as doubling as a great secondary initiation tool. Think of a situation where you've just activated your Shadow Blade to stealth between members of the enemy team in an ambush to have your Tidehunter/Enigma use their Blink Dagger to get in the center of everything and use their ultimate while you spring out in the middle of everyone and use your ultimate, securing that it hits every member of the enemy team for a ton of damage. That's usually a won teamfight.


Aghanim's Scepter

Aghanim's Scepter adds a very noticeable kick to Venomancer's ultimate as well as dropping 40 seconds off of it's cooldown, a must have for mid and late game team fights. The average base stats it adds also help.

Situational Items

I cannot give an item build for every game that you play, 90% of the time it is all situational, just build to your game.

Here are some suggestions:

Gem of True Sight or Dust of Appearance

Useful when that Riki or Bounty Hunter is running around, make sure to pick some up before you feed him.

Black King Bar

Getting locked down by CC? Need a little extra tankiness? Grab this up to ensure you get your ultimate off. I usually don't pick this up unless they have at least three hard, guaranteed stuns.

Orchid Malevolence

Does the enemy team have a game changing ultimate or ability that keeps making you lose fights? Chronosphere or Black Hole got you down? Just want the extra damage because you're pubstomping? Try this one.

Butterfly

Has the game reached an hour long? Pick this up to get some damage stacked up, the evasion is great too.

Lane/Team Synergy

Top Tier




Venomous Gale combined with Blade Fury is almost a guaranteed first blood kill, amazing synergy with Venomancer.



Black Hole and Poison Nova work incredibly well together, this is your optimal team fight potential.

Secondary Tier




Because the enemy team didn't want to be alive anyways after these guys get started.

Scumbag Tier




You didn't think we'd let you just let you last hit without taking a metric **** ton of harass, did you? Yeah. Get back behind your tower.

Tips and Tricks

These are just some points I think every Venomancer player should take into account, most are completely overlooked.

Dota_range_display and You



dota_range_display is a console command in Dota 2 that allows you to see the green circle that you see when you hover over an ability all of the time, it is great for using Venomancer's ultimate and almost every other skill in the game. It is a very overlooked, incredibly useful console command that is invaluable when learning new heroes.

To use it all that you need to find is the range of the ability, most skills will tell you in game but sometimes you'd need to look them up on the Dota 2 Wiki. For instance, Venomancer's Q has a range of 800 and his ultimate has a range of 830, you can type in dota_range_display 800 into your console so that you will always know how far your Gale will travel or how close you have to be to hit every enemy you wish with your ultimate.

Very cool tool, try it out.

Micro Your Wards



If you throw a ward up in lane and just leave it there to auto attack it will push the lane. Solve this problem by giving your wards a stop command if they aren't attacking heroes, this can be done by using your Wards control group and pressing S or just holding CTRL and hitting S with unified unit orders on.

Stay Out Of Sight



Do your best to stay out of the lane but still gaining experience, either by soaking up lane experience or stacking and pulling creeps. An MIA Venomancer is a very scary thing, it is very easy to approach from behind a pushed up lane and get an easy kill with your devastating slow.

Don't Be Afraid To Roam



As I've said, an MIA Venomancer is a scary thing. You excel at securing kills early on, if your other lanes are struggling help them out! All it takes is some lane pressure or a quick kill to even out the balance of an otherwise losing lane.

Be Aware Of Your Position In Fights



I prefer to use Venomancer as a follow up to good initiation, see Tidehunter or Enigma ultimate, rather than an initiator. Venomancer is far too squishy to handle the retalitation from the enemy team as his ult is not CC but flat damage. Practice knowing when to enter fights and when to leave, eventually you'll get it.

Practice Makes Perfect



The same goes for every hero in DOTA.
Practice, practice, practice!
Soon you'll be making them fear the little slug that you are.

In Closing

Sometimes when I'm alone.. I rub gasoline all over my body, slither on the ground and pretend I'm a slug.

