GUIDE RATING

4 Votes

Axe, he can carry too.

October 12, 2012 by Hugh
Comments: 15    |    Views: 2992    |   

Build 1

Hero Build

DotA2 Hero: Axe

Offense

Damage 49-53

Defense

Armor 1.8

Other

Movement Speed 290

Attributes

Strength 87.5
Agility 75
Intelligence 58

Basic Stats

Health 2145
Mana 988

Purchase Order

Starting (Courier Provided)

Early Game

Mid Game Required

Mid Game Situational Item

Core

Situational



Hero Skills

Berserker's Call

3 9 13 14

Battle Hunger

2 4 5 7

Counter Helix

1 8 10 12

Culling Blade

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


Axe, he can carry too.

Hugh
October 12, 2012


Introduction

First of all I would like to state this build is for laning with a competent ranged hero, not for jungling. However, if you want to jungle, just max helix by 7 getting levels of Call in between and maxing hunger last. Get a stout shield and a bunch of tangos for your starting items and a branch or clarity (Your choice). But back to this guide.

This build focuses primarily at forcing your enemy out of lane completely decimating their farm. With this build you can side carry very well without needing items that cost in upwards of 5k gold. Most around 2-2.5k gold as Axe is more level dependent than item dependent in my opinion as he has a high strength gain per level.

Items

Starting
You might think Clarity's over tangos and a mantle over gauntlets, is he an idiot? Well, no I am not, this build is use to harass freely and shut down the enemy's farm early game while giving your ranged lane partner decent free farm as you tank. You harass with your battle hunger whenever a new wave comes and they won't be able to kill a creep quickly, refilling your pool with the clarity's, and if you get chased hunger them and if you are low use your salve.
Early Game
You go for a fast null talisman for the mana capacity and other stats, form here you can either go for a bracer if you need some more tanking ability, or go strait for boots.
Mid Game
As soon as you get your boots you should go for Tranquil Boots, they provide much needed movement speed, as well as good armor and health regen. Get a Vitality booster over the ring of health first as you already have +3 regen form the boots, once you finish your Vanguard you have a choice to make, Vlads or Dagon? If you have someone who is getting of will get vlads skip it and get dagon, if not get vlads, it is a great item on most melee heroes and a good way to support your team. The reason for dagon is the insane burst damage with low cooldown, it is great for setting up your ult, as some squishy hero's will only need a few auto attacks from your friends with dagon to kill them with your ulty.
Core
Now is time to finish your entire core, this should be done by 30 minutes or less if your team is doing well. Get blademail for punishing people for hitting you, aswell as the stats and armor bonus, use blademail in combination with Call on the enemy dps in order to take them out of fights rather quickly.
Late Game Situational
If you are getting focused down in team fights, you should get a Bloodstone as it will give you great health and mana, as well as the lower respawn times and the 400 health heal to your teammates. If the enemy dps is trying to kill your squishiest hero get a Heaven Halberd for the disarm, use it only on their right clickers as they can still cast spells. If your team needs some armor and attack speed, an Assault Cuirass is a great choice. If your team is having trouble with enemy's getting away or catching up to you, a Shiva's guard is great for the stats and mana and the great slow and and armor for yourself. Generally though, a Heart trumps all of these giving you an astounding 1060 health and 40 damage as well as the insane regeneration.

Skills

Beserker's Call
It is a decent disable, use it mainly to save teammates and effectively disjoint some damage from spells or auto attacks. If you don't feel you will need it skip getting it at level 3 for another level of Hunger or Helix.
Battle Hunger
Gives you a great early game DOT nuke, as well as a great way to catch up to enemy's late game and to kill fleeing enemy's that are at 300 or lower health. This is the primary skill of this build, use it often and while laning, ONLY WHEN THE CREEP WAVE FIRST COMES. If you use it at the end of the creep wave they will get a last hit and take almost no damage while you took a hit to your mana pool.
Counter Helix
Overall a great skill, giving you in essence a free blademail damage return. A level of it at level one gives you a chance to do a high amount of damage early game if you get harassed. Late game this a great skill to use along with call and blademail, dealing insane amounts of damage to any dps hero.
Culling Blade
This is the only skill that can go through shallow grave, and is far better than AA's ult in terms of the instant kill aspect. Don't be afraid to ks in a teamfight, the move speed bonus to your ally's can give you a chance to get another kill. Ult often, use your Dagon on them and them Call with Blademail to almost always get a kill.

