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A Vector of Infection

September 23, 2012 by coppernaut
Comments: 3    |    Views: 738    |   

Build 1

Build 1: Support

DotA2 Hero: Necrolyte

Offense

Damage 45-49

Defense

Armor 3.22

Other

Movement Speed 290

Attributes

Strength 66
Agility 57.5
Intelligence 84.5

Basic Stats

Health 1746
Mana 1326

Purchase Order

Starting

Early game

Core

Late game

Luxury/Situational



Hero Skills

Death Pulse

1 3 5 7

Heartstopper Aura

2 8 10 13

Sadist

4 9 12 14

Reaper's Scythe

6 11 16

Stats

15 17 18 19 20 21 22 23 24 25


A Vector of Infection

coppernaut
September 23, 2012


Rot Starts at the Head

Hello! Thanks for checking out my Necrolyte build. I have only one build, support. I think Necrolyte's most powerful role is support. Why? Because his abilities are so strong. If you can regulate his early game mana issues, then you'll sustain and deliver the rest of the game. Some may argue Necrolyte's roles game to game, but I can assure you if you build him support/semi-tanky, have a solid team in front of you, you're going to be carrying your team as a pure support. So when you switch to leveling up your stats, go almost all STR. Staying alive to keep your Death Pulse and Heartstopper Aura in the game is way more important than having a huge mana pool. You'll find that staying alive longer grants your more assists and kills, and allows you to have fun later game with a luxury item like a Bloodstone. Then you're pretty much a support beast and make you and your team a walking mushroom cloud.

Some things to stress on Necrolyte. Whoever you lane with as a carry, let them get 90% of the last hits. If you lane with your tank then I suggest splitting the last hits, possibly giving the tank more than that depending on the tank. You're a support and you need them far less, as your abilities are game changing enough in team fights. You'll have plenty of chances to snag a last hit here and there helping other lanes or when your lane partner needs to return to base, and if played right, you'll be getting plenty of assists along with a few kills. It's important to understand that if you follow this rule, your lane partner is getting way stronger than you're getting weaker. Necrolyte has the fortune of being very non-gear dependent into mid game. All you really need is a Mekansm, Arcane boots, and a Magic Wand, while constantly keeping wards up on the river runes throughout the game. Keep those wards up and slowly build these 3 items, and if your team is decent, they'll be utilizing your wards and support items until the end of the game.

Things to Remember

-Keep wards up at all times
-Learn how not to last hit with your Reaper's Scythe. Mainly set teammates up for kills with it
-When you switch to upgrading stats, go far more STR than INT
-Use your Death Pulse to heal only when necessary. Mid to late game you can use it frequently
-Late game your Death Pulse heal combined with Mekansm heal is ruthless in team fights
-Try to get the out of your Arcane Boots by keeping allies mana'd up with you
-If you end up building a Bloodstone, start with Preserverace for the mana and hp regen
-Your Heartstopper Aura is more powerful than you probably realize
-One level of Sadist at level 4 is enough to help maintain mana with minimal last hits
-Learn how to be quick on Necrolyte, running close enough to enemies to land Death Pulse, then getting out

Guide Discussion
Quote | PM | +Rep by daPhongster » September 23, 2012 11:58pm | Report
Death Pulse + Mekansm is far more effective mid than late game, due to flat values. Kinda technical, but still.

If you're going support necrolyte, don't get Sadist at all. You will not get any last hits as a support. Instead, perhaps level Aura?

It's almost impossible not to KS with necro's ult without sacrificing damage. Although the skill procs a stun, it's very minor and single target. Therefore, don't be too worried about KSing.

Finally, when leveling stats, you don't choose what stats to level. Each stat rises by a predetermined level when you raise stats. They also increase when you ordinarily level up.

daPhongster


Unremarkable (7)
Posts: 184
Quote | PM | +Rep by coppernaut » September 24, 2012 1:58pm | Report
Death Pulse + Mekansm is far more effective mid than late game, due to flat values. Kinda technical, but still.

This is true, but it also works extremely well late game unless it's a pretty even game and the other team is getting levels and building items, then sure, late game is more difficult. The point is to rock Necrolyte so that this doesn't happen, also depending on your team.

If you're going support necrolyte, don't get Sadist at all. You will not get any last hits as a support. Instead, perhaps level Aura?

I can understand this, but it's nice to have for denies.

It's almost impossible not to KS with necro's ult without sacrificing damage. Although the skill procs a stun, it's very minor and single target. Therefore, don't be too worried about KSing.

Almost impossible? It's difficult, but not impossible. One can easy master this. Ksing will happen though because what you CAN'T anticipate is the damage from your teammates as your casting Reaper's Scythe.

Finally, when leveling stats, you don't choose what stats to level. Each stat rises by a predetermined level when you raise stats. They also increase when you ordinarily level up.

You have me totally confused here. I'm talking about when you max all your abilities and only have stats left to increase per level. STR > INT.

coppernaut


Posts: 2
Quote | PM | +Rep by coppernaut » September 24, 2012 5:21pm | Report

I like carry Necro better ;P


Ha, I need to try it more often for the hell of it I think. It's definitely fun.

coppernaut


Posts: 2

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