Forum » Hero & Item Ideas » Forge of Creation - Finals Submission Thread 34 posts - page 2 of 4 |
---|
Every time a submission is forgotten, a Wulfy-chan dies. Toghether we can stop this. Submit your ideas now (I don't have a lot of lives left).
|
Wulfstan <Retired Mod> Memorable (77) Posts: 2801 Steam: Wulfstant View My Blog |
Keep calm is dying right now.
|
KoDyAbAbA Memorable (65) Posts: 2366 Steam: Sir Rat-A-Lot View My Blog |
Ok ok ok here it is
You can stop nagging me now Jester, the HarlequinDire Agility Base Health: 511 Base Mana: 221 Base Armour: 5 Base Damage: 45-47 Base Attack Time: 1.7 Range: 128 (melee) Movement Speed: 290 Sight: 1800/800 Strength: 59 (19 + 1.6) Agility: 95.25 (24 + 2.85) Intelligence: 74.5 (17 + 2.3) The Troupe of the Martyr's Blood are a band of actors and performers, a façade that hides a very different organisation. Underneath the surface, they are the last of the blood of a line of kings, living only to avenge the coup that shattered their power. The most skilled of the Martyr's Blood are chosen as assassin-actors, shadows that kill with little reason to any other; yet the Troupe itself knows exactly their own desires. Yet death breeds death, and it was not long before another group, even more secretive, found of the Troupe's true intentions. Thus it was that they were annihilated - all bar one, who returned from his mission to see his kin slaughtered. Nobody knew who was responsible; nobody saw anything. So Jester, last of his kind, the Harlequin of death, has set out on a long journey from which there is no return. He shall have his vengeance - or he shall fall to the same darkness as his brethren. Q: Harlequin's Dance Targets: Enemy units Damage: Physical Pierces spell immunity: Yes Jester leaps around the enemy, striking them five times over 5.77 seconds. Damage is increased by a percentage of the Harlequin's base damage. While in a Harlequin's Dance, Jester is untargetable, but can still be hit by area effect skills. After the dance ends, he appears next to the target. Damage: 20/30/40/50 Damage Multiplier: 0.5x Range: 250 Mana Cost: 60/80/100/120 Cooldown: 20/17/14/11 NOTES: Jester cannot attack while in a dance, but he can cast spells. If the Harlequin dies, the dance immediately ends. Each strike of the Harlequin's dance is considered a melee attack, but the only passive effects gained are True Strike, Heartseek and Chain Lightning. W: Fan of Knives Targets: Area effect Damage: Physical Pierces spell immunity: Yes Jester whirls in a razor arc, spraying nearby enemies with knives that slow, deal damage and reduce armour. Damage: 80/140/200/260 Armour reduction: 2/3/4/5 Slow: 20% Range: 200/275/350/425 Mana Cost: 90/105/120/135 Duration: 5 Cooldown: 10 NOTES: Damage pierces spell immunity, but armour reduction and slow does not. E: Harlequin's Kiss Targets: Enemy units Damage: Physical Pierces spell immunity: No The Harlequin strikes at the enemy within melee range, dealing minor physical damage. For each successive cast on the same target, Harlequin's Kiss has a 20% chance to critically strike for bonus damage and a massive slow to movement and attack speed, however a successful critical strike will reset the counter. Damage: 30/35/40/45 Critical damage: 200%/250%/300%/350% Slow: 80% Slow Duration: 1.7/2.2/2.7/3.2 Mana Cost: 20 Cooldown: 1.5 NOTES: Critical strike chance increases additively - for example, the second cast has a 20% chance, the third 40%, and so on. Ultimate: Shadows of the Masque Targets: Self/Unit target Pierces spell immunity: Yes Jester fades into the darkness, becoming briefly invisible and gaining a massive base movement speed bonus. When cast a second time on an enemy, Jester teleports behind that enemy and stuns them briefly. Duration: 3/3.5/4 Base movement speed: 600/650/700 Stun duration: 0.5/1/1.5 Mana Cost: 100/150/200 Cooldown: 60/45/30 NOTES: Movement speed is added to by speed increasing items such as Boots and Yasha. The blink effect pierces spell immunity, but the stun does not. And now for the item! Item: Heartseeker Ingredients: Blade of Alacrity, Perseverance, Wraith Band, Recipe (515) Cost: 3750 +16 Agility +5 Strength +5 Intelligence +15 Damage +5 HP regeneration +125% mana regeneration Passive: Heartseek The melee attacks of the Hero have a 25% chance to double strike, hitting the target twice. These second attacks can proc modifiers such as Mjollnir or critical strike. A blade tempered in the sack of a thousand cities. There are two kinds of people in the world; those who can count, and those who can't.