Guide Discussion
1 2 >>
Quote | PM | +Rep by Walter Jr » October 12, 2012 8:49pm | Report

Why the hell would you:
  • Not max helix by 7.
  • start with a mantle
  • buy a freaking dagon on this guy


I'm guessing he buys the mantle for a quick Null to Dagon, Dagon for getting people low and Culling them? harass over helix - I suppose he builds this for lane.

Walter Jr


Posts: 13
Quote | PM | +Rep by Hugh » October 12, 2012 9:39pm | Report
Walter Jr wrote:



I'm guessing he buys the mantle for a quick Null to Dagon, Dagon for getting people low and Culling them? harass over helix - I suppose he builds this for lane.

I state exactly this in the text if you were to take the time to read it, maybe try the build and see how it works for you.

Hugh


Posts: 6
Quote | PM | +Rep by Romottster » October 13, 2012 3:11am | Report
I dont agree with call at 3, i think leave it untill 4 because battle hunger then gets an extra 6 damage and 3 seconds longer which = max 273 rather than 150, and 123 extra damage is big for a lvl 3 nuke, also, call at lvl 3 will hurt your mana pool, and i think that for a 1.5 second disable, and as you probably won't have boots at lvl 3, so very hard to actually connect, just harras with battle hunger (lvl 2) until you hit 4, then you should get it.

Romottster


Posts: 6
Quote | PM | +Rep by Hugh » October 13, 2012 9:18am | Report

Well, it looks like a blank wall to me. Add some bold text and color so I can read it without straining my eyes

On it, first guide and couldn't find much relevant information on the subject so I made it very simple.

Hugh


Posts: 6
Quote | PM | +Rep by Hugh » October 13, 2012 9:20am | Report
Romottster wrote:

I dont agree with call at 3, i think leave it untill 4 because battle hunger then gets an extra 6 damage and 3 seconds longer which = max 273 rather than 150, and 123 extra damage is big for a lvl 3 nuke, also, call at lvl 3 will hurt your mana pool, and i think that for a 1.5 second disable, and as you probably won't have boots at lvl 3, so very hard to actually connect, just harras with battle hunger (lvl 2) until you hit 4, then you should get it.

I really just put it in for the ability to Battle Hunger in combination with Call in order to save a teammate from getting killed, Hunger at 3 works, but I like to be ready for any situation.

Hugh


Posts: 6
Quote | PM | +Rep by hubey » October 13, 2012 10:02am | Report
Dagon isn't a good choice because it doesn't synergise with your abilities. You won't get closer for Calling or Culling because you have Dagon. Therefore a Dagger or any tanking items would be better. You want people to attack you in order to let your nukers cast their nukes, you don't want to cast nukes yourself because you will just miss out potential of the hero.

Dagon doesn't help Axe make chop.^^

hubey


Posts: 37
Quote | PM | +Rep by Hugh » October 13, 2012 10:56am | Report
hubey wrote:

Dagon isn't a good choice because it doesn't synergise with your abilities. You won't get closer for Calling or Culling because you have Dagon. Therefore a Dagger or any tanking items would be better. You want people to attack you in order to let your nukers cast their nukes, you don't want to cast nukes yourself because you will just miss out potential of the hero.

Dagon doesn't help Axe make chop.^^

Actually it does, try it.

Hugh


Posts: 6
Quote | PM | +Rep by Atlas » October 13, 2012 11:05am | Report

Well, it looks like a blank wall to me. Add some bold text and color so I can read it without straining my eyes

Just because it isn't made easy to read doesn't mean you should flame someone because you didn't read it. Also, you definitely do not need to max helix by 7 on axe. Even in the jungle you can max battle hunger because it helps with lane control and ganks. Helix doesn't add that much per level, where as battle hunger becomes much more useful once it is leveled.

Atlas
<Community Support>

Prominent (94)
Posts: 1413
Quote | PM | +Rep by Allegiance » October 18, 2012 12:34am | Report
call + blademail isnt a really good idea, imo.
blademail only returns the damage you receive and with the 40 bonus armor of call, you waste pretty much of the return damage :)

Allegiance


Unremarkable (7)
Posts: 146
Steam: d4rkdest1ny
Quote | PM | +Rep by SkyneT800 » October 18, 2012 3:59am | Report
This build is really bad and you should feel bad for making it.

SkyneT800


Unremarkable (1)
Posts: 35
Steam: Skynet80031
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