GUIDE RATING

11 Votes

Dazzle

December 18, 2011 by intelligentjerk
Comments: 11    |    Views: 8866    |   

Build 1

Build 1: Mor' dazzling then ev'r!

DotA2 Hero: Dazzle

Offense

Damage 41-59

Defense

Armor 1.94

Other

Movement Speed 305

Attributes

Strength 62.25
Agility 63.5
Intelligence 112

Basic Stats

Health 1670
Mana 1664

Purchase Order

Start

Start (Courier or wards)

Early Game

Core

Situational

Luxury



Hero Skills

Poison Touch

2 4 5 9

Shallow Grave

3 13 14 17

Shadow Wave

1 6 7 10

Weave

8 12 16

Stats

11 15 18 19 20 21 22 23 25


Dazzle

intelligentjerk
December 18, 2011


Intro

Didn't see a Dazzle guide. I think there used to be one, but I thought I'd make this until a better one comes along.

Tips/Tricks

Not going to go in a lot of depth because Dotafire makes too much money off of our content. Feel free to message me if you have questions though.

- Starting with Sage mask is awesome for early mana regen. Get it if you can. Otherwise, get it as soon as you can.
- Harass and Deny: Dazzle's attack speed is awesome to get free damage and deny. Abuse it.
- Be cautious of your Shadow Wave heal, as you don't always want to push creep waves.
- Basic support role applies: ward, stacking/pulling, ward, dust, don't take kills from carries, etc etc.
- His Ult takes some time to build up armor so be aware of that and plan accordingly.
- Build situational items accordingly: get mek if team needs armor, pipe for spell resistance.
- If things are going well, get Mystic Staff and or Staff of Wizardy: the int will keep you in fights indefinitely.
- Since Dazzle only needs a few core items, you may want to buy Gem of True sight if having issues with invisible enemies. Though, carrying it is not as useful since you should be out of the fray supporting.

If you do your job, you can make bad, over-aggressive (pug) carries become unstoppable monsters. Occasionally you can get fed as Shadow Wave can be quite powerful in some fights. Just don't forget that you're still support and maintaining that role is how you carry a game.

GLHF

Guide Discussion
1 2 >>
Quote | PM | +Rep by Leech » December 18, 2011 9:01pm | Report
Quoted:
Didn't see a Dazzle guide. I think there used to be one, but I thought I'd make this until a better one comes along.


It was my guide, I took it down because it was being abused.

Leech
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Notable (25)
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Quote | PM | +Rep by intelligentjerk » December 18, 2011 10:55pm | Report
Quoted:
It was my guide, I took it down because it was being abused.


Hmm... Not sure what you mean by "abused". I thought your guide was a good start.

intelligentjerk


Unremarkable (1)
Posts: 2
Quote | PM | +Rep by Leech » December 18, 2011 11:08pm | Report
abused as in people downvoting my guides on purpose in order to eliminate contestants.

Leech
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Notable (25)
Posts: 471
Quote | PM | +Rep by intelligentjerk » December 18, 2011 11:47pm | Report
Quoted:

abused as in people downvoting my guides on purpose in order to eliminate contestants.

Oh, well. I used your guide when I started Dazzle so I just gave you an upvote on it.

intelligentjerk


Unremarkable (1)
Posts: 2
Quote | PM | +Rep by Leech » December 19, 2011 12:08am | Report
I'm glad it helped, good luck with yours.

Leech
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Quote | PM | +Rep by HamSandwich » December 19, 2011 12:30am | Report
I downvote everything.

HamSandwich


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Steam: HamSandwich
Quote | PM | +Rep by Atlas » December 21, 2011 1:16pm | Report
I will +1, only for the build. You really should add an ability breakdown, a description of Dazzle's role, just something to help players picking up Dazzle.

Also, I always encourage supports to grab courier before all else. Even wards. It can make the difference between losing and winning a lane.

Edit: I also like L1 Shallow Grave, just in case a fight occurs or a teammate does something stupid. But that is just me.

Atlas
<Community Support>

Prominent (94)
Posts: 1421
Quote | PM | +Rep by kumquat » December 23, 2011 8:35am | Report
Yeah, shallow grave at level 1 is definitely situatoinal. I would get it if I was pubbing as Dazzle and my lanemate was potentially ******ed, where as poison sting is a good choice if your roamer is going to gank your lane. I also agree with always getting courier unless someone else already has. Here's some tips for Dazzle that you can add into this guide if you want. You're probably gonna have to clean them up a bit though :P It isn't very fleshed out, but it's better than nothing.

Poison Sting

- Makes harassing much easier. Using it does a bit of damage and allows you to get a couple of last hits in without much difficulty.

- It is also an extremely potent ganking tool if you go around the back, gank them from behind, and block them. You can make it extremely easy for your carry to pick up the kill, especially if you do this with a roamer present.

- It has a mini stun, and can be used to cancel channeling abilities.

Shallow Grave

- Should be used when your teammate is as close to death as possible. If you use it when they are at 3/4 - 1/2 HP, it isn't actually doing anything until they reach 1 hp, and as a result, precious seconds of it's effectiveness are lost.

- Very useful early game for baiting stupid opponents. I was in a lane against Sven/Juggernaut and my teammate was viper. I would go in and let them use their **** on me and simply Shallow Grave+slow+heal and run. Viper cleaned up for double kills 3 times before the laning phase was over and we took their tower.

Shallow Wave

- Useful pushing tool.

- Hard counters an axe trying to intercept your creep waves and push a tower

- Doesn't heal for very much, but has a low cool down. Mana regeneration is very useful for nurturing this cool down.

- Does physical damage, so it has synergy with your Weave.

Weave

- Very useful for making a tower push more safe.

- Can force a team to back off a tower if you are trying to defend.

- Gives unobstructed vision, so it is a very potent tool to catch a juker.

- Very low cool down. Can be used liberally.

- Very good for supporting carries and buffing their overall damage.

Also, in certain lineups, it can be a good idea to get Phase boots instead of Power Treads in order to aid you in ganking.

kumquat


Unremarkable (15)
Posts: 181
Quote | PM | +Rep by Reed » December 23, 2011 3:36pm | Report
I really dislike maxing Poison Touch before Shadow Wave because the break point of Poison Touch (the point at which it activates the full stun) is level 3. I always go to level 3 in Poison Touch , finish Shadow Wave , Shallow Grave , and level 2 of Weave before I finish off Poison Touch. The benefits of putting that extra point in Poison Touch don't seem as valuable as an extra level in Shallow Grave or picking up Weave earlier. Just my two cents.

Reed


Unremarkable (3)
Posts: 21
Quote | PM | +Rep by Leech » December 23, 2011 3:57pm | Report
The item build is a little weird with not much explanation.

Leech
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Posts: 471
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