Meme central please give me ad revenue |
Terathiel <Veteran> Remarkable (49) Posts: 1415 Steam: Save me from this meme hell View My Blog |
Wulfstan
wrote:
Every time a submission is forgotten, a Wulfy-chan dies. Toghether we can stop this. Submit your ideas now (I don't have a lot of lives left). had a mental image of keep calm on the phone to Pory and the others who havent submitted yet... went like this... "I know who you are. I don't know why you havent submitted yet. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills; skills I have acquired over a very long career. Skills that make me a nightmare for people that hurt my wulfy-chan. If you submit your idea soon, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you." I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES |
Smuggels Memorable (82) Posts: 2138 View My Blog |
" I will steal your arcanas" last resort to blackmail smugs into postponing the submission dates.beware smugs.
|
KoDyAbAbA Memorable (65) Posts: 2366 Steam: Sir Rat-A-Lot View My Blog |
Smuggels
wrote:
had a mental image of keep calm on the phone to Pory and the others who havent submitted yet... went like this... "I know who you are. I don't know why you havent submitted yet. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills; skills I have acquired over a very long career. Skills that make me a nightmare for people that hurt my wulfy-chan. If you submit your idea soon, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you." Isn't that from the movie Taken? |
wangyuphing Notable (9) Posts: 413 Steam: Pandora View My Blog |
Erenie The Elven Sorcerer
"Once I was blinded by evil, and now I'm purified. Now I will cleanse the world from the evils and no evils can stop me!"
A hybrid child, sharing the blood of both human and elf. She inherited the compassion and sorcery potential from her human father who practises sorcery, and the immortality and beauty from her elf mother. In her childhood, she were raised with the natures, nurtured by the essence of the nature, in touch with the universe, feeling the airflow around her, befriended with little creatures in the forest. She are elegant yet lovable and friendly. As she grew up, she follows her father's footstep in practising sorcery power, travels the land and mastering her sorcery power day by day, night by night, bathing in moonlight, travels the universe in her mind. A unfortunate day, an ill wind flows toward her, she sensed that her beloved parents is in danger, attacked by a ground of unknown man, and are outmatched. After immediate departure, she found herself in a burned forest, and it was too late to save her parents. Blinded by rage, she crossed the lands, tortured everyone who seems suspicious enough to be the murderer of her parents, regardless of who they are. Her unforgivable actions have brought the attention of an old wizard, Phrothon, whose purpose are sealing off the power of evils and purify them. Phrothon realised that Erenie has her inner good sealed off in the deepest part of her heart, covered by sadness and despair. So he give her a chance to purify herself, guide her, as a mentor, she accepted. Witnessing the damages caused by evil and darkness, receiving the blessing of the holy power, restoring orders to the nature. She were hopeless until Phrothon extinguished the hatred in her heart and guided her to the path of her true destiny. And so now Erenie is able to use her sorcery power for good deed, as her wings are fully grew and mastered the art of sealing evil. In memory of her parents, Erenie called herself the elven sorcerer. As wind carries news, she learnt that before her father was killed, he has sealed the power of a mysterious stone, named Ashtur's stone, and kept it with him. A group of sorcerers, who murdered Erenie's parents, learnt this fact however, and took it from her father, and shortly after they are all killed by other sorcerers who all shares the same purpose, hungered for more power. The truth is, the Ashtur's stone can brings one's sorcery power to limitless, but it will corrupts one's soul and brings the ultimate darkness to the world as if the holder is not worthy. As Erenie is ready, she begins her campaign on seeking for the Ashtur's stone and seal off its dark power forever. DescriptionErenie the Elven Sorcerer is a supportive hero who can be useful in all stage, Pillar of Flame at early-game, Wingbeat at mid-game, then Holy Channel at late-game while her ultimate skill, Rain of Sealing Light is powerful at all stage. Although she has a very useful skillset, she is not newbie-friendly because she needs good timing and good skillshot skill to land her skills properly, which is notable by the delay times of her Pillar of Flame and Wingbeat. She has a very interesting playstyle. Concentrate and Spread Out allows her to either focuses her skill on a spot to increase the success rate of a gank, or enlarges her abilities's AoE to brings terrifying team fight presence. Unlike other support, she doesn't rely too much on mobility, instead she looks for a good spot so her channelling of her Holy Channel will not be interrupted easily, and spam her skills with huge cast range. With extreme caution however that she is quite squishy and any well-farmed carry will take her out in 1 second. Some notable proc of Erenie the Elven Sorcerer:
