GUIDE RATING

5 Votes

Do not fear the light, fear me

July 27, 2012 by tingarock
Comments: 2    |    Views: 3667    |   

Build 1

Build 1: standard

DotA2 Hero: Keeper of the Light

Offense

Damage 38-54

Defense

Armor 1.1

Other

Movement Speed 315

Attributes

Strength 61
Agility 55
Intelligence 92

Basic Stats

Health 1651
Mana 1417

Purchase Order

starting items

early

mid game-by now you can farm waves like crazy as well as presuring towers

late game(optional)

DPS-aka your carry isnt carrying



Hero Skills

Illuminate End

1 4 7 8

Illuminate

1 4 7 8

Mana Leak

5 12 13 14

Chakra Magic

2 3 9 10

Spirit Form

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Do not fear the light, fear me

tingarock
July 27, 2012


My first guide

Hello, let me start off by saying that this is my first guid so pls critisize or state items that have worked for you.

Pics coming soon

The build

I feel like you can start your build with chakra majic or illuminate. I prefer to start with iluminate. Then get the one you didnt pick 2nd. For my core items i choose the boots of travel,orb of venom(this is a cheap slow that i find very helpfull, and boots of travel are amazing, they let you push from where ever you are and u can desimate entire waves. in a dire situation tele to base the pop ulti and tele a team ate if they are in trouble. Keep in mind the cooldown though. A force staff for both its great jump and stats. for more pushing power late game grab some support items like a mec or a drum. An urn is also an excelet choice.

Items

First off your nearly unlimited mana pool gives you many options. In the early-mid game and you opt for tranquil boots i reccomend breaking it apart and creating a boots of travel. Thus use the ring of regen for your mek

Gameplay

Begin by buying curiour or wards, if you absolutly have to buy both do so and only so because you can farm at an amazing rate. Becarfull however to not steal the farm from your carry. Lanes wise if you solo opt for illuminate, as your wont have the pressure to not be able to push your wave. In pub matches illuminate can earn kills quickly as it depletes alot of health. Dont buy mana salves as you can replenish it your self, or your carry. If you go the long lane do normal last hits while the 2 oposing will push your lane back then use illuminate to kill them. if you dual lane babysit the carry and harass because remeber farming is very easy. Thus you can catch up on lost gold. you do have to chanel your illuminate so try to thing of where the target will be. If you feel you will miss then relaease it before it gains the full chanel. I cant stress enough the B.O.T. they are amazing not only with your ult teleportation to get your carry to the battle but the blinding light will cause the enemy team to miss there atacks but it will cause them to lose momentum which if creeps are left over you cany easily destroy.

Guide Discussion
Quote | PM | +Rep by knightsljx » July 28, 2012 4:36am | Report
Orb of Venom is not even that good on a melee and KotL is a ranged hero. 4% slow is nothing and 12 dmg/s? Also nothing.

No one gets early Boots of Travel except Tinker. A complete waste of gold that could have been spent of better items on KotL like Drums of Endurance and Mek. Get TP scrolls instead.

Sorry to say this but this is a really bad build

knightsljx


Posts: 14
Quote | PM | +Rep by jvndlasnt » July 31, 2012 10:51pm | Report
I votedup because the order of skills is equal as i like.
Eye of skadi is a strong item in teamfight
I get booots of travel early, use my teleport to push, and use my ult to travel all my team. So, as like they or not, push towers very fast.
So, if ganalf isn't a team leader, will be very useless.

Try to upgrade your guide so hard. Is only a base-to-be-increased in images, cases, videos, etc.

jvndlasnt


Posts: 2

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