Guide Discussion
Quote | PM | +Rep by Sefi » August 27, 2012 3:18am | Report
Solid build, good explanation and reasoning for abilities and items. Upvoted.

Personally I'm very fond of picking up a Vanguard to give Veno some much appreciated survivability, especially because it allows you to tank towers if you find yourself solo-pushing with your wards. I'm also fond of a Bottle on Veno if I'm roaming a lot and no one else on my team has established rune control, if only because it allows early Plague Ward Spam and I just don't want the enemy to have rune control.

Sefi


Unremarkable (3)
Posts: 68
Quote | PM | +Rep by Colourr » August 27, 2012 11:33am | Report
The hero pictures look fine to me, suggest a smaller size and I'll look into for you?

Colourr


Unremarkable (1)
Posts: 5
Steam: Colourr
Quote | PM | +Rep by Starbucks 64 » August 28, 2012 7:41am | Report
1. Skill build is bad, you should be getting gale first to get kills, with 1 lvl of poison for the slow, then max wards then max your passive, while getting your hot whenever you can.
2. If veno is a support, then why are support items "situational". Please do more research before making guides.

Starbucks 64


Unremarkable (2)
Posts: 56
Quote | PM | +Rep by Atlas » August 28, 2012 7:56am | Report

1. Skill build is bad, you should be getting gale first to get kills, with 1 lvl of poison for the slow, then max wards then max your passive, while getting your hot whenever you can.
2. If veno is a support, then why are support items "situational". Please do more research before making guides.

There isn't necessarily one way to build him. Maxing his passive, though not standard, can be used if babysitting to provide lane-control. Gale is maxed out first for kills, wards are maxed out first for utility (and it's generally best to max out wards first), and maxing your passive is good for allowing a carry in your lane to farm uncontested.

Atlas
<Community Support>

Prominent (94)
Posts: 1420
Quote | PM | +Rep by Colourr » August 28, 2012 12:28pm | Report

1. Skill build is bad, you should be getting gale first to get kills, with 1 lvl of poison for the slow, then max wards then max your passive, while getting your hot whenever you can.
2. If veno is a support, then why are support items "situational". Please do more research before making guides.


1. If you'd read the guide you would see at the top that the first skill build is my personal favourite build to use as most of the time, with the people I frequently play with, I babysit the hard carry and assist him in getting the maximum amount of farm that he can. Maxing Venomancer's passive allows me to do this most efficiently to my play style. I think that Venomous Gale should never be maxed first as the only thing that increases with level is it's damage output and it's mana cost. All a good Venomancer will need to secure kills is the slow, not the damage.

2. These items are listed as situational because most all support items are situational. For example, if their team is mostly heavy magic damage? Build a pipe. Finding yourself squishy or just want more base stats? Build a drum. It's a great item when you're a little behind. Getting shut down hard by CC? BKB. Are you your teams main source of healing? Mekanism and or Urn.

There are infinite variables for every game for the items you can pick up when playing support, they are listed as situational because there is no situation where you should pick them up %100 of the time.

I implore you to at least give my guide a try before stating that my build is bad because it is not your playstyle.

Colourr


Unremarkable (1)
Posts: 5
Steam: Colourr
Quote | PM | +Rep by Sefi » August 29, 2012 3:31am | Report

1. Skill build is bad, you should be getting gale first to get kills, with 1 lvl of poison for the slow, then max wards then max your passive, while getting your hot whenever you can.
2. If veno is a support, then why are support items "situational". Please do more research before making guides.


I wish there was a way to give negative reputation for remarks like this.

Sefi


Unremarkable (3)
Posts: 68
Quote | PM | +Rep by jaslam » August 29, 2012 7:31am | Report
Mega +1 for dota_range_display - AWESOME +1 to you sir, I did not know that.
Pudge!!! :)

+1 rep

jaslam


Unremarkable (17)
Posts: 298
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Quote | PM | +Rep by Colourr » August 30, 2012 2:40pm | Report
Glad I could help, mate.

Colourr


Unremarkable (1)
Posts: 5
Steam: Colourr

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