And also con of her:
To cover her weakness, I have created an item which fits her. An item which provides her extra stats and armor for more tankiness, and mana regeneration more mana to spam, as well as an aura which provides extra armor and mana regeneration to nearby allies. Its active can be very useful to her because she can land her skills easily on the victim, thus solving the problem of her skill delay time. StatsFACTION: The Radiant PRIMARY ATTRIBUTE: Intelligence ATTACK TYPE: Ranged ROLE(S): Lane-support, Support, Initiator, Disabler STR: 51.6 at level 25 (18+1.4/level) AGI: 49 at level 25 (13+1.5/level) INT: 98.4 at level 25 (24+3.1/level) HP: 1499 (492 at level 1) MP: 1534 (312 at level 1) Damage: 143-147 (49-53 at level 1) Range: 600 Armor: 9 (1 at level 1) Speed: 310 BAT: 1.7 Vision: 1800 / 800 SkillsQ: Pillar of Flame
Conjures a pillar of flame from the ground and dealing damage over time on enemy units who are standing on there. Allied hero are healed instead and healing amount are halved. Damage are inversely proportional to the radius of AoE and cast delay. Range: 800 Radius: 600 Delay: 1 Damage per second: 50 / 75 / 100 / 125 Duration: 2 Damage are blocked, heal are not blocked. Sacred flame that is harmful to the evil and friendly to the good. Notes:
Mana Cost: 80 / 95 / 110 / 125 Cooldown Time: 4 W: Wingbeat
Waves her wings with such force that causes a tiny whirlwind. Slows down any enemy units who are caught in the whirlwind, slowing their movement speed and their turn rate, and causes some of they attacks to be missed. All slows and miss chance are inversely proportional to the radius of AoE. Range: 800 Radius: 600 Delay: 0.5 Movement speed slow: 60% Attack speed slow: 60 Miss chance: 60% Turn rate slow: 80% Duration: 5 Completely blocked. There is no direction in center of the whirlwind. Notes:
Mana Cost: 120 Cooldown Time: 36 / 28 / 20 / 12 E: Holy Channel
Channels her mysterious power, protecting her companions by granting them more protections over time, and improves the cast range of her spells. Lasts indefinitely. Damage reduction increasing rate, self damage reduction cap and cast range improvements are inversely proportional to the radius of AoE. Radius: 1200 Damage reduction every 3 second: 4% Damage reduction cap: 4% / 8% / 12% / 16% Damage reduction cap(self): 8% / 16% / 24% / 32% Pillar of Flame's cast range improvement: 150 / 300 / 450 / 600 Wingbeat's cast range improvement: 100 / 200 / 300 / 400 Works normally on allied units. Surrounds herself with a mysterious aura, enhancing her spells and protects everyone who are worthy. Notes:
Mana Cost: 0 Cooldown Time: 36 / 28 / 20 / 12 D: Concentrate
Concentrates her spells onto a spot, increasing the effectiveness of her spells in exchange of their radius of AoE. Each concentrates will increase the effectiveness by 25% to the maximum of 100%, and vice versa for the radius of AoE to the minimum of 50%. Notes:
D: Spread Out
Spreads out her spells from a spot, enlarging the AoE of her spells in exchange of their effectiveness. Each spreads will increase the radius of AoE by 25% to the maximum of 100%, and vice versa for the effectiveness to the minimum of 50%. Notes:
R: Rain of Sealing Light
Unleashes her ultimate power, calls down swords of light from the sky and sealing the powers of her enemies. Enemy hero will takes more negative effects as being hit by more swords of light. Each swords deals small damage. Strike interval are directly proportional to the radius of AoE. Cast range: 900 Radius of AoE: 600 Strike radius: 175 Strike Interval: 0.3 Damage: 40 / 55 / 70 Movement speed slow: 30% Required number for Silence on Abilities: 1 Required number for Silence on Items: 2 Required number for Mute: 3 Required number for Movement speed slow: 4 Required number for Stun: 5 Number of Swords: 9 / 12 / 15 (25*) Stun duration: 0.3 All debuffs duration except stun: 3 / 4 / 5 Only slow and stun pierces magic immunity. Strikes with ferocious velocity, anyone who looked to the sky will be blinded instantly. Notes:
Mana Cost: 200 / 400 / 600 Cooldown Time: 100 / 90 / 80 (70*) ItemScepter of Ashtur's stone
Scepter of Ashtur's stone Staff of Wizardry - 1000 Bracer - 525 Ring of Basilius - 525 Total Cost - 2050 Bonus: +10 Strength +6 Agility +16 Intellegence +4 Damage +2 Armor +50% Mana Regeneration Active: Movement Lock Prevent both caster and enemy target from moving and cannot attack each other. Can be ended prematurely by using it again. Cast Range: 800 Lock Duration: 2.5 Mana Cost : 75 Cooldown Time : 30 Passive: Ashtur's Stone Aura Grants mana regeneration and armor in a 900 area of effect. Toggle whether the aura affects other non-hero units. Radius: 900 Mana Regeneration Bonus: 1 Armor Bonus: 3 Illusions provide the aura, but do not benefit from it. A scepter with Ashtur's stone on top of it, processes a mysterious power that only the worthy one can wield it. Can be disassembled. Notes:
Responsesclick here to see
Spawning
Elven Sorcerer.
You summoned me? Erenie is here. Beginning the Battle
If you have a clue about where the stone is, please tell me!
No evil shall prevail! Drawing First Blood
Ha ha ha, hate to tell you but this is too easy!
Ops, sorry about that, the first blood is mine! Moving
Yes!
The light guides me. You sensed evil? On the move. Attacking
Taste some of these!
Take this! Attack! A little mercy. Casting a Spell
Now!
Fear my power! Can you resist this? Casting Pillar of Flame
Fire, light them up!
Firework! Burns! Keep them coming! Casting Wingbeat
Wind, hold them down!
Tornado! You cannot escape! Look at my wings! Holy Channel
I shall focus.
Come closer to me my friends. Rain of Sealing Light
Incoming.
Evils, away! My ultimate power! Gaining a level
Nice!
Finally! A new level of sorcery! Last Hitting
Oh nice!
That's mine. Who doesn't like gold? Denying
Ha ha hah hah!
Denied! Oh I'm sorry! Killing a hero
I told you, it's too much for you.
Well, that was easy! Sorry it's not your day. Dying
Ahh... I fly no more...
Nooo!! This is... awful... Rampage
Ha ha ha ha ha! I knew I can do this!
Awww... I'm so tough! Respawning
I am back!
Another chance to redeem my sin. I, am, immortal! Rare
Father, mother, I missed you two...
Once I was blinded by evil, and now I'm purified. Now I will cleanse the world from evil and none of them shall stop me! Purchasing an Item
Ah, shiny!
My hardworking has been paid off. Oh, lovely! Obtaining rune
Illusions - Oh, my sisters!
Haste - Wind, carries me! Bounty - Exactly what I needed. Double damage - Double damage! Invisibility - Spelling silently. Regeneration - Ah, I'm refreshing! Killing a rival
Abaddon - You brings destruction? I'll bring order.
Doom - It's irony that I'm the doom to you. Night Stalker - Night Stalker? Your darkness will never prevail! Outworld Devourer - Harbinger? You have came to a wrong place. Queen of Pain - Queen of Pain? Queen in pain! Dying to a rival
Abaddon - No! Abaddon... Orders shall be restored...
Doom - I am... doomed... Night Stalker - I have fallen... To the darkness.... Outworld Devourer - You will not brings the end to this world! Queen of Pain - I will never bow to you! Meeting an ally
Crystal Maiden - Well Crystal Maiden, we'll be the best team ever!
Keeper of the Light - Illumination... How fascinating! Lina - Wow Lina you are hot! Let's light something up! Omniknight - You'll defend, I'll offend. Silencer - Well it's lucky to have you on our side. Victory
The good will always defeats the evil!
Father, mother, are you looking at this? Yes! Victory! Defeat
No.. I...
This is not happening! What a shame... My face -> ( / *3*)/
|
MrLocket Notable (16) Posts: 430 |
I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES |
Smuggels Memorable (82) Posts: 2138 View My Blog |
Pory, the skill can't be named infest because Infest
|
TheSofa <Moderator> Memorable (54) Posts: 3318 |
|
porygon361 <Editor> Remarkable (46) Posts: 1603 |
Thread Locked
This thread has been locked by the moderators, you cannot reply to it.